Terraria 1.4.0.5 Source Code

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MikeyIsBaeYT 2021-10-26 12:45:26 -04:00
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// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.Tile_Entities.TELogicSensor
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.IO;
using Terraria.DataStructures;
namespace Terraria.GameContent.Tile_Entities
{
public class TELogicSensor : TileEntity
{
private static byte _myEntityID;
private static Dictionary<int, Rectangle> playerBox = new Dictionary<int, Rectangle>();
private static List<Tuple<Point16, bool>> tripPoints = new List<Tuple<Point16, bool>>();
private static List<int> markedIDsForRemoval = new List<int>();
private static bool inUpdateLoop;
private static bool playerBoxFilled;
public TELogicSensor.LogicCheckType logicCheck;
public bool On;
public int CountedData;
public override void RegisterTileEntityID(int assignedID)
{
TELogicSensor._myEntityID = (byte) assignedID;
TileEntity._UpdateStart += new Action(TELogicSensor.UpdateStartInternal);
TileEntity._UpdateEnd += new Action(TELogicSensor.UpdateEndInternal);
}
public override void NetPlaceEntityAttempt(int x, int y) => TELogicSensor.NetPlaceEntity(x, y);
public static void NetPlaceEntity(int x, int y)
{
int num = TELogicSensor.Place(x, y);
((TELogicSensor) TileEntity.ByID[num]).FigureCheckState();
NetMessage.SendData(86, number: num, number2: ((float) x), number3: ((float) y));
}
public override bool IsTileValidForEntity(int x, int y) => TELogicSensor.ValidTile(x, y);
public override TileEntity GenerateInstance() => (TileEntity) new TELogicSensor();
private static void UpdateStartInternal()
{
TELogicSensor.inUpdateLoop = true;
TELogicSensor.markedIDsForRemoval.Clear();
TELogicSensor.playerBox.Clear();
TELogicSensor.playerBoxFilled = false;
TELogicSensor.FillPlayerHitboxes();
}
private static void FillPlayerHitboxes()
{
if (TELogicSensor.playerBoxFilled)
return;
for (int key = 0; key < (int) byte.MaxValue; ++key)
{
if (Main.player[key].active)
TELogicSensor.playerBox[key] = Main.player[key].getRect();
}
TELogicSensor.playerBoxFilled = true;
}
private static void UpdateEndInternal()
{
TELogicSensor.inUpdateLoop = false;
foreach (Tuple<Point16, bool> tripPoint in TELogicSensor.tripPoints)
{
Wiring.blockPlayerTeleportationForOneIteration = tripPoint.Item2;
Wiring.HitSwitch((int) tripPoint.Item1.X, (int) tripPoint.Item1.Y);
if (Main.netMode == 2)
NetMessage.SendData(59, number: ((int) tripPoint.Item1.X), number2: ((float) tripPoint.Item1.Y));
}
Wiring.blockPlayerTeleportationForOneIteration = false;
TELogicSensor.tripPoints.Clear();
foreach (int key in TELogicSensor.markedIDsForRemoval)
{
TileEntity tileEntity;
if (TileEntity.ByID.TryGetValue(key, out tileEntity) && (int) tileEntity.type == (int) TELogicSensor._myEntityID)
TileEntity.ByID.Remove(key);
TileEntity.ByPosition.Remove(tileEntity.Position);
}
TELogicSensor.markedIDsForRemoval.Clear();
}
public override void Update()
{
bool state = TELogicSensor.GetState((int) this.Position.X, (int) this.Position.Y, this.logicCheck, this);
switch (this.logicCheck)
{
case TELogicSensor.LogicCheckType.Day:
case TELogicSensor.LogicCheckType.Night:
if (!this.On & state)
this.ChangeState(true, true);
if (!this.On || state)
break;
this.ChangeState(false, false);
break;
case TELogicSensor.LogicCheckType.PlayerAbove:
case TELogicSensor.LogicCheckType.Water:
case TELogicSensor.LogicCheckType.Lava:
case TELogicSensor.LogicCheckType.Honey:
case TELogicSensor.LogicCheckType.Liquid:
if (this.On == state)
break;
this.ChangeState(state, true);
break;
}
}
public void ChangeState(bool onState, bool TripWire)
{
if (onState != this.On && !TELogicSensor.SanityCheck((int) this.Position.X, (int) this.Position.Y))
