Terraria 1.4.0.5 Source Code
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170
GameContent/UI/Elements/UISearchBar.cs
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170
GameContent/UI/Elements/UISearchBar.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.UI.Elements.UISearchBar
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using Terraria.Audio;
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using Terraria.GameInput;
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using Terraria.Localization;
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using Terraria.UI;
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namespace Terraria.GameContent.UI.Elements
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{
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public class UISearchBar : UIElement
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{
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private readonly LocalizedText _textToShowWhenEmpty;
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private UITextBox _text;
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private string actualContents;
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private float _textScale;
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private bool isWritingText;
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public event Action<string> OnContentsChanged;
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public event Action OnStartTakingInput;
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public event Action OnEndTakingInput;
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public event Action OnCancledTakingInput;
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public event Action OnNeedingVirtualKeyboard;
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public UISearchBar(LocalizedText emptyContentText, float scale)
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{
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this._textToShowWhenEmpty = emptyContentText;
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this._textScale = scale;
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UITextBox uiTextBox1 = new UITextBox("", scale);
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uiTextBox1.HAlign = 0.0f;
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uiTextBox1.VAlign = 0.5f;
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uiTextBox1.BackgroundColor = Color.Transparent;
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uiTextBox1.BorderColor = Color.Transparent;
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uiTextBox1.Width = new StyleDimension(0.0f, 1f);
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uiTextBox1.Height = new StyleDimension(0.0f, 1f);
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uiTextBox1.TextHAlign = 0.0f;
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uiTextBox1.ShowInputTicker = false;
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UITextBox uiTextBox2 = uiTextBox1;
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this.Append((UIElement) uiTextBox2);
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this._text = uiTextBox2;
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}
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public void SetContents(string contents, bool forced = false)
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{
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if (this.actualContents == contents && !forced)
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return;
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this.actualContents = contents;
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if (string.IsNullOrEmpty(this.actualContents))
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{
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this._text.TextColor = Color.Gray;
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this._text.SetText(this._textToShowWhenEmpty.Value, this._textScale, false);
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}
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else
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{
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this._text.TextColor = Color.White;
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this._text.SetText(this.actualContents);
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}
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this.TrimDisplayIfOverElementDimensions(0);
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if (this.OnContentsChanged == null)
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return;
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this.OnContentsChanged(contents);
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}
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public void TrimDisplayIfOverElementDimensions(int padding)
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{
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CalculatedStyle dimensions1 = this.GetDimensions();
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if ((double) dimensions1.Width == 0.0 && (double) dimensions1.Height == 0.0)
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return;
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Point point1 = new Point((int) dimensions1.X, (int) dimensions1.Y);
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Point point2 = new Point(point1.X + (int) dimensions1.Width, point1.Y + (int) dimensions1.Height);
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Rectangle rectangle1 = new Rectangle(point1.X, point1.Y, point2.X - point1.X, point2.Y - point1.Y);
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CalculatedStyle dimensions2 = this._text.GetDimensions();
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Point point3 = new Point((int) dimensions2.X, (int) dimensions2.Y);
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Point point4 = new Point(point3.X + (int) dimensions2.Width, point3.Y + (int) dimensions2.Height);
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Rectangle rectangle2 = new Rectangle(point3.X, point3.Y, point4.X - point3.X, point4.Y - point3.Y);
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int num = 0;
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for (; rectangle2.Right > rectangle1.Right - padding && this._text.Text.Length > 0; rectangle2 = new Rectangle(point3.X, point3.Y, point4.X - point3.X, point4.Y - point3.Y))
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{
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this._text.SetText(this._text.Text.Substring(0, this._text.Text.Length - 1));
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++num;
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this.RecalculateChildren();
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CalculatedStyle dimensions3 = this._text.GetDimensions();
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point3 = new Point((int) dimensions3.X, (int) dimensions3.Y);
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point4 = new Point(point3.X + (int) dimensions3.Width, point3.Y + (int) dimensions3.Height);
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}
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if (num <= 0 || this._text.Text.Length <= 0)
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return;
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this._text.SetText(this._text.Text.Substring(0, this._text.Text.Length - 1) + "…");
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}
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public override void MouseDown(UIMouseEvent evt) => base.MouseDown(evt);
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public override void MouseOver(UIMouseEvent evt)
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{
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base.MouseOver(evt);
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SoundEngine.PlaySound(12);
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}
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public override void Update(GameTime gameTime)
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{
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if (this.isWritingText)
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{
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if (this.NeedsVirtualkeyboard())
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{
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if (this.OnNeedingVirtualKeyboard == null)
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return;
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this.OnNeedingVirtualKeyboard();
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return;
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}
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PlayerInput.WritingText = true;
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Main.CurrentInputTextTakerOverride = (object) this;
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}
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base.Update(gameTime);
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}
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private bool NeedsVirtualkeyboard() => PlayerInput.UsingGamepad;
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protected override void DrawSelf(SpriteBatch spriteBatch)
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{
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base.DrawSelf(spriteBatch);
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if (!this.isWritingText)
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return;
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PlayerInput.WritingText = true;
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Main.instance.HandleIME();
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Vector2 position = new Vector2((float) (Main.screenWidth / 2), (float) (this._text.GetDimensions().ToRectangle().Bottom + 32));
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Main.instance.DrawWindowsIMEPanel(position, 0.5f);
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string inputText = Main.GetInputText(this.actualContents);
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if (Main.inputTextEnter)
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this.ToggleTakingText();
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else if (Main.inputTextEscape)
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{
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this.ToggleTakingText();
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if (this.OnCancledTakingInput != null)
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this.OnCancledTakingInput();
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}
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this.SetContents(inputText);
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position = new Vector2((float) (Main.screenWidth / 2), (float) (this._text.GetDimensions().ToRectangle().Bottom + 32));
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Main.instance.DrawWindowsIMEPanel(position, 0.5f);
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}
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public void ToggleTakingText()
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{
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this.isWritingText = !this.isWritingText;
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this._text.ShowInputTicker = this.isWritingText;
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Main.clrInput();
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if (this.isWritingText)
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{
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if (this.OnStartTakingInput == null)
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return;
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this.OnStartTakingInput();
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}
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else
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{
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if (this.OnEndTakingInput == null)
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return;
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this.OnEndTakingInput();
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}
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}
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}
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}
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