Terraria 1.4.0.5 Source Code

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MikeyIsBaeYT 2021-10-26 12:45:26 -04:00
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// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.UI.Elements.UIProgressBar
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Terraria.UI;
namespace Terraria.GameContent.UI.Elements
{
public class UIProgressBar : UIElement
{
private UIProgressBar.UIInnerProgressBar _progressBar = new UIProgressBar.UIInnerProgressBar();
private float _visualProgress;
private float _targetProgress;
public UIProgressBar()
{
this._progressBar.Height.Precent = 1f;
this._progressBar.Recalculate();
this.Append((UIElement) this._progressBar);
}
public void SetProgress(float value)
{
this._targetProgress = value;
if ((double) value >= (double) this._visualProgress)
return;
this._visualProgress = value;
}
protected override void DrawSelf(SpriteBatch spriteBatch)
{
this._visualProgress = (float) ((double) this._visualProgress * 0.949999988079071 + 0.0500000007450581 * (double) this._targetProgress);
this._progressBar.Width.Precent = this._visualProgress;
this._progressBar.Recalculate();
}
private class UIInnerProgressBar : UIElement
{
protected override void DrawSelf(SpriteBatch spriteBatch)
{
CalculatedStyle dimensions = this.GetDimensions();
spriteBatch.Draw(TextureAssets.MagicPixel.Value, new Vector2(dimensions.X, dimensions.Y), new Rectangle?(), Color.Blue, 0.0f, Vector2.Zero, new Vector2(dimensions.Width, dimensions.Height / 1000f), SpriteEffects.None, 0.0f);
}
}
}
}