Terraria 1.4.0.5 Source Code

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MikeyIsBaeYT 2021-10-26 12:45:26 -04:00
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// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.UI.BigProgressBar.MoonLordProgressBar
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System.Collections.Generic;
using Terraria.ID;
namespace Terraria.GameContent.UI.BigProgressBar
{
public class MoonLordProgressBar : IBigProgressBar
{
private float _lifePercentToShow;
private NPC _referenceDummy;
private HashSet<int> ValidIds = new HashSet<int>()
{
396,
397,
398
};
public MoonLordProgressBar() => this._referenceDummy = new NPC();
public bool ValidateAndCollectNecessaryInfo(ref BigProgressBarInfo info)
{
if (info.npcIndexToAimAt < 0 || info.npcIndexToAimAt > 200)
return false;
NPC npc1 = Main.npc[info.npcIndexToAimAt];
if ((!npc1.active || this.IsInBadAI(npc1)) && !this.TryFindingAnotherMoonLordPiece(ref info))
return false;
int num1 = 0;
NPCSpawnParams spawnparams = new NPCSpawnParams()
{
strengthMultiplierOverride = new float?(npc1.strengthMultiplier),
playerCountForMultiplayerDifficultyOverride = new int?(npc1.statsAreScaledForThisManyPlayers)
};
this._referenceDummy.SetDefaults(398, spawnparams);
int num2 = num1 + this._referenceDummy.lifeMax;
this._referenceDummy.SetDefaults(396, spawnparams);
int num3 = num2 + this._referenceDummy.lifeMax;
this._referenceDummy.SetDefaults(397, spawnparams);
int num4 = num3 + this._referenceDummy.lifeMax + this._referenceDummy.lifeMax;
float num5 = 0.0f;
for (int index = 0; index < 200; ++index)
{
NPC npc2 = Main.npc[index];
if (npc2.active && this.ValidIds.Contains(npc2.type) && !this.IsInBadAI(npc2))
num5 += (float) npc2.life;
}
this._lifePercentToShow = Utils.Clamp<float>(num5 / (float) num4, 0.0f, 1f);
return true;
}
private bool IsInBadAI(NPC npc) => npc.type == 398 && ((double) npc.ai[0] == 2.0 || (double) npc.ai[0] == -1.0) || (double) npc.ai[0] == -2.0 || (double) npc.ai[0] == -3.0;
public void Draw(ref BigProgressBarInfo info, SpriteBatch spriteBatch)
{
int bossHeadTexture = NPCID.Sets.BossHeadTextures[396];
Texture2D texture2D = TextureAssets.NpcHeadBoss[bossHeadTexture].Value;
Rectangle barIconFrame = texture2D.Frame();
BigProgressBarHelper.DrawFancyBar(spriteBatch, this._lifePercentToShow, texture2D, barIconFrame);
}
private bool TryFindingAnotherMoonLordPiece(ref BigProgressBarInfo info)
{
for (int index = 0; index < 200; ++index)
{
NPC npc = Main.npc[index];
if (npc.active && this.ValidIds.Contains(npc.type) && !this.IsInBadAI(npc))
{
info.npcIndexToAimAt = index;
return true;
}
}
return false;
}
}
}