return;
Main.tile[(int) this.Position.X, (int) this.Position.Y].frameX = onState ? (short) 18 : (short) 0;
this.On = onState;
if (Main.netMode == 2)
NetMessage.SendTileSquare(-1, (int) this.Position.X, (int) this.Position.Y, 1);
if (!TripWire || Main.netMode == 1)
return;
TELogicSensor.tripPoints.Add(Tuple.Create<Point16, bool>(this.Position, this.logicCheck == TELogicSensor.LogicCheckType.PlayerAbove));
}
public static bool ValidTile(int x, int y) => Main.tile[x, y].active() && Main.tile[x, y].type == (ushort) 423 && (int) Main.tile[x, y].frameY % 18 == 0 && (int) Main.tile[x, y].frameX % 18 == 0;
public TELogicSensor()
{
this.logicCheck = TELogicSensor.LogicCheckType.None;
this.On = false;
}
public static TELogicSensor.LogicCheckType FigureCheckType(
int x,
int y,
out bool on)
{
on = false;
if (!WorldGen.InWorld(x, y))
return TELogicSensor.LogicCheckType.None;
Tile tile = Main.tile[x, y];
if (tile == null)
return TELogicSensor.LogicCheckType.None;
TELogicSensor.LogicCheckType type = TELogicSensor.LogicCheckType.None;
switch ((int) tile.frameY / 18)
{
case 0:
type = TELogicSensor.LogicCheckType.Day;
break;
case 1:
type = TELogicSensor.LogicCheckType.Night;
break;
case 2:
type = TELogicSensor.LogicCheckType.PlayerAbove;
break;
case 3:
type = TELogicSensor.LogicCheckType.Water;
break;
case 4:
type = TELogicSensor.LogicCheckType.Lava;
break;
case 5:
type = TELogicSensor.LogicCheckType.Honey;
break;
case 6:
type = TELogicSensor.LogicCheckType.Liquid;
break;
}
on = TELogicSensor.GetState(x, y, type);
return type;
}
public static bool GetState(
int x,
int y,
TELogicSensor.LogicCheckType type,
TELogicSensor instance = null)
{
switch (type)
{
case TELogicSensor.LogicCheckType.Day:
return Main.dayTime;
case TELogicSensor.LogicCheckType.Night:
return !Main.dayTime;
case TELogicSensor.LogicCheckType.PlayerAbove:
bool flag1 = false;
Rectangle rectangle = new Rectangle(x * 16 - 32 - 1, y * 16 - 160 - 1, 82, 162);
foreach (KeyValuePair<int, Rectangle> keyValuePair in TELogicSensor.playerBox)
{
if (keyValuePair.Value.Intersects(rectangle))
{
flag1 = true;
break;
}
}
return flag1;
case TELogicSensor.LogicCheckType.Water:
case TELogicSensor.LogicCheckType.Lava:
case TELogicSensor.LogicCheckType.Honey:
case TELogicSensor.LogicCheckType.Liquid:
if (instance == null)
return false;
Tile tile = Main.tile[x, y];
bool flag2 = true;
if (tile == null || tile.liquid == (byte) 0)
flag2 = false;
if (!tile.lava() && type == TELogicSensor.LogicCheckType.Lava)
flag2 = false;
if (!tile.honey() && type == TELogicSensor.LogicCheckType.Honey)
flag2 = false;
if ((tile.honey() || tile.lava()) && type == TELogicSensor.LogicCheckType.Water)
flag2 = false;
if (!flag2 && instance.On)
{
if (instance.CountedData == 0)
instance.CountedData = 15;
else if (instance.CountedData > 0)
--instance.CountedData;
flag2 = instance.CountedData > 0;
}
return flag2;
default:
return false;
}
}
public void FigureCheckState()
{
this.logicCheck = TELogicSensor.FigureCheckType((int) this.Position.X, (int) this.Position.Y, out this.On);
TELogicSensor.GetFrame((int) this.Position.X, (int) this.Position.Y, this.logicCheck, this.On);
}
public static void GetFrame(int x, int y, TELogicSensor.LogicCheckType type, bool on)
{
Main.tile[x, y].frameX = on ? (short) 18 : (short) 0;
switch (type)
{
case TELogicSensor.LogicCheckType.Day:
Main.tile[x, y].frameY = (short) 0;
break;
case TELogicSensor.LogicCheckType.Night:
Main.tile[x, y].frameY = (short) 18;
break;
case TELogicSensor.LogicCheckType.PlayerAbove:
Main.tile[x, y].frameY = (short) 36;
break;
case TELogicSensor.LogicCheckType.Water:
Main.tile[x, y].frameY = (short) 54;
break;
case TELogicSensor.LogicCheckType.Lava:
