Terraria 1.4.0.5 Source Code
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GameContent/UI/Elements/UIHairStyleButton.cs
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76
GameContent/UI/Elements/UIHairStyleButton.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.UI.Elements.UIHairStyleButton
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using ReLogic.Content;
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using Terraria.Audio;
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using Terraria.UI;
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namespace Terraria.GameContent.UI.Elements
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{
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public class UIHairStyleButton : UIImageButton
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{
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private readonly Player _player;
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public readonly int HairStyleId;
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private readonly Asset<Texture2D> _selectedBorderTexture;
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private readonly Asset<Texture2D> _hoveredBorderTexture;
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private bool _hovered;
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private bool _soundedHover;
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public UIHairStyleButton(Player player, int hairStyleId)
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: base(Main.Assets.Request<Texture2D>("Images/UI/CharCreation/CategoryPanel", (AssetRequestMode) 1))
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{
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this._player = player;
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this.HairStyleId = hairStyleId;
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this.Width = StyleDimension.FromPixels(44f);
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this.Height = StyleDimension.FromPixels(44f);
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this._selectedBorderTexture = Main.Assets.Request<Texture2D>("Images/UI/CharCreation/CategoryPanelHighlight", (AssetRequestMode) 1);
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this._hoveredBorderTexture = Main.Assets.Request<Texture2D>("Images/UI/CharCreation/CategoryPanelBorder", (AssetRequestMode) 1);
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}
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protected override void DrawSelf(SpriteBatch spriteBatch)
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{
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if (this._hovered)
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{
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if (!this._soundedHover)
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SoundEngine.PlaySound(12);
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this._soundedHover = true;
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}
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else
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this._soundedHover = false;
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Vector2 vector2 = new Vector2(-5f, -5f);
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base.DrawSelf(spriteBatch);
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if (this._player.hair == this.HairStyleId)
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spriteBatch.Draw(this._selectedBorderTexture.Value, this.GetDimensions().Center() - this._selectedBorderTexture.Size() / 2f, Color.White);
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if (this._hovered)
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spriteBatch.Draw(this._hoveredBorderTexture.Value, this.GetDimensions().Center() - this._hoveredBorderTexture.Size() / 2f, Color.White);
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int hair = this._player.hair;
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this._player.hair = this.HairStyleId;
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Main.PlayerRenderer.DrawPlayerHead(Main.Camera, this._player, this.GetDimensions().Center() + vector2);
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this._player.hair = hair;
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}
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public override void MouseDown(UIMouseEvent evt)
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{
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this._player.hair = this.HairStyleId;
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SoundEngine.PlaySound(12);
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base.MouseDown(evt);
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}
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public override void MouseOver(UIMouseEvent evt)
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{
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base.MouseOver(evt);
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this._hovered = true;
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}
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public override void MouseOut(UIMouseEvent evt)
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{
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base.MouseOut(evt);
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this._hovered = false;
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}
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}
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}
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