Terraria 1.4.0.5 Source Code

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MikeyIsBaeYT 2021-10-26 12:45:26 -04:00
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// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.RGB.PillarShader
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using ReLogic.Peripherals.RGB;
using System;
namespace Terraria.GameContent.RGB
{
public class PillarShader : ChromaShader
{
private readonly Vector4 _primaryColor;
private readonly Vector4 _secondaryColor;
public PillarShader(Color primaryColor, Color secondaryColor)
{
this._primaryColor = primaryColor.ToVector4();
this._secondaryColor = secondaryColor.ToVector4();
}
[RgbProcessor]
private void ProcessLowDetail(
RgbDevice device,
Fragment fragment,
EffectDetailLevel quality,
float time)
{
for (int index = 0; index < fragment.Count; ++index)
{
Vector2 canvasPositionOfIndex = fragment.GetCanvasPositionOfIndex(index);
Vector4 vector4 = Vector4.Lerp(this._primaryColor, this._secondaryColor, (float) (Math.Sin((double) time * 2.5 + (double) canvasPositionOfIndex.X) * 0.5 + 0.5));
fragment.SetColor(index, vector4);
}
}
[RgbProcessor]
private void ProcessHighDetail(
RgbDevice device,
Fragment fragment,
EffectDetailLevel quality,
float time)
{
Vector2 vector2_1 = new Vector2(1.5f, 0.5f);
time *= 4f;
for (int index = 0; index < fragment.Count; ++index)
{
Vector2 vector2_2 = fragment.GetCanvasPositionOfIndex(index) - vector2_1;
float num1 = vector2_2.Length() * 2f;
float num2 = (float) Math.Atan2((double) vector2_2.Y, (double) vector2_2.X);
Vector4 vector4 = Vector4.Lerp(this._primaryColor, this._secondaryColor, (float) (Math.Sin((double) num1 * 4.0 - (double) time - (double) num2) * 0.5 + 0.5));
if ((double) num1 < 1.0)
{
float num3 = num1 / 1f;
float num4 = num3 * (num3 * num3);
vector4 = Vector4.Lerp(this._primaryColor, this._secondaryColor, (float) (Math.Sin(4.0 - (double) time - (double) num2) * 0.5 + 0.5)) * num4;
}
vector4.W = 1f;
fragment.SetColor(index, vector4);
}
}
}
}