Terraria 1.4.0.5 Source Code

This commit is contained in:
MikeyIsBaeYT 2021-10-26 12:45:26 -04:00
commit 05205f009e
1059 changed files with 563450 additions and 0 deletions

View file

@ -0,0 +1,45 @@
// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.RGB.RainShader
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using ReLogic.Peripherals.RGB;
using System;
namespace Terraria.GameContent.RGB
{
public class RainShader : ChromaShader
{
private bool _inBloodMoon;
public virtual void Update(float elapsedTime) => this._inBloodMoon = Main.bloodMoon;
[RgbProcessor]
private void ProcessHighDetail(
RgbDevice device,
Fragment fragment,
EffectDetailLevel quality,
float time)
{
Vector4 vector4_1 = !this._inBloodMoon ? new Vector4(0.0f, 0.0f, 1f, 1f) : new Vector4(1f, 0.0f, 0.0f, 1f);
Vector4 vector4_2 = new Vector4(0.0f, 0.0f, 0.0f, 0.75f);
for (int index = 0; index < fragment.Count; ++index)
{
Point gridPositionOfIndex = fragment.GetGridPositionOfIndex(index);
Vector2 canvasPositionOfIndex = fragment.GetCanvasPositionOfIndex(index);
float num = (float) (((double) NoiseHelper.GetStaticNoise(gridPositionOfIndex.X) * 10.0 + (double) time) % 10.0) - canvasPositionOfIndex.Y;
Vector4 vector4_3 = vector4_2;
if ((double) num > 0.0)
{
float amount = Math.Max(0.0f, 1.2f - num);
if ((double) num < 0.200000002980232)
amount = num * 5f;
vector4_3 = Vector4.Lerp(vector4_3, vector4_1, amount);
}
fragment.SetColor(index, vector4_3);
}
}
}
}