Terraria 1.4.0.5 Source Code

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MikeyIsBaeYT 2021-10-26 12:45:26 -04:00
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// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.UI.BigProgressBar.BigProgressBarHelper
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using ReLogic.Content;
namespace Terraria.GameContent.UI.BigProgressBar
{
public class BigProgressBarHelper
{
private const string _bossBarTexturePath = "Images/UI/UI_BossBar";
public static void DrawBareBonesBar(SpriteBatch spriteBatch, float lifePercent)
{
Rectangle destinationRectangle1 = Utils.CenteredRectangle(Main.ScreenSize.ToVector2() * new Vector2(0.5f, 1f) + new Vector2(0.0f, -50f), new Vector2(400f, 20f));
Rectangle destinationRectangle2 = destinationRectangle1;
destinationRectangle2.Inflate(2, 2);
Texture2D texture = TextureAssets.MagicPixel.Value;
Rectangle rectangle = new Rectangle(0, 0, 1, 1);
Rectangle destinationRectangle3 = destinationRectangle1;
destinationRectangle3.Width = (int) ((double) destinationRectangle3.Width * (double) lifePercent);
spriteBatch.Draw(texture, destinationRectangle2, new Rectangle?(rectangle), Color.White * 0.6f);
spriteBatch.Draw(texture, destinationRectangle1, new Rectangle?(rectangle), Color.Black * 0.6f);
spriteBatch.Draw(texture, destinationRectangle3, new Rectangle?(rectangle), Color.LimeGreen * 0.5f);
}
public static void DrawFancyBar(
SpriteBatch spriteBatch,
float lifePercent,
Texture2D barIconTexture,
Rectangle barIconFrame)
{
Texture2D texture2D = Main.Assets.Request<Texture2D>("Images/UI/UI_BossBar", (AssetRequestMode) 1).Value;
Point p1 = new Point(456, 22);
Point p2 = new Point(32, 24);
int verticalFrames = 6;
Rectangle rectangle1 = texture2D.Frame(verticalFrames: verticalFrames, frameY: 3);
Color color = Color.White * 0.2f;
int num1 = (int) ((double) p1.X * (double) lifePercent);
int num2 = num1 - num1 % 2;
Rectangle rectangle2 = texture2D.Frame(verticalFrames: verticalFrames, frameY: 2);
rectangle2.X += p2.X;
rectangle2.Y += p2.Y;
rectangle2.Width = 2;
rectangle2.Height = p1.Y;
Rectangle rectangle3 = texture2D.Frame(verticalFrames: verticalFrames, frameY: 1);
rectangle3.X += p2.X;
rectangle3.Y += p2.Y;
rectangle3.Width = 2;
rectangle3.Height = p1.Y;
Rectangle r = Utils.CenteredRectangle(Main.ScreenSize.ToVector2() * new Vector2(0.5f, 1f) + new Vector2(0.0f, -50f), p1.ToVector2());
Vector2 position = r.TopLeft() - p2.ToVector2();
spriteBatch.Draw(texture2D, position, new Rectangle?(rectangle1), color, 0.0f, Vector2.Zero, 1f, SpriteEffects.None, 0.0f);
spriteBatch.Draw(texture2D, r.TopLeft(), new Rectangle?(rectangle2), Color.White, 0.0f, Vector2.Zero, new Vector2((float) (num2 / rectangle2.Width), 1f), SpriteEffects.None, 0.0f);
spriteBatch.Draw(texture2D, r.TopLeft() + new Vector2((float) (num2 - 2), 0.0f), new Rectangle?(rectangle3), Color.White, 0.0f, Vector2.Zero, 1f, SpriteEffects.None, 0.0f);
Rectangle rectangle4 = texture2D.Frame(verticalFrames: verticalFrames);
spriteBatch.Draw(texture2D, position, new Rectangle?(rectangle4), Color.White, 0.0f, Vector2.Zero, 1f, SpriteEffects.None, 0.0f);
