Terraria 1.4.0.5 Source Code
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GameContent/UI/BigProgressBar/BigProgressBarSystem.cs
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185
GameContent/UI/BigProgressBar/BigProgressBarSystem.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.UI.BigProgressBar.BigProgressBarSystem
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System.Collections.Generic;
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namespace Terraria.GameContent.UI.BigProgressBar
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{
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public class BigProgressBarSystem
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{
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private IBigProgressBar _currentBar;
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private CommonBossBigProgressBar _bossBar = new CommonBossBigProgressBar();
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private BigProgressBarInfo _info;
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private static TwinsBigProgressBar _twinsBar = new TwinsBigProgressBar();
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private static EaterOfWorldsProgressBar _eaterOfWorldsBar = new EaterOfWorldsProgressBar();
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private static BrainOfCthuluBigProgressBar _brainOfCthuluBar = new BrainOfCthuluBigProgressBar();
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private static GolemHeadProgressBar _golemBar = new GolemHeadProgressBar();
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private static MoonLordProgressBar _moonlordBar = new MoonLordProgressBar();
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private static SolarFlarePillarBigProgressBar _solarPillarBar = new SolarFlarePillarBigProgressBar();
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private static VortexPillarBigProgressBar _vortexPillarBar = new VortexPillarBigProgressBar();
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private static NebulaPillarBigProgressBar _nebulaPillarBar = new NebulaPillarBigProgressBar();
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private static StardustPillarBigProgressBar _stardustPillarBar = new StardustPillarBigProgressBar();
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private static NeverValidProgressBar _neverValid = new NeverValidProgressBar();
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private static PirateShipBigProgressBar _pirateShipBar = new PirateShipBigProgressBar();
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private static MartianSaucerBigProgressBar _martianSaucerBar = new MartianSaucerBigProgressBar();
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private Dictionary<int, IBigProgressBar> _bossBarsByNpcNetId = new Dictionary<int, IBigProgressBar>()
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{
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{
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125,
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(IBigProgressBar) BigProgressBarSystem._twinsBar
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},
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{
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126,
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(IBigProgressBar) BigProgressBarSystem._twinsBar
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},
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{
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13,
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(IBigProgressBar) BigProgressBarSystem._eaterOfWorldsBar
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},
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{
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14,
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(IBigProgressBar) BigProgressBarSystem._eaterOfWorldsBar
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},
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{
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15,
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(IBigProgressBar) BigProgressBarSystem._eaterOfWorldsBar
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},
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{
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266,
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(IBigProgressBar) BigProgressBarSystem._brainOfCthuluBar
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},
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{
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245,
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(IBigProgressBar) BigProgressBarSystem._golemBar
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},
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{
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246,
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(IBigProgressBar) BigProgressBarSystem._golemBar
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},
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{
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517,
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(IBigProgressBar) BigProgressBarSystem._solarPillarBar
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},
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{
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422,
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(IBigProgressBar) BigProgressBarSystem._vortexPillarBar
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},
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{
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507,
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(IBigProgressBar) BigProgressBarSystem._nebulaPillarBar
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},
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{
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493,
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(IBigProgressBar) BigProgressBarSystem._stardustPillarBar
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},
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{
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398,
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(IBigProgressBar) BigProgressBarSystem._moonlordBar
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},
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{
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396,
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(IBigProgressBar) BigProgressBarSystem._moonlordBar
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},
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{
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397,
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(IBigProgressBar) BigProgressBarSystem._moonlordBar
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},
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{
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548,
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(IBigProgressBar) BigProgressBarSystem._neverValid
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},
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{
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549,
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(IBigProgressBar) BigProgressBarSystem._neverValid
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},
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{
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491,
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(IBigProgressBar) BigProgressBarSystem._pirateShipBar
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},
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{
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492,
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(IBigProgressBar) BigProgressBarSystem._pirateShipBar
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},
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{
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440,
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(IBigProgressBar) BigProgressBarSystem._neverValid
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},
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{
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395,
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(IBigProgressBar) BigProgressBarSystem._martianSaucerBar
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},
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{
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393,
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(IBigProgressBar) BigProgressBarSystem._martianSaucerBar
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},
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{
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394,
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(IBigProgressBar) BigProgressBarSystem._martianSaucerBar
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},
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{
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68,
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(IBigProgressBar) BigProgressBarSystem._neverValid
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}
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};
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public void Update()
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{
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if (this._currentBar == null)
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this.TryFindingNPCToTrack();
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if (this._currentBar == null || this._currentBar.ValidateAndCollectNecessaryInfo(ref this._info))
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return;
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this._currentBar = (IBigProgressBar) null;
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}
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public void Draw(SpriteBatch spriteBatch)
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{
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if (this._currentBar == null)
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return;
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this._currentBar.Draw(ref this._info, spriteBatch);
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}
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private void TryFindingNPCToTrack()
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{
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Rectangle rectangle = new Rectangle((int) Main.screenPosition.X, (int) Main.screenPosition.Y, Main.screenWidth, Main.screenHeight);
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rectangle.Inflate(5000, 5000);
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float num1 = float.PositiveInfinity;
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for (int npcIndex = 0; npcIndex < 200; ++npcIndex)
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{
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NPC npc = Main.npc[npcIndex];
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if (npc.active && npc.Hitbox.Intersects(rectangle))
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{
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float num2 = npc.Distance(Main.LocalPlayer.Center);
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if ((double) num1 > (double) num2 && this.TryTracking(npcIndex))
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num1 = num2;
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}
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}
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}
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public bool TryTracking(int npcIndex)
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{
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if (npcIndex < 0 || npcIndex > 200)
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return false;
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NPC npc = Main.npc[npcIndex];
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if (!npc.active)
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return false;
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BigProgressBarInfo info = new BigProgressBarInfo()
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{
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npcIndexToAimAt = npcIndex
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};
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IBigProgressBar bigProgressBar1 = (IBigProgressBar) this._bossBar;
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IBigProgressBar bigProgressBar2;
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if (this._bossBarsByNpcNetId.TryGetValue(npc.netID, out bigProgressBar2))
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bigProgressBar1 = bigProgressBar2;
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if (!bigProgressBar1.ValidateAndCollectNecessaryInfo(ref info))
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return false;
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this._currentBar = bigProgressBar1;
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this._info = info;
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return true;
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}
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}
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}
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