Terraria 1.4.0.5 Source Code
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05205f009e
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379
GameContent/Tile_Entities/TELogicSensor.cs
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379
GameContent/Tile_Entities/TELogicSensor.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.Tile_Entities.TELogicSensor
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using Terraria.DataStructures;
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namespace Terraria.GameContent.Tile_Entities
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{
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public class TELogicSensor : TileEntity
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{
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private static byte _myEntityID;
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private static Dictionary<int, Rectangle> playerBox = new Dictionary<int, Rectangle>();
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private static List<Tuple<Point16, bool>> tripPoints = new List<Tuple<Point16, bool>>();
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private static List<int> markedIDsForRemoval = new List<int>();
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private static bool inUpdateLoop;
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private static bool playerBoxFilled;
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public TELogicSensor.LogicCheckType logicCheck;
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public bool On;
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public int CountedData;
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public override void RegisterTileEntityID(int assignedID)
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{
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TELogicSensor._myEntityID = (byte) assignedID;
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TileEntity._UpdateStart += new Action(TELogicSensor.UpdateStartInternal);
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TileEntity._UpdateEnd += new Action(TELogicSensor.UpdateEndInternal);
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}
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public override void NetPlaceEntityAttempt(int x, int y) => TELogicSensor.NetPlaceEntity(x, y);
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public static void NetPlaceEntity(int x, int y)
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{
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int num = TELogicSensor.Place(x, y);
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((TELogicSensor) TileEntity.ByID[num]).FigureCheckState();
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NetMessage.SendData(86, number: num, number2: ((float) x), number3: ((float) y));
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}
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public override bool IsTileValidForEntity(int x, int y) => TELogicSensor.ValidTile(x, y);
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public override TileEntity GenerateInstance() => (TileEntity) new TELogicSensor();
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private static void UpdateStartInternal()
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{
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TELogicSensor.inUpdateLoop = true;
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TELogicSensor.markedIDsForRemoval.Clear();
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TELogicSensor.playerBox.Clear();
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TELogicSensor.playerBoxFilled = false;
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TELogicSensor.FillPlayerHitboxes();
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}
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private static void FillPlayerHitboxes()
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{
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if (TELogicSensor.playerBoxFilled)
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return;
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for (int key = 0; key < (int) byte.MaxValue; ++key)
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{
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if (Main.player[key].active)
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TELogicSensor.playerBox[key] = Main.player[key].getRect();
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}
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TELogicSensor.playerBoxFilled = true;
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}
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private static void UpdateEndInternal()
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{
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TELogicSensor.inUpdateLoop = false;
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foreach (Tuple<Point16, bool> tripPoint in TELogicSensor.tripPoints)
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{
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Wiring.blockPlayerTeleportationForOneIteration = tripPoint.Item2;
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Wiring.HitSwitch((int) tripPoint.Item1.X, (int) tripPoint.Item1.Y);
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if (Main.netMode == 2)
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NetMessage.SendData(59, number: ((int) tripPoint.Item1.X), number2: ((float) tripPoint.Item1.Y));
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}
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Wiring.blockPlayerTeleportationForOneIteration = false;
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TELogicSensor.tripPoints.Clear();
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foreach (int key in TELogicSensor.markedIDsForRemoval)
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{
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TileEntity tileEntity;
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if (TileEntity.ByID.TryGetValue(key, out tileEntity) && (int) tileEntity.type == (int) TELogicSensor._myEntityID)
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TileEntity.ByID.Remove(key);
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TileEntity.ByPosition.Remove(tileEntity.Position);
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}
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TELogicSensor.markedIDsForRemoval.Clear();
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}
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public override void Update()
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{
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bool state = TELogicSensor.GetState((int) this.Position.X, (int) this.Position.Y, this.logicCheck, this);
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switch (this.logicCheck)
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{
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case TELogicSensor.LogicCheckType.Day:
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case TELogicSensor.LogicCheckType.Night:
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if (!this.On & state)
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this.ChangeState(true, true);
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if (!this.On || state)
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break;
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this.ChangeState(false, false);
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break;
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case TELogicSensor.LogicCheckType.PlayerAbove:
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case TELogicSensor.LogicCheckType.Water:
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case TELogicSensor.LogicCheckType.Lava:
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case TELogicSensor.LogicCheckType.Honey:
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case TELogicSensor.LogicCheckType.Liquid:
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if (this.On == state)
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break;
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this.ChangeState(state, true);
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break;
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}
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}
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public void ChangeState(bool onState, bool TripWire)
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{
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if (onState != this.On && !TELogicSensor.SanityCheck((int) this.Position.X, (int) this.Position.Y))
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return;
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Main.tile[(int) this.Position.X, (int) this.Position.Y].frameX = onState ? (short) 18 : (short) 0;
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this.On = onState;
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if (Main.netMode == 2)
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NetMessage.SendTileSquare(-1, (int) this.Position.X, (int) this.Position.Y, 1);
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if (!TripWire || Main.netMode == 1)
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return;
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TELogicSensor.tripPoints.Add(Tuple.Create<Point16, bool>(this.Position, this.logicCheck == TELogicSensor.LogicCheckType.PlayerAbove));
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}
