Terraria 1.4.0.5 Source Code

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MikeyIsBaeYT 2021-10-26 12:45:26 -04:00
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// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.Skies.SandstormSky
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using Terraria.GameContent.Events;
using Terraria.Graphics.Effects;
using Terraria.Utilities;
namespace Terraria.GameContent.Skies
{
public class SandstormSky : CustomSky
{
private UnifiedRandom _random = new UnifiedRandom();
private bool _isActive;
private bool _isLeaving;
private float _opacity;
public override void OnLoad()
{
}
public override void Update(GameTime gameTime)
{
if (Main.gamePaused || !Main.hasFocus)
return;
if (this._isLeaving)
{
this._opacity -= (float) gameTime.ElapsedGameTime.TotalSeconds;
if ((double) this._opacity >= 0.0)
return;
this._isActive = false;
this._opacity = 0.0f;
}
else
{
this._opacity += (float) gameTime.ElapsedGameTime.TotalSeconds;
if ((double) this._opacity <= 1.0)
return;
this._opacity = 1f;
}
}
public override void Draw(SpriteBatch spriteBatch, float minDepth, float maxDepth)
{
if ((double) minDepth >= 1.0 && (double) maxDepth != 3.40282346638529E+38)
return;
float num = Math.Min(1f, Sandstorm.Severity * 1.5f);
Color color = new Color(new Vector4(0.85f, 0.66f, 0.33f, 1f) * 0.8f * Main.ColorOfTheSkies.ToVector4()) * this._opacity * num;
spriteBatch.Draw(TextureAssets.MagicPixel.Value, new Rectangle(0, 0, Main.screenWidth, Main.screenHeight), color);
}
public override void Activate(Vector2 position, params object[] args)
{
this._isActive = true;
this._isLeaving = false;
}
public override void Deactivate(params object[] args) => this._isLeaving = true;
public override void Reset()
{
this._opacity = 0.0f;
this._isActive = false;
}
public override bool IsActive() => this._isActive;
}
}