Terraria 1.4.0.5 Source Code

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MikeyIsBaeYT 2021-10-26 12:45:26 -04:00
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// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.UI.Elements.UICharacterListItem
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using ReLogic.Content;
using System;
using Terraria.Audio;
using Terraria.IO;
using Terraria.Localization;
using Terraria.Social;
using Terraria.UI;
namespace Terraria.GameContent.UI.Elements
{
public class UICharacterListItem : UIPanel
{
private PlayerFileData _data;
private Asset<Texture2D> _dividerTexture;
private Asset<Texture2D> _innerPanelTexture;
private UICharacter _playerPanel;
private UIText _buttonLabel;
private UIText _deleteButtonLabel;
private Asset<Texture2D> _buttonCloudActiveTexture;
private Asset<Texture2D> _buttonCloudInactiveTexture;
private Asset<Texture2D> _buttonFavoriteActiveTexture;
private Asset<Texture2D> _buttonFavoriteInactiveTexture;
private Asset<Texture2D> _buttonPlayTexture;
private Asset<Texture2D> _buttonDeleteTexture;
private UIImageButton _deleteButton;
public bool IsFavorite => this._data.IsFavorite;
public UICharacterListItem(PlayerFileData data, int snapPointIndex)
{
this.BorderColor = new Color(89, 116, 213) * 0.7f;
this._dividerTexture = Main.Assets.Request<Texture2D>("Images/UI/Divider", (AssetRequestMode) 1);
this._innerPanelTexture = Main.Assets.Request<Texture2D>("Images/UI/InnerPanelBackground", (AssetRequestMode) 1);
this._buttonCloudActiveTexture = Main.Assets.Request<Texture2D>("Images/UI/ButtonCloudActive", (AssetRequestMode) 1);
this._buttonCloudInactiveTexture = Main.Assets.Request<Texture2D>("Images/UI/ButtonCloudInactive", (AssetRequestMode) 1);
this._buttonFavoriteActiveTexture = Main.Assets.Request<Texture2D>("Images/UI/ButtonFavoriteActive", (AssetRequestMode) 1);
this._buttonFavoriteInactiveTexture = Main.Assets.Request<Texture2D>("Images/UI/ButtonFavoriteInactive", (AssetRequestMode) 1);
this._buttonPlayTexture = Main.Assets.Request<Texture2D>("Images/UI/ButtonPlay", (AssetRequestMode) 1);
this._buttonDeleteTexture = Main.Assets.Request<Texture2D>("Images/UI/ButtonDelete", (AssetRequestMode) 1);
this.Height.Set(96f, 0.0f);
this.Width.Set(0.0f, 1f);
this.SetPadding(6f);
this._data = data;
this._playerPanel = new UICharacter(data.Player);
this._playerPanel.Left.Set(4f, 0.0f);
this._playerPanel.OnDoubleClick += new UIElement.MouseEvent(this.PlayGame);
this.OnDoubleClick += new UIElement.MouseEvent(this.PlayGame);
this.Append((UIElement) this._playerPanel);
UIImageButton uiImageButton1 = new UIImageButton(this._buttonPlayTexture);
uiImageButton1.VAlign = 1f;
uiImageButton1.Left.Set(4f, 0.0f);
uiImageButton1.OnClick += new UIElement.MouseEvent(this.PlayGame);
uiImageButton1.OnMouseOver += new UIElement.MouseEvent(this.PlayMouseOver);
uiImageButton1.OnMouseOut += new UIElement.MouseEvent(this.ButtonMouseOut);
this.Append((UIElement) uiImageButton1);
UIImageButton uiImageButton2 = new UIImageButton(this._data.IsFavorite ? this._buttonFavoriteActiveTexture : this._buttonFavoriteInactiveTexture);
