Terraria 1.4.0.5 Source Code

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MikeyIsBaeYT 2021-10-26 12:45:26 -04:00
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// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.RGB.VineShader
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using ReLogic.Peripherals.RGB;
namespace Terraria.GameContent.RGB
{
public class VineShader : ChromaShader
{
private readonly Vector4 _backgroundColor = new Color(46, 17, 6).ToVector4();
private readonly Vector4 _vineColor = Color.Green.ToVector4();
[RgbProcessor]
private void ProcessLowDetail(
RgbDevice device,
Fragment fragment,
EffectDetailLevel quality,
float time)
{
for (int index = 0; index < fragment.Count; ++index)
{
fragment.GetCanvasPositionOfIndex(index);
fragment.SetColor(index, this._backgroundColor);
}
}
[RgbProcessor]
private void ProcessHighDetail(
RgbDevice device,
Fragment fragment,
EffectDetailLevel quality,
float time)
{
for (int index = 0; index < fragment.Count; ++index)
{
Point gridPositionOfIndex = fragment.GetGridPositionOfIndex(index);
Vector2 canvasPositionOfIndex = fragment.GetCanvasPositionOfIndex(index);
float num1 = (float) (((double) NoiseHelper.GetStaticNoise(gridPositionOfIndex.X) * 10.0 + (double) time * 0.400000005960464) % 10.0);
float num2 = 1f;
if ((double) num1 > 1.0)
{
num2 = 1f - MathHelper.Clamp((float) (((double) num1 - 0.400000005960464 - 1.0) / 0.400000005960464), 0.0f, 1f);
num1 = 1f;
}
float num3 = num1 - canvasPositionOfIndex.Y / 1f;
Vector4 vector4 = this._backgroundColor;
if ((double) num3 > 0.0)
{
float num4 = 1f;
if ((double) num3 < 0.200000002980232)
num4 = num3 / 0.2f;
vector4 = Vector4.Lerp(this._backgroundColor, this._vineColor, num4 * num2);
}
fragment.SetColor(index, vector4);
}
}
}
}