Terraria 1.4.0.5 Source Code

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MikeyIsBaeYT 2021-10-26 12:45:26 -04:00
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// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.RGB.MeteoriteShader
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using ReLogic.Peripherals.RGB;
using System;
namespace Terraria.GameContent.RGB
{
public class MeteoriteShader : ChromaShader
{
private readonly Vector4 _baseColor = new Color(39, 15, 26).ToVector4();
private readonly Vector4 _secondaryColor = new Color(69, 50, 43).ToVector4();
private readonly Vector4 _glowColor = Color.DarkOrange.ToVector4();
[RgbProcessor]
private void ProcessLowDetail(
RgbDevice device,
Fragment fragment,
EffectDetailLevel quality,
float time)
{
for (int index = 0; index < fragment.Count; ++index)
{
Vector2 canvasPositionOfIndex = fragment.GetCanvasPositionOfIndex(index);
Vector4 vector4 = Vector4.Lerp(this._baseColor, this._secondaryColor, (float) (Math.Sin((double) time + (double) canvasPositionOfIndex.X) * 0.5 + 0.5));
fragment.SetColor(index, vector4);
}
}
[RgbProcessor]
private void ProcessHighDetail(
RgbDevice device,
Fragment fragment,
EffectDetailLevel quality,
float time)
{
for (int index = 0; index < fragment.Count; ++index)
{
Vector2 canvasPositionOfIndex = fragment.GetCanvasPositionOfIndex(index);
Point gridPositionOfIndex = fragment.GetGridPositionOfIndex(index);
Vector4 baseColor = this._baseColor;
float dynamicNoise = NoiseHelper.GetDynamicNoise(gridPositionOfIndex.X, gridPositionOfIndex.Y, time / 10f);
Vector4 vector4 = Vector4.Lerp(Vector4.Lerp(baseColor, this._secondaryColor, dynamicNoise * dynamicNoise), this._glowColor, (float) Math.Sqrt((double) Math.Max(0.0f, (float) (1.0 - (double) NoiseHelper.GetDynamicNoise(canvasPositionOfIndex * 0.5f + new Vector2(0.0f, time * 0.05f), time / 20f) * 2.0))) * 0.75f);
fragment.SetColor(index, vector4);
}
}
}
}