uiImageButton2.VAlign = 1f;
uiImageButton2.Left.Set(28f, 0.0f);
uiImageButton2.OnClick += new UIElement.MouseEvent(this.FavoriteButtonClick);
uiImageButton2.OnMouseOver += new UIElement.MouseEvent(this.FavoriteMouseOver);
uiImageButton2.OnMouseOut += new UIElement.MouseEvent(this.ButtonMouseOut);
uiImageButton2.SetVisibility(1f, this._data.IsFavorite ? 0.8f : 0.4f);
this.Append((UIElement) uiImageButton2);
if (SocialAPI.Cloud != null)
{
UIImageButton uiImageButton3 = new UIImageButton(this._data.IsCloudSave ? this._buttonCloudActiveTexture : this._buttonCloudInactiveTexture);
uiImageButton3.VAlign = 1f;
uiImageButton3.Left.Set(52f, 0.0f);
uiImageButton3.OnClick += new UIElement.MouseEvent(this.CloudButtonClick);
uiImageButton3.OnMouseOver += new UIElement.MouseEvent(this.CloudMouseOver);
uiImageButton3.OnMouseOut += new UIElement.MouseEvent(this.ButtonMouseOut);
this.Append((UIElement) uiImageButton3);
uiImageButton3.SetSnapPoint("Cloud", snapPointIndex);
}
UIImageButton uiImageButton4 = new UIImageButton(this._buttonDeleteTexture);
uiImageButton4.VAlign = 1f;
uiImageButton4.HAlign = 1f;
if (!this._data.IsFavorite)
uiImageButton4.OnClick += new UIElement.MouseEvent(this.DeleteButtonClick);
uiImageButton4.OnMouseOver += new UIElement.MouseEvent(this.DeleteMouseOver);
uiImageButton4.OnMouseOut += new UIElement.MouseEvent(this.DeleteMouseOut);
this._deleteButton = uiImageButton4;
this.Append((UIElement) uiImageButton4);
this._buttonLabel = new UIText("");
this._buttonLabel.VAlign = 1f;
this._buttonLabel.Left.Set(80f, 0.0f);
this._buttonLabel.Top.Set(-3f, 0.0f);
this.Append((UIElement) this._buttonLabel);
this._deleteButtonLabel = new UIText("");
this._deleteButtonLabel.VAlign = 1f;
this._deleteButtonLabel.HAlign = 1f;
this._deleteButtonLabel.Left.Set(-30f, 0.0f);
this._deleteButtonLabel.Top.Set(-3f, 0.0f);
this.Append((UIElement) this._deleteButtonLabel);
uiImageButton1.SetSnapPoint("Play", snapPointIndex);
uiImageButton2.SetSnapPoint("Favorite", snapPointIndex);
uiImageButton4.SetSnapPoint("Delete", snapPointIndex);
}
private void FavoriteMouseOver(UIMouseEvent evt, UIElement listeningElement)
{
if (this._data.IsFavorite)
this._buttonLabel.SetText(Language.GetTextValue("UI.Unfavorite"));
else
this._buttonLabel.SetText(Language.GetTextValue("UI.Favorite"));
}
private void CloudMouseOver(UIMouseEvent evt, UIElement listeningElement)
{
if (this._data.IsCloudSave)
this._buttonLabel.SetText(Language.GetTextValue("UI.MoveOffCloud"));
else
this._buttonLabel.SetText(Language.GetTextValue("UI.MoveToCloud"));
}
private void PlayMouseOver(UIMouseEvent evt, UIElement listeningElement) => this._buttonLabel.SetText(Language.GetTextValue("UI.Play"));
private void DeleteMouseOver(UIMouseEvent evt, UIElement listeningElement)
{
if (this._data.IsFavorite)
this._deleteButtonLabel.SetText(Language.GetTextValue("UI.CannotDeleteFavorited"));
else
this._deleteButtonLabel.SetText(Language.GetTextValue("UI.Delete"));
}
private void DeleteMouseOut(UIMouseEvent evt, UIElement listeningElement) => this._deleteButtonLabel.SetText("");
