Terraria 1.4.0.5 Source Code
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169
GameContent/UI/Elements/GroupOptionButton`1.cs
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169
GameContent/UI/Elements/GroupOptionButton`1.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.UI.Elements.GroupOptionButton`1
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using ReLogic.Content;
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using System;
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using Terraria.Audio;
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using Terraria.ID;
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using Terraria.Localization;
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using Terraria.UI;
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namespace Terraria.GameContent.UI.Elements
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{
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public class GroupOptionButton<T> : UIElement, IGroupOptionButton where T : IConvertible
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{
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private T _currentOption;
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private readonly Asset<Texture2D> _BasePanelTexture;
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private readonly Asset<Texture2D> _selectedBorderTexture;
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private readonly Asset<Texture2D> _hoveredBorderTexture;
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private readonly Asset<Texture2D> _iconTexture;
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private readonly T _myOption;
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private Color _color;
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private Color _borderColor;
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public float FadeFromBlack = 1f;
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private float _whiteLerp = 0.7f;
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private float _opacity = 0.7f;
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private bool _hovered;
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private bool _soundedHover;
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public bool ShowHighlightWhenSelected = true;
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private bool _UseOverrideColors;
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private Color _overrideUnpickedColor = Color.White;
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private Color _overridePickedColor = Color.White;
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private float _overrideOpacityPicked;
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private float _overrideOpacityUnpicked;
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public readonly LocalizedText Description;
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private UIText _title;
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public T OptionValue => this._myOption;
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public bool IsSelected => this._currentOption.Equals((object) this._myOption);
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public GroupOptionButton(
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T option,
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LocalizedText title,
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LocalizedText description,
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Color textColor,
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string iconTexturePath,
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float textSize = 1f,
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float titleAlignmentX = 0.5f,
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float titleWidthReduction = 10f)
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{
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this._borderColor = Color.White;
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this._currentOption = option;
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this._myOption = option;
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this.Description = description;
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this.Width = StyleDimension.FromPixels(44f);
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this.Height = StyleDimension.FromPixels(34f);
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this._BasePanelTexture = Main.Assets.Request<Texture2D>("Images/UI/CharCreation/PanelGrayscale", (AssetRequestMode) 1);
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this._selectedBorderTexture = Main.Assets.Request<Texture2D>("Images/UI/CharCreation/CategoryPanelHighlight", (AssetRequestMode) 1);
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this._hoveredBorderTexture = Main.Assets.Request<Texture2D>("Images/UI/CharCreation/CategoryPanelBorder", (AssetRequestMode) 1);
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if (iconTexturePath != null)
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this._iconTexture = Main.Assets.Request<Texture2D>(iconTexturePath, (AssetRequestMode) 1);
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this._color = Colors.InventoryDefaultColor;
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if (title == null)
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return;
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UIText uiText1 = new UIText(title, textSize);
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uiText1.HAlign = titleAlignmentX;
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uiText1.VAlign = 0.5f;
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uiText1.Width = StyleDimension.FromPixelsAndPercent(-titleWidthReduction, 1f);
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uiText1.Top = StyleDimension.FromPixels(0.0f);
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UIText uiText2 = uiText1;
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uiText2.TextColor = textColor;
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this.Append((UIElement) uiText2);
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this._title = uiText2;
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}
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public void SetText(LocalizedText text, float textSize, Color color)
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{
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if (this._title != null)
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this._title.Remove();
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UIText uiText1 = new UIText(text, textSize);
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uiText1.HAlign = 0.5f;
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uiText1.VAlign = 0.5f;
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uiText1.Width = StyleDimension.FromPixelsAndPercent(-10f, 1f);
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uiText1.Top = StyleDimension.FromPixels(0.0f);
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UIText uiText2 = uiText1;
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uiText2.TextColor = color;
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this.Append((UIElement) uiText2);
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this._title = uiText2;
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}
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public void SetCurrentOption(T option) => this._currentOption = option;
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protected override void DrawSelf(SpriteBatch spriteBatch)
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{
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if (this._hovered)
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{
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if (!this._soundedHover)
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SoundEngine.PlaySound(12);
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this._soundedHover = true;
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}
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else
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this._soundedHover = false;
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CalculatedStyle dimensions = this.GetDimensions();
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Color color1 = this._color;
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float num = this._opacity;
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bool isSelected = this.IsSelected;
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if (this._UseOverrideColors)
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{
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color1 = isSelected ? this._overridePickedColor : this._overrideUnpickedColor;
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num = isSelected ? this._overrideOpacityPicked : this._overrideOpacityUnpicked;
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}
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Utils.DrawSplicedPanel(spriteBatch, this._BasePanelTexture.Value, (int) dimensions.X, (int) dimensions.Y, (int) dimensions.Width, (int) dimensions.Height, 10, 10, 10, 10, Color.Lerp(Color.Black, color1, this.FadeFromBlack) * num);
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if (isSelected && this.ShowHighlightWhenSelected)
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Utils.DrawSplicedPanel(spriteBatch, this._selectedBorderTexture.Value, (int) dimensions.X + 7, (int) dimensions.Y + 7, (int) dimensions.Width - 14, (int) dimensions.Height - 14, 10, 10, 10, 10, Color.Lerp(color1, Color.White, this._whiteLerp) * num);
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if (this._hovered)
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Utils.DrawSplicedPanel(spriteBatch, this._hoveredBorderTexture.Value, (int) dimensions.X, (int) dimensions.Y, (int) dimensions.Width, (int) dimensions.Height, 10, 10, 10, 10, this._borderColor);
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if (this._iconTexture == null)
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return;
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Color color2 = Color.White;
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if (!this._hovered && !isSelected)
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color2 = Color.Lerp(color1, Color.White, this._whiteLerp) * num;
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spriteBatch.Draw(this._iconTexture.Value, new Vector2(dimensions.X + 1f, dimensions.Y + 1f), color2);
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}
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public override void MouseDown(UIMouseEvent evt)
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{
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SoundEngine.PlaySound(12);
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base.MouseDown(evt);
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}
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public override void MouseOver(UIMouseEvent evt)
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{
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base.MouseOver(evt);
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this._hovered = true;
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}
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public override void MouseOut(UIMouseEvent evt)
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{
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base.MouseOut(evt);
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this._hovered = false;
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}
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public void SetColor(Color color, float opacity)
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{
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this._color = color;
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this._opacity = opacity;
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}
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public void SetColorsBasedOnSelectionState(
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Color pickedColor,
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Color unpickedColor,
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float opacityPicked,
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float opacityNotPicked)
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{
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this._UseOverrideColors = true;
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this._overridePickedColor = pickedColor;
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this._overrideUnpickedColor = unpickedColor;
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this._overrideOpacityPicked = opacityPicked;
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this._overrideOpacityUnpicked = opacityNotPicked;
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}
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public void SetBorderColor(Color color) => this._borderColor = color;
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}
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}
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