Terraria 1.4.0.5 Source Code

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MikeyIsBaeYT 2021-10-26 12:45:26 -04:00
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// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.UI.Elements.UICharacter
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using ReLogic.Content;
using Terraria.UI;
namespace Terraria.GameContent.UI.Elements
{
public class UICharacter : UIElement
{
private Player _player;
private Asset<Texture2D> _texture;
private static Item _blankItem = new Item();
private bool _animated;
private bool _drawsBackPanel;
private float _characterScale = 1f;
private int _animationCounter;
public UICharacter(Player player, bool animated = false, bool hasBackPanel = true, float characterScale = 1f)
{
this._player = player;
this.Width.Set(59f, 0.0f);
this.Height.Set(58f, 0.0f);
this._texture = Main.Assets.Request<Texture2D>("Images/UI/PlayerBackground", (AssetRequestMode) 1);
this.UseImmediateMode = true;
this._animated = animated;
this._drawsBackPanel = hasBackPanel;
this._characterScale = characterScale;
this.OverrideSamplerState = SamplerState.PointClamp;
}
public override void Update(GameTime gameTime)
{
this._player.ResetEffects();
this._player.ResetVisibleAccessories();
this._player.UpdateMiscCounter();
this._player.UpdateDyes();
this._player.PlayerFrame();
if (this._animated)
++this._animationCounter;
base.Update(gameTime);
}
private void UpdateAnim()
{
if (!this._animated)
{
this._player.bodyFrame.Y = this._player.legFrame.Y = this._player.headFrame.Y = 0;
}
else
{
this._player.bodyFrame.Y = this._player.legFrame.Y = this._player.headFrame.Y = ((int) ((double) Main.GlobalTimeWrappedHourly / 0.0700000002980232) % 14 + 6) * 56;
this._player.WingFrame(false);
}
}
protected override void DrawSelf(SpriteBatch spriteBatch)
{
CalculatedStyle dimensions = this.GetDimensions();
if (this._drawsBackPanel)
spriteBatch.Draw(this._texture.Value, dimensions.Position(), Color.White);
this.UpdateAnim();
Vector2 vector2 = dimensions.Position() + new Vector2(dimensions.Width * 0.5f - (float) (this._player.width >> 1), dimensions.Height * 0.5f - (float) (this._player.height >> 1));
Item obj = this._player.inventory[this._player.selectedItem];
this._player.inventory[this._player.selectedItem] = UICharacter._blankItem;
Main.PlayerRenderer.DrawPlayer(Main.Camera, this._player, vector2 + Main.screenPosition, 0.0f, Vector2.Zero, scale: this._characterScale);
this._player.inventory[this._player.selectedItem] = obj;
}
public void SetAnimated(bool animated) => this._animated = animated;
public bool IsAnimated => this._animated;
}
}