Terraria 1.4.0.5 Source Code
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GameContent/RGB/PillarShader.cs
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GameContent/RGB/PillarShader.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.RGB.PillarShader
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using ReLogic.Peripherals.RGB;
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using System;
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namespace Terraria.GameContent.RGB
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{
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public class PillarShader : ChromaShader
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{
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private readonly Vector4 _primaryColor;
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private readonly Vector4 _secondaryColor;
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public PillarShader(Color primaryColor, Color secondaryColor)
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{
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this._primaryColor = primaryColor.ToVector4();
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this._secondaryColor = secondaryColor.ToVector4();
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}
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[RgbProcessor]
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private void ProcessLowDetail(
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RgbDevice device,
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Fragment fragment,
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EffectDetailLevel quality,
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float time)
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{
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for (int index = 0; index < fragment.Count; ++index)
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{
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Vector2 canvasPositionOfIndex = fragment.GetCanvasPositionOfIndex(index);
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Vector4 vector4 = Vector4.Lerp(this._primaryColor, this._secondaryColor, (float) (Math.Sin((double) time * 2.5 + (double) canvasPositionOfIndex.X) * 0.5 + 0.5));
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fragment.SetColor(index, vector4);
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}
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}
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[RgbProcessor]
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private void ProcessHighDetail(
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RgbDevice device,
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Fragment fragment,
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EffectDetailLevel quality,
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float time)
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{
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Vector2 vector2_1 = new Vector2(1.5f, 0.5f);
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time *= 4f;
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for (int index = 0; index < fragment.Count; ++index)
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{
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Vector2 vector2_2 = fragment.GetCanvasPositionOfIndex(index) - vector2_1;
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float num1 = vector2_2.Length() * 2f;
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float num2 = (float) Math.Atan2((double) vector2_2.Y, (double) vector2_2.X);
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Vector4 vector4 = Vector4.Lerp(this._primaryColor, this._secondaryColor, (float) (Math.Sin((double) num1 * 4.0 - (double) time - (double) num2) * 0.5 + 0.5));
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if ((double) num1 < 1.0)
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{
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float num3 = num1 / 1f;
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float num4 = num3 * (num3 * num3);
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vector4 = Vector4.Lerp(this._primaryColor, this._secondaryColor, (float) (Math.Sin(4.0 - (double) time - (double) num2) * 0.5 + 0.5)) * num4;
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}
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vector4.W = 1f;
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fragment.SetColor(index, vector4);
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}
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}
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}
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}
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