Terraria 1.4.0.5 Source Code
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GameContent/UI/Elements/EmoteButton.cs
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97
GameContent/UI/Elements/EmoteButton.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.UI.Elements.EmoteButton
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using ReLogic.Content;
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using Terraria.Audio;
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using Terraria.Localization;
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using Terraria.UI;
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namespace Terraria.GameContent.UI.Elements
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{
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public class EmoteButton : UIElement
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{
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private Asset<Texture2D> _texture;
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private Asset<Texture2D> _textureBorder;
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private int _emoteIndex;
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private bool _hovered;
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private int _frameCounter;
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public EmoteButton(int emoteIndex)
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{
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this._texture = Main.Assets.Request<Texture2D>("Images/Extra_" + (object) (short) 48, (AssetRequestMode) 1);
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this._textureBorder = Main.Assets.Request<Texture2D>("Images/UI/EmoteBubbleBorder", (AssetRequestMode) 1);
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this._emoteIndex = emoteIndex;
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Rectangle frame = this.GetFrame();
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this.Width.Set((float) frame.Width, 0.0f);
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this.Height.Set((float) frame.Height, 0.0f);
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}
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private Rectangle GetFrame() => this._texture.Frame(8, 38, this._emoteIndex % 4 * 2 + (this._frameCounter >= 10 ? 1 : 0), this._emoteIndex / 4 + 1);
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private void UpdateFrame()
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{
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if (++this._frameCounter < 20)
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return;
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this._frameCounter = 0;
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}
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public override void Update(GameTime gameTime)
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{
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this.UpdateFrame();
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base.Update(gameTime);
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}
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protected override void DrawSelf(SpriteBatch spriteBatch)
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{
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CalculatedStyle dimensions = this.GetDimensions();
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Vector2 position = dimensions.Position() + new Vector2(dimensions.Width, dimensions.Height) / 2f;
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Rectangle frame = this.GetFrame();
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Rectangle rectangle = frame;
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rectangle.X = this._texture.Width() / 8;
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rectangle.Y = 0;
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Vector2 origin = frame.Size() / 2f;
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Color white = Color.White;
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Color color = Color.Black;
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if (this._hovered)
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color = Main.OurFavoriteColor;
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spriteBatch.Draw(this._texture.Value, position, new Rectangle?(rectangle), white, 0.0f, origin, 1f, SpriteEffects.None, 0.0f);
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spriteBatch.Draw(this._texture.Value, position, new Rectangle?(frame), white, 0.0f, origin, 1f, SpriteEffects.None, 0.0f);
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spriteBatch.Draw(this._textureBorder.Value, position - Vector2.One * 2f, new Rectangle?(), color, 0.0f, origin, 1f, SpriteEffects.None, 0.0f);
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if (!this._hovered)
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return;
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string cursorText = "/" + Language.GetTextValue("EmojiName." + EmoteID.Search.GetName(this._emoteIndex));
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Main.instance.MouseText(cursorText);
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}
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public override void MouseOver(UIMouseEvent evt)
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{
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base.MouseOver(evt);
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SoundEngine.PlaySound(12);
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this._hovered = true;
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}
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public override void MouseOut(UIMouseEvent evt)
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{
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base.MouseOut(evt);
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this._hovered = false;
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}
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public override void Click(UIMouseEvent evt)
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{
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base.Click(evt);
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if (Main.netMode == 0)
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{
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EmoteBubble.NewBubble(this._emoteIndex, new WorldUIAnchor((Entity) Main.LocalPlayer), 360);
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EmoteBubble.CheckForNPCsToReactToEmoteBubble(this._emoteIndex, Main.LocalPlayer);
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}
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else
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NetMessage.SendData(120, number: Main.myPlayer, number2: ((float) this._emoteIndex));
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IngameFancyUI.Close();
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}
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}
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}
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