Terraria 1.4.0.5 Source Code
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GameContent/Tile_Entities/TEWeaponsRack.cs
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239
GameContent/Tile_Entities/TEWeaponsRack.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.Tile_Entities.TEWeaponsRack
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using System.IO;
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using Terraria.DataStructures;
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using Terraria.ID;
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namespace Terraria.GameContent.Tile_Entities
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{
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public class TEWeaponsRack : TileEntity
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{
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private static byte _myEntityID;
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public Item item;
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private const int MyTileID = 471;
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public TEWeaponsRack() => this.item = new Item();
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public override void RegisterTileEntityID(int assignedID) => TEWeaponsRack._myEntityID = (byte) assignedID;
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public override TileEntity GenerateInstance() => (TileEntity) new TEWeaponsRack();
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public override void NetPlaceEntityAttempt(int x, int y) => TEWeaponsRack.NetPlaceEntity(x, y);
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public static void NetPlaceEntity(int x, int y) => NetMessage.SendData(86, number: TEWeaponsRack.Place(x, y), number2: ((float) x), number3: ((float) y));
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public override bool IsTileValidForEntity(int x, int y) => TEWeaponsRack.ValidTile(x, y);
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public static bool ValidTile(int x, int y) => Main.tile[x, y].active() && Main.tile[x, y].type == (ushort) 471 && Main.tile[x, y].frameY == (short) 0 && (int) Main.tile[x, y].frameX % 54 == 0;
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public static int Place(int x, int y)
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{
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TEWeaponsRack teWeaponsRack = new TEWeaponsRack();
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teWeaponsRack.Position = new Point16(x, y);
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teWeaponsRack.ID = TileEntity.AssignNewID();
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teWeaponsRack.type = TEWeaponsRack._myEntityID;
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TileEntity.ByID[teWeaponsRack.ID] = (TileEntity) teWeaponsRack;
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TileEntity.ByPosition[teWeaponsRack.Position] = (TileEntity) teWeaponsRack;
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return teWeaponsRack.ID;
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}
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public static int Hook_AfterPlacement(
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int x,
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int y,
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int type = 471,
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int style = 0,
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int direction = 1,
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int alternate = 0)
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{
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if (Main.netMode != 1)
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return TEWeaponsRack.Place(x, y);
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NetMessage.SendTileSquare(Main.myPlayer, x, y, 5);
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NetMessage.SendData(87, number: x, number2: ((float) y), number3: ((float) TEWeaponsRack._myEntityID));
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return -1;
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}
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public static void Kill(int x, int y)
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{
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TileEntity tileEntity;
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if (!TileEntity.ByPosition.TryGetValue(new Point16(x, y), out tileEntity) || (int) tileEntity.type != (int) TEWeaponsRack._myEntityID)
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return;
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TileEntity.ByID.Remove(tileEntity.ID);
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TileEntity.ByPosition.Remove(new Point16(x, y));
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}
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public static int Find(int x, int y)
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{
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TileEntity tileEntity;
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return TileEntity.ByPosition.TryGetValue(new Point16(x, y), out tileEntity) && (int) tileEntity.type == (int) TEWeaponsRack._myEntityID ? tileEntity.ID : -1;
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}
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public override void WriteExtraData(BinaryWriter writer, bool networkSend)
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{
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writer.Write((short) this.item.netID);
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writer.Write(this.item.prefix);
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writer.Write((short) this.item.stack);
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}
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public override void ReadExtraData(BinaryReader reader, bool networkSend)
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{
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this.item = new Item();
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this.item.netDefaults((int) reader.ReadInt16());
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this.item.Prefix((int) reader.ReadByte());
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this.item.stack = (int) reader.ReadInt16();
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}
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public override string ToString() => this.Position.X.ToString() + "x " + (object) this.Position.Y + "y item: " + (object) this.item;
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public static void Framing_CheckTile(int callX, int callY)
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{
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int num1 = 3;
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int num2 = 3;
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if (WorldGen.destroyObject)
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return;
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int num3 = callX;
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int num4 = callY;
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Tile tileSafely = Framing.GetTileSafely(callX, callY);
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int x = num3 - (int) tileSafely.frameX / 18 % num1;
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int y = num4 - (int) tileSafely.frameY / 18 % num2;
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bool flag = false;
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for (int index1 = x; index1 < x + num1; ++index1)
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{
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for (int index2 = y; index2 < y + num2; ++index2)
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{
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Tile tile = Main.tile[index1, index2];
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if (!tile.active() || tile.type != (ushort) 471 || tile.wall == (ushort) 0)
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flag = true;
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}
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}
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if (!flag)
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return;
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Item.NewItem(x * 16, y * 16, 48, 48, 2699);
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WorldGen.destroyObject = true;
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int key = TEWeaponsRack.Find(x, y);
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if (key != -1)
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{
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TEWeaponsRack teWeaponsRack = (TEWeaponsRack) TileEntity.ByID[key];
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if (!teWeaponsRack.item.IsAir)
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teWeaponsRack.DropItem();
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}
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for (int i = x; i < x + num1; ++i)
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{
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for (int j = y; j < y + num2; ++j)
