Terraria 1.4.0.5 Source Code

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MikeyIsBaeYT 2021-10-26 12:45:26 -04:00
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// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.UI.Elements.UICharacterNameButton
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using ReLogic.Content;
using Terraria.Audio;
using Terraria.Localization;
using Terraria.UI;
namespace Terraria.GameContent.UI.Elements
{
public class UICharacterNameButton : UIElement
{
private readonly Asset<Texture2D> _BasePanelTexture;
private readonly Asset<Texture2D> _selectedBorderTexture;
private readonly Asset<Texture2D> _hoveredBorderTexture;
private bool _hovered;
private bool _soundedHover;
private readonly LocalizedText _textToShowWhenEmpty;
private string actualContents;
private UIText _text;
private UIText _title;
public readonly LocalizedText Description;
public float DistanceFromTitleToOption = 20f;
public UICharacterNameButton(
LocalizedText titleText,
LocalizedText emptyContentText,
LocalizedText description = null)
{
this.Width = StyleDimension.FromPixels(400f);
this.Height = StyleDimension.FromPixels(40f);
this.Description = description;
this._BasePanelTexture = Main.Assets.Request<Texture2D>("Images/UI/CharCreation/CategoryPanel", (AssetRequestMode) 1);
this._selectedBorderTexture = Main.Assets.Request<Texture2D>("Images/UI/CharCreation/CategoryPanelHighlight", (AssetRequestMode) 1);
this._hoveredBorderTexture = Main.Assets.Request<Texture2D>("Images/UI/CharCreation/CategoryPanelBorder", (AssetRequestMode) 1);
this._textToShowWhenEmpty = emptyContentText;
float textScale = 1f;
UIText uiText1 = new UIText(titleText, textScale);
uiText1.HAlign = 0.0f;
uiText1.VAlign = 0.5f;
uiText1.Left = StyleDimension.FromPixels(10f);
UIText uiText2 = uiText1;
this.Append((UIElement) uiText2);
this._title = uiText2;
UIText uiText3 = new UIText(Language.GetText("UI.PlayerNameSlot"), textScale);
uiText3.HAlign = 0.0f;
uiText3.VAlign = 0.5f;
uiText3.Left = StyleDimension.FromPixels(150f);
UIText uiText4 = uiText3;
this.Append((UIElement) uiText4);
this._text = uiText4;
this.SetContents((string) null);
}
protected override void DrawSelf(SpriteBatch spriteBatch)
{
if (this._hovered)
{
if (!this._soundedHover)
SoundEngine.PlaySound(12);
this._soundedHover = true;
}
else
this._soundedHover = false;
CalculatedStyle dimensions = this.GetDimensions();
Utils.DrawSplicedPanel(spriteBatch, this._BasePanelTexture.Value, (int) dimensions.X, (int) dimensions.Y, (int) dimensions.Width, (int) dimensions.Height, 10, 10, 10, 10, Color.White * 0.5f);
if (!this._hovered)
return;
Utils.DrawSplicedPanel(spriteBatch, this._hoveredBorderTexture.Value, (int) dimensions.X, (int) dimensions.Y, (int) dimensions.Width, (int) dimensions.Height, 10, 10, 10, 10, Color.White);
}
public void SetContents(string name)
{
this.actualContents = name;
if (string.IsNullOrEmpty(this.actualContents))
{
this._text.TextColor = Color.Gray;
this._text.SetText(this._textToShowWhenEmpty);
}
else
{
this._text.TextColor = Color.White;
this._text.SetText(this.actualContents);
}
this._text.Left = StyleDimension.FromPixels(this._title.GetInnerDimensions().Width + this.DistanceFromTitleToOption);
}
public void TrimDisplayIfOverElementDimensions(int padding)
{
CalculatedStyle dimensions1 = this.GetDimensions();
Point point1 = new Point((int) dimensions1.X, (int) dimensions1.Y);
Point point2 = new Point(point1.X + (int) dimensions1.Width, point1.Y + (int) dimensions1.Height);
Rectangle rectangle1 = new Rectangle(point1.X, point1.Y, point2.X - point1.X, point2.Y - point1.Y);
CalculatedStyle dimensions2 = this._text.GetDimensions();
Point point3 = new Point((int) dimensions2.X, (int) dimensions2.Y);
Point point4 = new Point(point3.X + (int) dimensions2.Width, point3.Y + (int) dimensions2.Height);
Rectangle rectangle2 = new Rectangle(point3.X, point3.Y, point4.X - point3.X, point4.Y - point3.Y);
int num = 0;
for (; rectangle2.Right > rectangle1.Right - padding; rectangle2 = new Rectangle(point3.X, point3.Y, point4.X - point3.X, point4.Y - point3.Y))
{
this._text.SetText(this._text.Text.Substring(0, this._text.Text.Length - 1));
++num;
this.RecalculateChildren();
CalculatedStyle dimensions3 = this._text.GetDimensions();
point3 = new Point((int) dimensions3.X, (int) dimensions3.Y);
point4 = new Point(point3.X + (int) dimensions3.Width, point3.Y + (int) dimensions3.Height);
}
if (num <= 0)
return;
this._text.SetText(this._text.Text.Substring(0, this._text.Text.Length - 1) + "…");
}
public override void MouseDown(UIMouseEvent evt) => base.MouseDown(evt);
public override void MouseOver(UIMouseEvent evt)
{
base.MouseOver(evt);
this._hovered = true;
}
public override void MouseOut(UIMouseEvent evt)
{
base.MouseOut(evt);
this._hovered = false;
}
}
}