Vector2 vector2 = new Vector2(4f, 20f) + new Vector2(26f, 28f) / 2f;
spriteBatch.Draw(barIconTexture, position + vector2, new Rectangle?(barIconFrame), Color.White, 0.0f, barIconFrame.Size() / 2f, 1f, SpriteEffects.None, 0.0f);
}
public static void DrawFancyBar(
SpriteBatch spriteBatch,
float lifePercent,
Texture2D barIconTexture,
Rectangle barIconFrame,
float shieldPercent)
{
Texture2D texture2D = Main.Assets.Request<Texture2D>("Images/UI/UI_BossBar", (AssetRequestMode) 1).Value;
Point p1 = new Point(456, 22);
Point p2 = new Point(32, 24);
int verticalFrames = 6;
Rectangle rectangle1 = texture2D.Frame(verticalFrames: verticalFrames, frameY: 3);
Color color = Color.White * 0.2f;
int num1 = (int) ((double) p1.X * (double) lifePercent);
int num2 = num1 - num1 % 2;
Rectangle rectangle2 = texture2D.Frame(verticalFrames: verticalFrames, frameY: 2);
rectangle2.X += p2.X;
rectangle2.Y += p2.Y;
rectangle2.Width = 2;
rectangle2.Height = p1.Y;
Rectangle rectangle3 = texture2D.Frame(verticalFrames: verticalFrames, frameY: 1);
rectangle3.X += p2.X;
rectangle3.Y += p2.Y;
rectangle3.Width = 2;
rectangle3.Height = p1.Y;
int num3 = (int) ((double) p1.X * (double) shieldPercent);
int num4 = num3 - num3 % 2;
Rectangle rectangle4 = texture2D.Frame(verticalFrames: verticalFrames, frameY: 5);
rectangle4.X += p2.X;
rectangle4.Y += p2.Y;
rectangle4.Width = 2;
rectangle4.Height = p1.Y;
Rectangle rectangle5 = texture2D.Frame(verticalFrames: verticalFrames, frameY: 4);
rectangle5.X += p2.X;
rectangle5.Y += p2.Y;
rectangle5.Width = 2;
rectangle5.Height = p1.Y;
Rectangle r = Utils.CenteredRectangle(Main.ScreenSize.ToVector2() * new Vector2(0.5f, 1f) + new Vector2(0.0f, -50f), p1.ToVector2());
Vector2 position = r.TopLeft() - p2.ToVector2();
spriteBatch.Draw(texture2D, position, new Rectangle?(rectangle1), color, 0.0f, Vector2.Zero, 1f, SpriteEffects.None, 0.0f);
spriteBatch.Draw(texture2D, r.TopLeft(), new Rectangle?(rectangle2), Color.White, 0.0f, Vector2.Zero, new Vector2((float) (num2 / rectangle2.Width), 1f), SpriteEffects.None, 0.0f);
spriteBatch.Draw(texture2D, r.TopLeft() + new Vector2((float) (num2 - 2), 0.0f), new Rectangle?(rectangle3), Color.White, 0.0f, Vector2.Zero, 1f, SpriteEffects.None, 0.0f);
spriteBatch.Draw(texture2D, r.TopLeft(), new Rectangle?(rectangle4), Color.White, 0.0f, Vector2.Zero, new Vector2((float) (num4 / rectangle4.Width), 1f), SpriteEffects.None, 0.0f);
spriteBatch.Draw(texture2D, r.TopLeft() + new Vector2((float) (num4 - 2), 0.0f), new Rectangle?(rectangle5), Color.White, 0.0f, Vector2.Zero, 1f, SpriteEffects.None, 0.0f);
Rectangle rectangle6 = texture2D.Frame(verticalFrames: verticalFrames);
spriteBatch.Draw(texture2D, position, new Rectangle?(rectangle6), Color.White, 0.0f, Vector2.Zero, 1f, SpriteEffects.None, 0.0f);
Vector2 vector2 = new Vector2(4f, 20f) + barIconFrame.Size() / 2f;
spriteBatch.Draw(barIconTexture, position + vector2, new Rectangle?(barIconFrame), Color.White, 0.0f, barIconFrame.Size() / 2f, 1f, SpriteEffects.None, 0.0f);
}
}
}