Terraria 1.4.0.5 Source Code

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MikeyIsBaeYT 2021-10-26 12:45:26 -04:00
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// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.UI.Elements.UIParticleLayer
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Terraria.Graphics.Renderers;
using Terraria.UI;
namespace Terraria.GameContent.UI.Elements
{
public class UIParticleLayer : UIElement
{
public ParticleRenderer ParticleSystem;
public Vector2 AnchorPositionOffsetByPercents;
public Vector2 AnchorPositionOffsetByPixels;
public UIParticleLayer()
{
this.IgnoresMouseInteraction = true;
this.ParticleSystem = new ParticleRenderer();
this.OnUpdate += new UIElement.ElementEvent(this.ParticleSystemUpdate);
}
private void ParticleSystemUpdate(UIElement affectedElement) => this.ParticleSystem.Update();
public override void Recalculate()
{
base.Recalculate();
Rectangle rectangle = this.GetDimensions().ToRectangle();
this.ParticleSystem.Settings.AnchorPosition = rectangle.TopLeft() + this.AnchorPositionOffsetByPercents * rectangle.Size() + this.AnchorPositionOffsetByPixels;
}
protected override void DrawSelf(SpriteBatch spriteBatch) => this.ParticleSystem.Draw(spriteBatch);
public void AddParticle(IParticle particle) => this.ParticleSystem.Add(particle);
}
}