Terraria 1.4.0.5 Source Code
This commit is contained in:
commit
05205f009e
1059 changed files with 563450 additions and 0 deletions
40
GameContent/UI/Elements/UIColoredSliderSimple.cs
Normal file
40
GameContent/UI/Elements/UIColoredSliderSimple.cs
Normal file
|
@ -0,0 +1,40 @@
|
|||
// Decompiled with JetBrains decompiler
|
||||
// Type: Terraria.GameContent.UI.Elements.UIColoredSliderSimple
|
||||
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
|
||||
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
|
||||
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
|
||||
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Terraria.UI;
|
||||
|
||||
namespace Terraria.GameContent.UI.Elements
|
||||
{
|
||||
public class UIColoredSliderSimple : UIElement
|
||||
{
|
||||
public float FillPercent;
|
||||
public Color FilledColor = Main.OurFavoriteColor;
|
||||
public Color EmptyColor = Color.Black;
|
||||
|
||||
protected override void DrawSelf(SpriteBatch spriteBatch) => this.DrawValueBarDynamicWidth(spriteBatch);
|
||||
|
||||
private void DrawValueBarDynamicWidth(SpriteBatch sb)
|
||||
{
|
||||
Texture2D texture1 = TextureAssets.ColorBar.Value;
|
||||
Rectangle rectangle1 = this.GetDimensions().ToRectangle();
|
||||
Rectangle rectangle2 = new Rectangle(5, 4, 4, 4);
|
||||
Utils.DrawSplicedPanel(sb, texture1, rectangle1.X, rectangle1.Y, rectangle1.Width, rectangle1.Height, rectangle2.X, rectangle2.Width, rectangle2.Y, rectangle2.Height, Color.White);
|
||||
Rectangle destinationRectangle1 = rectangle1;
|
||||
destinationRectangle1.X += rectangle2.Left;
|
||||
destinationRectangle1.Width -= rectangle2.Right;
|
||||
destinationRectangle1.Y += rectangle2.Top;
|
||||
destinationRectangle1.Height -= rectangle2.Bottom;
|
||||
Texture2D texture2 = TextureAssets.MagicPixel.Value;
|
||||
Rectangle rectangle3 = new Rectangle(0, 0, 1, 1);
|
||||
sb.Draw(texture2, destinationRectangle1, new Rectangle?(rectangle3), this.EmptyColor);
|
||||
Rectangle destinationRectangle2 = destinationRectangle1;
|
||||
destinationRectangle2.Width = (int) ((double) destinationRectangle2.Width * (double) this.FillPercent);
|
||||
sb.Draw(texture2, destinationRectangle2, new Rectangle?(rectangle3), this.FilledColor);
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue