Terraria 1.4.0.5 Source Code
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GameContent/UI/Elements/UIImage.cs
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GameContent/UI/Elements/UIImage.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.UI.Elements.UIImage
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using ReLogic.Content;
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using Terraria.UI;
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namespace Terraria.GameContent.UI.Elements
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{
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public class UIImage : UIElement
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{
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private Asset<Texture2D> _texture;
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public float ImageScale = 1f;
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public float Rotation;
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public bool ScaleToFit;
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public Color Color = Color.White;
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public Vector2 NormalizedOrigin = Vector2.Zero;
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public bool RemoveFloatingPointsFromDrawPosition;
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public UIImage(Asset<Texture2D> texture)
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{
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this._texture = texture;
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this.Width.Set((float) this._texture.Width(), 0.0f);
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this.Height.Set((float) this._texture.Height(), 0.0f);
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}
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public void SetImage(Asset<Texture2D> texture)
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{
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this._texture = texture;
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this.Width.Set((float) this._texture.Width(), 0.0f);
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this.Height.Set((float) this._texture.Height(), 0.0f);
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}
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protected override void DrawSelf(SpriteBatch spriteBatch)
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{
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CalculatedStyle dimensions = this.GetDimensions();
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if (this.ScaleToFit)
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{
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spriteBatch.Draw(this._texture.Value, dimensions.ToRectangle(), this.Color);
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}
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else
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{
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Vector2 vector2_1 = this._texture.Value.Size();
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Vector2 vector2_2 = dimensions.Position() + vector2_1 * (1f - this.ImageScale) / 2f + vector2_1 * this.NormalizedOrigin;
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if (this.RemoveFloatingPointsFromDrawPosition)
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vector2_2 = vector2_2.Floor();
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spriteBatch.Draw(this._texture.Value, vector2_2, new Rectangle?(), this.Color, this.Rotation, vector2_1 * this.NormalizedOrigin, this.ImageScale, SpriteEffects.None, 0.0f);
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}
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}
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}
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}
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