private void ButtonMouseOut(UIMouseEvent evt, UIElement listeningElement) => this._buttonLabel.SetText("");
private void CloudButtonClick(UIMouseEvent evt, UIElement listeningElement)
{
if (this._data.IsCloudSave)
this._data.MoveToLocal();
else
this._data.MoveToCloud();
((UIImageButton) evt.Target).SetImage(this._data.IsCloudSave ? this._buttonCloudActiveTexture : this._buttonCloudInactiveTexture);
if (this._data.IsCloudSave)
this._buttonLabel.SetText(Language.GetTextValue("UI.MoveOffCloud"));
else
this._buttonLabel.SetText(Language.GetTextValue("UI.MoveToCloud"));
}
private void DeleteButtonClick(UIMouseEvent evt, UIElement listeningElement)
{
for (int index = 0; index < Main.PlayerList.Count; ++index)
{
if (Main.PlayerList[index] == this._data)
{
SoundEngine.PlaySound(10);
Main.selectedPlayer = index;
Main.menuMode = 5;
break;
}
}
}
private void PlayGame(UIMouseEvent evt, UIElement listeningElement)
{
if (listeningElement != evt.Target || this._data.Player.loadStatus != 0)
return;
Main.SelectPlayer(this._data);
}
private void FavoriteButtonClick(UIMouseEvent evt, UIElement listeningElement)
{
this._data.ToggleFavorite();
((UIImageButton) evt.Target).SetImage(this._data.IsFavorite ? this._buttonFavoriteActiveTexture : this._buttonFavoriteInactiveTexture);
((UIImageButton) evt.Target).SetVisibility(1f, this._data.IsFavorite ? 0.8f : 0.4f);
if (this._data.IsFavorite)
{
this._buttonLabel.SetText(Language.GetTextValue("UI.Unfavorite"));
this._deleteButton.OnClick -= new UIElement.MouseEvent(this.DeleteButtonClick);
}
else
{
this._buttonLabel.SetText(Language.GetTextValue("UI.Favorite"));
this._deleteButton.OnClick += new UIElement.MouseEvent(this.DeleteButtonClick);
}
if (!(this.Parent.Parent is UIList parent))
return;
parent.UpdateOrder();
}
public override int CompareTo(object obj)
{
if (!(obj is UICharacterListItem characterListItem))
return base.CompareTo(obj);
if (this.IsFavorite && !characterListItem.IsFavorite)
return -1;
if (!this.IsFavorite && characterListItem.IsFavorite)
return 1;
return this._data.Name.CompareTo(characterListItem._data.Name) != 0 ? this._data.Name.CompareTo(characterListItem._data.Name) : this._data.GetFileName().CompareTo(characterListItem._data.GetFileName());
}
public override void MouseOver(UIMouseEvent evt)
{
base.MouseOver(evt);
this.BackgroundColor = new Color(73, 94, 171);
this.BorderColor = new Color(89, 116, 213);
this._playerPanel.SetAnimated(true);
}
public override void MouseOut(UIMouseEvent evt)
{
base.MouseOut(evt);
this.BackgroundColor = new Color(63, 82, 151) * 0.7f;
this.BorderColor = new Color(89, 116, 213) * 0.7f;
this._playerPanel.SetAnimated(false);
}
private void DrawPanel(SpriteBatch spriteBatch, Vector2 position, float width)
{
spriteBatch.Draw(this._innerPanelTexture.Value, position, new Rectangle?(new Rectangle(0, 0, 8, this._innerPanelTexture.Height())), Color.White);
spriteBatch.Draw(this._innerPanelTexture.Value, new Vector2(position.X + 8f, position.Y), new Rectangle?(new Rectangle(8, 0, 8, this._innerPanelTexture.Height())), Color.White, 0.0f, Vector2.Zero, new Vector2((float) (((double) width - 16.0) / 8.0), 1f), SpriteEffects.None, 0.0f);