Main.tile[x, y].frameY = (short) 72;
break;
case TELogicSensor.LogicCheckType.Honey:
Main.tile[x, y].frameY = (short) 90;
break;
case TELogicSensor.LogicCheckType.Liquid:
Main.tile[x, y].frameY = (short) 108;
break;
default:
Main.tile[x, y].frameY = (short) 0;
break;
}
}
public static bool SanityCheck(int x, int y)
{
if (Main.tile[x, y].active() && Main.tile[x, y].type == (ushort) 423)
return true;
TELogicSensor.Kill(x, y);
return false;
}
public static int Place(int x, int y)
{
TELogicSensor teLogicSensor = new TELogicSensor();
teLogicSensor.Position = new Point16(x, y);
teLogicSensor.ID = TileEntity.AssignNewID();
teLogicSensor.type = TELogicSensor._myEntityID;
TileEntity.ByID[teLogicSensor.ID] = (TileEntity) teLogicSensor;
TileEntity.ByPosition[teLogicSensor.Position] = (TileEntity) teLogicSensor;
return teLogicSensor.ID;
}
public static int Hook_AfterPlacement(
int x,
int y,
int type = 423,
int style = 0,
int direction = 1,
int alternate = 0)
{
bool on;
TELogicSensor.LogicCheckType type1 = TELogicSensor.FigureCheckType(x, y, out on);
TELogicSensor.GetFrame(x, y, type1, on);
if (Main.netMode == 1)
{
NetMessage.SendTileSquare(Main.myPlayer, x, y, 1);
NetMessage.SendData(87, number: x, number2: ((float) y), number3: ((float) TELogicSensor._myEntityID));
return -1;
}
int key = TELogicSensor.Place(x, y);
((TELogicSensor) TileEntity.ByID[key]).FigureCheckState();
return key;
}
public static void Kill(int x, int y)
{
TileEntity tileEntity;
if (!TileEntity.ByPosition.TryGetValue(new Point16(x, y), out tileEntity) || (int) tileEntity.type != (int) TELogicSensor._myEntityID)
return;
Wiring.blockPlayerTeleportationForOneIteration = ((TELogicSensor) tileEntity).logicCheck == TELogicSensor.LogicCheckType.PlayerAbove;
bool flag = false;
if (((TELogicSensor) tileEntity).logicCheck == TELogicSensor.LogicCheckType.PlayerAbove && ((TELogicSensor) tileEntity).On)
flag = true;
else if (((TELogicSensor) tileEntity).logicCheck == TELogicSensor.LogicCheckType.Water && ((TELogicSensor) tileEntity).On)
flag = true;
else if (((TELogicSensor) tileEntity).logicCheck == TELogicSensor.LogicCheckType.Lava && ((TELogicSensor) tileEntity).On)
flag = true;
else if (((TELogicSensor) tileEntity).logicCheck == TELogicSensor.LogicCheckType.Honey && ((TELogicSensor) tileEntity).On)
flag = true;
else if (((TELogicSensor) tileEntity).logicCheck == TELogicSensor.LogicCheckType.Liquid && ((TELogicSensor) tileEntity).On)
flag = true;
if (flag)
{
Wiring.HitSwitch((int) tileEntity.Position.X, (int) tileEntity.Position.Y);
NetMessage.SendData(59, number: ((int) tileEntity.Position.X), number2: ((float) tileEntity.Position.Y));
}
Wiring.blockPlayerTeleportationForOneIteration = false;
if (TELogicSensor.inUpdateLoop)
{
TELogicSensor.markedIDsForRemoval.Add(tileEntity.ID);
}
else
{
TileEntity.ByPosition.Remove(new Point16(x, y));
TileEntity.ByID.Remove(tileEntity.ID);
}
}
public static int Find(int x, int y)
{
TileEntity tileEntity;
return TileEntity.ByPosition.TryGetValue(new Point16(x, y), out tileEntity) && (int) tileEntity.type == (int) TELogicSensor._myEntityID ? tileEntity.ID : -1;
}
public override void WriteExtraData(BinaryWriter writer, bool networkSend)
{
if (networkSend)
return;
writer.Write((byte) this.logicCheck);
writer.Write(this.On);
}
public override void ReadExtraData(BinaryReader reader, bool networkSend)
{
if (networkSend)
return;
this.logicCheck = (TELogicSensor.LogicCheckType) reader.ReadByte();
this.On = reader.ReadBoolean();
}
public override string ToString() => this.Position.X.ToString() + "x " + (object) this.Position.Y + "y " + (object) this.logicCheck;
public enum LogicCheckType
{
None,
Day,
Night,
PlayerAbove,
Water,
Lava,
Honey,
Liquid,
}
}
}