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{
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if (Main.tile[i, j].active() && Main.tile[i, j].type == (ushort) 471)
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WorldGen.KillTile(i, j);
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}
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}
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WorldGen.destroyObject = false;
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}
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public void DropItem()
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{
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if (Main.netMode != 1)
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Item.NewItem((int) this.Position.X * 16, (int) this.Position.Y * 16, 32, 32, this.item.netID, pfix: ((int) this.item.prefix));
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this.item = new Item();
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}
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public static void TryPlacing(int x, int y, int netid, int prefix, int stack)
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{
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WorldGen.RangeFrame(x, y, x + 3, y + 3);
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int key = TEWeaponsRack.Find(x, y);
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if (key == -1)
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{
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int number = Item.NewItem(x * 16, y * 16, 32, 32, 1);
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Main.item[number].netDefaults(netid);
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Main.item[number].Prefix(prefix);
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Main.item[number].stack = stack;
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NetMessage.SendData(21, number: number);
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}
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else
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{
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TEWeaponsRack teWeaponsRack = (TEWeaponsRack) TileEntity.ByID[key];
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if (teWeaponsRack.item.stack > 0)
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teWeaponsRack.DropItem();
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teWeaponsRack.item = new Item();
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teWeaponsRack.item.netDefaults(netid);
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teWeaponsRack.item.Prefix(prefix);
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teWeaponsRack.item.stack = stack;
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NetMessage.SendData(86, number: teWeaponsRack.ID, number2: ((float) x), number3: ((float) y));
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}
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}
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public static void OnPlayerInteraction(Player player, int clickX, int clickY)
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{
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if (TEWeaponsRack.FitsWeaponFrame(player.inventory[player.selectedItem]) && !player.inventory[player.selectedItem].favorited)
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{
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player.GamepadEnableGrappleCooldown();
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TEWeaponsRack.PlaceItemInFrame(player, clickX, clickY);
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Recipe.FindRecipes();
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}
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else
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{
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int index1 = clickX;
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int index2 = clickY;
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int index3 = index1 - (int) Main.tile[index1, index2].frameX % 54 / 18;
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int num = index2 - (int) Main.tile[index3, index2].frameY % 54 / 18;
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int key = TEWeaponsRack.Find(index3, num);
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if (key == -1 || ((TEWeaponsRack) TileEntity.ByID[key]).item.stack <= 0)
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return;
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player.GamepadEnableGrappleCooldown();
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WorldGen.KillTile(index3, num, true);
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if (Main.netMode != 1)
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return;
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NetMessage.SendData(17, number2: ((float) index3), number3: ((float) num), number4: 1f);
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}
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}
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public static bool FitsWeaponFrame(Item i)
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{
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if (!i.IsAir && (i.fishingPole > 0 || ItemID.Sets.CanBePlacedOnWeaponRacks[i.type]))
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return true;
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return i.damage > 0 && i.useStyle != 0 && i.stack > 0;
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}
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private static void PlaceItemInFrame(Player player, int x, int y)
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{
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x -= (int) Main.tile[x, y].frameX % 54 / 18;
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y -= (int) Main.tile[x, y].frameY % 54 / 18;
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int key = TEWeaponsRack.Find(x, y);
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if (key == -1)
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return;
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if (((TEWeaponsRack) TileEntity.ByID[key]).item.stack > 0)
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{
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WorldGen.KillTile(x, y, true);
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if (Main.netMode == 1)
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NetMessage.SendData(17, number2: ((float) Player.tileTargetX), number3: ((float) y), number4: 1f);
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}
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if (Main.netMode == 1)
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NetMessage.SendData(123, number: x, number2: ((float) y), number3: ((float) player.selectedItem), number4: ((float) player.whoAmI), number5: 1);
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else
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TEWeaponsRack.TryPlacing(x, y, player.inventory[player.selectedItem].netID, (int) player.inventory[player.selectedItem].prefix, 1);
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--player.inventory[player.selectedItem].stack;
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if (player.inventory[player.selectedItem].stack <= 0)
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{
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player.inventory[player.selectedItem].SetDefaults();
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Main.mouseItem.SetDefaults();
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}
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if (player.selectedItem == 58)
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Main.mouseItem = player.inventory[player.selectedItem].Clone();
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player.releaseUseItem = false;
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player.mouseInterface = true;
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WorldGen.RangeFrame(x, y, x + 3, y + 3);
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}
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public static bool KillTileDropItem(Tile tileCache, int i, int j)
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{
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int key = TEWeaponsRack.Find(i - (int) tileCache.frameX % 54 / 18, j - (int) tileCache.frameY % 54 / 18);
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if (key == -1 || ((TEWeaponsRack) TileEntity.ByID[key]).item.stack <= 0)
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return false;
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((TEWeaponsRack) TileEntity.ByID[key]).DropItem();
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if (Main.netMode != 2)
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Main.LocalPlayer.InterruptItemUsageIfOverTile(471);
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return true;
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}
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}
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}
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