Terraria 1.4.0.5 Source Code
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GameContent/UI/BigProgressBar/GolemHeadProgressBar.cs
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GameContent/UI/BigProgressBar/GolemHeadProgressBar.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.UI.BigProgressBar.GolemHeadProgressBar
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System.Collections.Generic;
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using Terraria.ID;
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namespace Terraria.GameContent.UI.BigProgressBar
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{
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public class GolemHeadProgressBar : IBigProgressBar
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{
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private float _lifePercentToShow;
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private NPC _referenceDummy;
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private HashSet<int> ValidIds = new HashSet<int>()
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{
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246,
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245
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};
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public GolemHeadProgressBar() => this._referenceDummy = new NPC();
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public bool ValidateAndCollectNecessaryInfo(ref BigProgressBarInfo info)
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{
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if (info.npcIndexToAimAt < 0 || info.npcIndexToAimAt > 200)
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return false;
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NPC npc1 = Main.npc[info.npcIndexToAimAt];
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if (!npc1.active && !this.TryFindingAnotherGolemPiece(ref info))
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return false;
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int num1 = 0;
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this._referenceDummy.SetDefaults(245, npc1.GetMatchingSpawnParams());
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int num2 = num1 + this._referenceDummy.lifeMax;
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this._referenceDummy.SetDefaults(246, npc1.GetMatchingSpawnParams());
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int num3 = num2 + this._referenceDummy.lifeMax;
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float num4 = 0.0f;
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for (int index = 0; index < 200; ++index)
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{
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NPC npc2 = Main.npc[index];
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if (npc2.active && this.ValidIds.Contains(npc2.type))
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num4 += (float) npc2.life;
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}
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this._lifePercentToShow = Utils.Clamp<float>(num4 / (float) num3, 0.0f, 1f);
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return true;
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}
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public void Draw(ref BigProgressBarInfo info, SpriteBatch spriteBatch)
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{
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int bossHeadTexture = NPCID.Sets.BossHeadTextures[246];
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Texture2D texture2D = TextureAssets.NpcHeadBoss[bossHeadTexture].Value;
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Rectangle barIconFrame = texture2D.Frame();
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BigProgressBarHelper.DrawFancyBar(spriteBatch, this._lifePercentToShow, texture2D, barIconFrame);
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}
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private bool TryFindingAnotherGolemPiece(ref BigProgressBarInfo info)
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{
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for (int index = 0; index < 200; ++index)
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{
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NPC npc = Main.npc[index];
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if (npc.active && this.ValidIds.Contains(npc.type))
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{
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info.npcIndexToAimAt = index;
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return true;
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}
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}
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return false;
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}
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}
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}
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