Terraria 1.4.0.5 Source Code

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MikeyIsBaeYT 2021-10-26 12:45:26 -04:00
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// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.RGB.UndergroundMushroomShader
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using ReLogic.Peripherals.RGB;
using System;
namespace Terraria.GameContent.RGB
{
public class UndergroundMushroomShader : ChromaShader
{
private readonly Vector4 _baseColor = new Color(10, 10, 10).ToVector4();
private readonly Vector4 _edgeGlowColor = new Color(0, 0, (int) byte.MaxValue).ToVector4();
private readonly Vector4 _sporeColor = new Color((int) byte.MaxValue, 230, 150).ToVector4();
[RgbProcessor]
private void ProcessLowDetail(
RgbDevice device,
Fragment fragment,
EffectDetailLevel quality,
float time)
{
for (int index = 0; index < fragment.Count; ++index)
{
Vector2 canvasPositionOfIndex = fragment.GetCanvasPositionOfIndex(index);
Vector4 vector4 = Vector4.Lerp(this._edgeGlowColor, this._sporeColor, (float) (Math.Sin((double) time * 0.5 + (double) canvasPositionOfIndex.X) * 0.5 + 0.5));
fragment.SetColor(index, vector4);
}
}
[RgbProcessor]
private void ProcessHighDetail(
RgbDevice device,
Fragment fragment,
EffectDetailLevel quality,
float time)
{
for (int index = 0; index < fragment.Count; ++index)
{
Point gridPositionOfIndex = fragment.GetGridPositionOfIndex(index);
Vector2 canvasPositionOfIndex = fragment.GetCanvasPositionOfIndex(index);
Vector4 vector4_1 = this._baseColor;
float num = (float) ((((double) NoiseHelper.GetStaticNoise(gridPositionOfIndex.X) * 10.0 + (double) time * 0.200000002980232) % 10.0 - (1.0 - (double) canvasPositionOfIndex.Y)) * 2.0);
if ((double) num > 0.0)
{
float amount = Math.Max(0.0f, 1.5f - num);
if ((double) num < 0.5)
amount = num * 2f;
vector4_1 = Vector4.Lerp(vector4_1, this._sporeColor, amount);
}
float amount1 = Math.Max(0.0f, (float) (1.0 - (double) NoiseHelper.GetStaticNoise(canvasPositionOfIndex * 0.3f + new Vector2(0.0f, time * 0.1f)) * (1.0 + (1.0 - (double) canvasPositionOfIndex.Y) * 4.0))) * Math.Max(0.0f, (float) (((double) canvasPositionOfIndex.Y - 0.300000011920929) / 0.699999988079071));
Vector4 vector4_2 = Vector4.Lerp(vector4_1, this._edgeGlowColor, amount1);
fragment.SetColor(index, vector4_2);
}
}
}
}