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public static bool ValidTile(int x, int y) => Main.tile[x, y].active() && Main.tile[x, y].type == (ushort) 423 && (int) Main.tile[x, y].frameY % 18 == 0 && (int) Main.tile[x, y].frameX % 18 == 0;
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public TELogicSensor()
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{
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this.logicCheck = TELogicSensor.LogicCheckType.None;
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this.On = false;
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}
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public static TELogicSensor.LogicCheckType FigureCheckType(
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int x,
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int y,
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out bool on)
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{
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on = false;
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if (!WorldGen.InWorld(x, y))
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return TELogicSensor.LogicCheckType.None;
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Tile tile = Main.tile[x, y];
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if (tile == null)
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return TELogicSensor.LogicCheckType.None;
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TELogicSensor.LogicCheckType type = TELogicSensor.LogicCheckType.None;
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switch ((int) tile.frameY / 18)
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{
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case 0:
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type = TELogicSensor.LogicCheckType.Day;
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break;
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case 1:
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type = TELogicSensor.LogicCheckType.Night;
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break;
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case 2:
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type = TELogicSensor.LogicCheckType.PlayerAbove;
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break;
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case 3:
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type = TELogicSensor.LogicCheckType.Water;
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break;
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case 4:
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type = TELogicSensor.LogicCheckType.Lava;
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break;
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case 5:
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type = TELogicSensor.LogicCheckType.Honey;
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break;
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case 6:
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type = TELogicSensor.LogicCheckType.Liquid;
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break;
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}
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on = TELogicSensor.GetState(x, y, type);
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return type;
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}
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public static bool GetState(
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int x,
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int y,
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TELogicSensor.LogicCheckType type,
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TELogicSensor instance = null)
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{
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switch (type)
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{
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case TELogicSensor.LogicCheckType.Day:
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return Main.dayTime;
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case TELogicSensor.LogicCheckType.Night:
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return !Main.dayTime;
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case TELogicSensor.LogicCheckType.PlayerAbove:
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bool flag1 = false;
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Rectangle rectangle = new Rectangle(x * 16 - 32 - 1, y * 16 - 160 - 1, 82, 162);
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foreach (KeyValuePair<int, Rectangle> keyValuePair in TELogicSensor.playerBox)
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{
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if (keyValuePair.Value.Intersects(rectangle))
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{
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flag1 = true;
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break;
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}
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}
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return flag1;
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case TELogicSensor.LogicCheckType.Water:
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case TELogicSensor.LogicCheckType.Lava:
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case TELogicSensor.LogicCheckType.Honey:
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case TELogicSensor.LogicCheckType.Liquid:
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if (instance == null)
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return false;
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Tile tile = Main.tile[x, y];
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bool flag2 = true;
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if (tile == null || tile.liquid == (byte) 0)
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flag2 = false;
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if (!tile.lava() && type == TELogicSensor.LogicCheckType.Lava)
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flag2 = false;
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if (!tile.honey() && type == TELogicSensor.LogicCheckType.Honey)
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flag2 = false;
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if ((tile.honey() || tile.lava()) && type == TELogicSensor.LogicCheckType.Water)
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flag2 = false;
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if (!flag2 && instance.On)
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{
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if (instance.CountedData == 0)
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instance.CountedData = 15;
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else if (instance.CountedData > 0)
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--instance.CountedData;
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flag2 = instance.CountedData > 0;
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}
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return flag2;
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default:
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return false;
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}
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}
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public void FigureCheckState()
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{
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this.logicCheck = TELogicSensor.FigureCheckType((int) this.Position.X, (int) this.Position.Y, out this.On);
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TELogicSensor.GetFrame((int) this.Position.X, (int) this.Position.Y, this.logicCheck, this.On);
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}
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public static void GetFrame(int x, int y, TELogicSensor.LogicCheckType type, bool on)
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{
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Main.tile[x, y].frameX = on ? (short) 18 : (short) 0;
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switch (type)
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{
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case TELogicSensor.LogicCheckType.Day:
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Main.tile[x, y].frameY = (short) 0;
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break;
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case TELogicSensor.LogicCheckType.Night:
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Main.tile[x, y].frameY = (short) 18;
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break;
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case TELogicSensor.LogicCheckType.PlayerAbove:
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Main.tile[x, y].frameY = (short) 36;
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break;
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case TELogicSensor.LogicCheckType.Water:
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Main.tile[x, y].frameY = (short) 54;
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break;
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case TELogicSensor.LogicCheckType.Lava:
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Main.tile[x, y].frameY = (short) 72;
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break;