spriteBatch.Draw(this._innerPanelTexture.Value, new Vector2((float) ((double) position.X + (double) width - 8.0), position.Y), new Rectangle?(new Rectangle(16, 0, 8, this._innerPanelTexture.Height())), Color.White);
}
protected override void DrawSelf(SpriteBatch spriteBatch)
{
base.DrawSelf(spriteBatch);
CalculatedStyle innerDimensions = this.GetInnerDimensions();
CalculatedStyle dimensions = this._playerPanel.GetDimensions();
float x = dimensions.X + dimensions.Width;
Utils.DrawBorderString(spriteBatch, this._data.Name, new Vector2(x + 6f, dimensions.Y - 2f), Color.White);
spriteBatch.Draw(this._dividerTexture.Value, new Vector2(x, innerDimensions.Y + 21f), new Rectangle?(), Color.White, 0.0f, Vector2.Zero, new Vector2((float) (((double) this.GetDimensions().X + (double) this.GetDimensions().Width - (double) x) / 8.0), 1f), SpriteEffects.None, 0.0f);
Vector2 vector2 = new Vector2(x + 6f, innerDimensions.Y + 29f);
float width1 = 200f;
Vector2 position1 = vector2;
this.DrawPanel(spriteBatch, position1, width1);
spriteBatch.Draw(TextureAssets.Heart.Value, position1 + new Vector2(5f, 2f), Color.White);
position1.X += 10f + (float) TextureAssets.Heart.Width();
Utils.DrawBorderString(spriteBatch, this._data.Player.statLifeMax.ToString() + Language.GetTextValue("GameUI.PlayerLifeMax"), position1 + new Vector2(0.0f, 3f), Color.White);
position1.X += 65f;
spriteBatch.Draw(TextureAssets.Mana.Value, position1 + new Vector2(5f, 2f), Color.White);
position1.X += 10f + (float) TextureAssets.Mana.Width();
Utils.DrawBorderString(spriteBatch, this._data.Player.statManaMax.ToString() + Language.GetTextValue("GameUI.PlayerManaMax"), position1 + new Vector2(0.0f, 3f), Color.White);
vector2.X += width1 + 5f;
Vector2 position2 = vector2;
float width2 = 140f;
if (GameCulture.FromCultureName(GameCulture.CultureName.Russian).IsActive)
width2 = 180f;
this.DrawPanel(spriteBatch, position2, width2);
string text1 = "";
Color color = Color.White;
switch (this._data.Player.difficulty)
{
case 0:
text1 = Language.GetTextValue("UI.Softcore");
break;
case 1:
text1 = Language.GetTextValue("UI.Mediumcore");
color = Main.mcColor;
break;
case 2:
text1 = Language.GetTextValue("UI.Hardcore");
color = Main.hcColor;
break;
case 3:
text1 = Language.GetTextValue("UI.Creative");
color = Main.creativeModeColor;
break;
}
Vector2 pos1 = position2 + new Vector2((float) ((double) width2 * 0.5 - (double) FontAssets.MouseText.Value.MeasureString(text1).X * 0.5), 3f);
Utils.DrawBorderString(spriteBatch, text1, pos1, color);
vector2.X += width2 + 5f;
Vector2 position3 = vector2;
float width3 = innerDimensions.X + innerDimensions.Width - position3.X;
this.DrawPanel(spriteBatch, position3, width3);
TimeSpan playTime = this._data.GetPlayTime();
int num = playTime.Days * 24 + playTime.Hours;
string text2 = (num < 10 ? (object) "0" : (object) "").ToString() + (object) num + playTime.ToString("\\:mm\\:ss");
Vector2 pos2 = position3 + new Vector2((float) ((double) width3 * 0.5 - (double) FontAssets.MouseText.Value.MeasureString(text2).X * 0.5), 3f);
Utils.DrawBorderString(spriteBatch, text2, pos2, Color.White);
}
}
}