Terraria 1.4.0.5 Source Code
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GameContent/UI/Elements/UICharacter.cs
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79
GameContent/UI/Elements/UICharacter.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.UI.Elements.UICharacter
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using ReLogic.Content;
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using Terraria.UI;
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namespace Terraria.GameContent.UI.Elements
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{
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public class UICharacter : UIElement
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{
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private Player _player;
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private Asset<Texture2D> _texture;
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private static Item _blankItem = new Item();
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private bool _animated;
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private bool _drawsBackPanel;
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private float _characterScale = 1f;
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private int _animationCounter;
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public UICharacter(Player player, bool animated = false, bool hasBackPanel = true, float characterScale = 1f)
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{
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this._player = player;
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this.Width.Set(59f, 0.0f);
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this.Height.Set(58f, 0.0f);
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this._texture = Main.Assets.Request<Texture2D>("Images/UI/PlayerBackground", (AssetRequestMode) 1);
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this.UseImmediateMode = true;
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this._animated = animated;
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this._drawsBackPanel = hasBackPanel;
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this._characterScale = characterScale;
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this.OverrideSamplerState = SamplerState.PointClamp;
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}
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public override void Update(GameTime gameTime)
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{
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this._player.ResetEffects();
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this._player.ResetVisibleAccessories();
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this._player.UpdateMiscCounter();
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this._player.UpdateDyes();
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this._player.PlayerFrame();
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if (this._animated)
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++this._animationCounter;
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base.Update(gameTime);
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}
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private void UpdateAnim()
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{
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if (!this._animated)
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{
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this._player.bodyFrame.Y = this._player.legFrame.Y = this._player.headFrame.Y = 0;
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}
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else
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{
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this._player.bodyFrame.Y = this._player.legFrame.Y = this._player.headFrame.Y = ((int) ((double) Main.GlobalTimeWrappedHourly / 0.0700000002980232) % 14 + 6) * 56;
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this._player.WingFrame(false);
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}
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}
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protected override void DrawSelf(SpriteBatch spriteBatch)
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{
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CalculatedStyle dimensions = this.GetDimensions();
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if (this._drawsBackPanel)
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spriteBatch.Draw(this._texture.Value, dimensions.Position(), Color.White);
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this.UpdateAnim();
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Vector2 vector2 = dimensions.Position() + new Vector2(dimensions.Width * 0.5f - (float) (this._player.width >> 1), dimensions.Height * 0.5f - (float) (this._player.height >> 1));
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Item obj = this._player.inventory[this._player.selectedItem];
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this._player.inventory[this._player.selectedItem] = UICharacter._blankItem;
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Main.PlayerRenderer.DrawPlayer(Main.Camera, this._player, vector2 + Main.screenPosition, 0.0f, Vector2.Zero, scale: this._characterScale);
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this._player.inventory[this._player.selectedItem] = obj;
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}
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public void SetAnimated(bool animated) => this._animated = animated;
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public bool IsAnimated => this._animated;
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}
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}
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