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case TELogicSensor.LogicCheckType.Honey:
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Main.tile[x, y].frameY = (short) 90;
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break;
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case TELogicSensor.LogicCheckType.Liquid:
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Main.tile[x, y].frameY = (short) 108;
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break;
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default:
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Main.tile[x, y].frameY = (short) 0;
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break;
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}
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}
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public static bool SanityCheck(int x, int y)
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{
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if (Main.tile[x, y].active() && Main.tile[x, y].type == (ushort) 423)
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return true;
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TELogicSensor.Kill(x, y);
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return false;
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}
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public static int Place(int x, int y)
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{
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TELogicSensor teLogicSensor = new TELogicSensor();
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teLogicSensor.Position = new Point16(x, y);
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teLogicSensor.ID = TileEntity.AssignNewID();
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teLogicSensor.type = TELogicSensor._myEntityID;
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TileEntity.ByID[teLogicSensor.ID] = (TileEntity) teLogicSensor;
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TileEntity.ByPosition[teLogicSensor.Position] = (TileEntity) teLogicSensor;
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return teLogicSensor.ID;
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}
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public static int Hook_AfterPlacement(
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int x,
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int y,
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int type = 423,
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int style = 0,
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int direction = 1,
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int alternate = 0)
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{
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bool on;
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TELogicSensor.LogicCheckType type1 = TELogicSensor.FigureCheckType(x, y, out on);
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TELogicSensor.GetFrame(x, y, type1, on);
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if (Main.netMode == 1)
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{
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NetMessage.SendTileSquare(Main.myPlayer, x, y, 1);
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NetMessage.SendData(87, number: x, number2: ((float) y), number3: ((float) TELogicSensor._myEntityID));
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return -1;
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}
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int key = TELogicSensor.Place(x, y);
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((TELogicSensor) TileEntity.ByID[key]).FigureCheckState();
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return key;
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}
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public static void Kill(int x, int y)
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{
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TileEntity tileEntity;
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if (!TileEntity.ByPosition.TryGetValue(new Point16(x, y), out tileEntity) || (int) tileEntity.type != (int) TELogicSensor._myEntityID)
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return;
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Wiring.blockPlayerTeleportationForOneIteration = ((TELogicSensor) tileEntity).logicCheck == TELogicSensor.LogicCheckType.PlayerAbove;
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bool flag = false;
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if (((TELogicSensor) tileEntity).logicCheck == TELogicSensor.LogicCheckType.PlayerAbove && ((TELogicSensor) tileEntity).On)
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flag = true;
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else if (((TELogicSensor) tileEntity).logicCheck == TELogicSensor.LogicCheckType.Water && ((TELogicSensor) tileEntity).On)
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flag = true;
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else if (((TELogicSensor) tileEntity).logicCheck == TELogicSensor.LogicCheckType.Lava && ((TELogicSensor) tileEntity).On)
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flag = true;
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else if (((TELogicSensor) tileEntity).logicCheck == TELogicSensor.LogicCheckType.Honey && ((TELogicSensor) tileEntity).On)
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flag = true;
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else if (((TELogicSensor) tileEntity).logicCheck == TELogicSensor.LogicCheckType.Liquid && ((TELogicSensor) tileEntity).On)
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flag = true;
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if (flag)
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{
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Wiring.HitSwitch((int) tileEntity.Position.X, (int) tileEntity.Position.Y);
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NetMessage.SendData(59, number: ((int) tileEntity.Position.X), number2: ((float) tileEntity.Position.Y));
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}
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Wiring.blockPlayerTeleportationForOneIteration = false;
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if (TELogicSensor.inUpdateLoop)
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{
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TELogicSensor.markedIDsForRemoval.Add(tileEntity.ID);
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}
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else
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{
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TileEntity.ByPosition.Remove(new Point16(x, y));
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TileEntity.ByID.Remove(tileEntity.ID);
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}
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}
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public static int Find(int x, int y)
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{
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TileEntity tileEntity;
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return TileEntity.ByPosition.TryGetValue(new Point16(x, y), out tileEntity) && (int) tileEntity.type == (int) TELogicSensor._myEntityID ? tileEntity.ID : -1;
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}
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public override void WriteExtraData(BinaryWriter writer, bool networkSend)
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{
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if (networkSend)
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return;
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writer.Write((byte) this.logicCheck);
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writer.Write(this.On);
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}
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public override void ReadExtraData(BinaryReader reader, bool networkSend)
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{
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if (networkSend)
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return;
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this.logicCheck = (TELogicSensor.LogicCheckType) reader.ReadByte();
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this.On = reader.ReadBoolean();
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}
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public override string ToString() => this.Position.X.ToString() + "x " + (object) this.Position.Y + "y " + (object) this.logicCheck;
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public enum LogicCheckType
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{
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None,
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Day,
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Night,
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PlayerAbove,
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Water,
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Lava,
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Honey,
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Liquid,
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}
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}
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}
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