Terraria 1.4.0.5 Source Code
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GameContent/RGB/LowLifeShader.cs
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GameContent/RGB/LowLifeShader.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.RGB.LowLifeShader
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using ReLogic.Peripherals.RGB;
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using System;
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namespace Terraria.GameContent.RGB
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{
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public class LowLifeShader : ChromaShader
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{
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private static Vector4 _baseColor = new Color(40, 0, 8, (int) byte.MaxValue).ToVector4();
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[RgbProcessor]
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private void ProcessAnyDetail(
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RgbDevice device,
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Fragment fragment,
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EffectDetailLevel quality,
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float time)
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{
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float num = (float) (Math.Cos((double) time * 3.14159274101257) * 0.300000011920929 + 0.699999988079071);
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Vector4 vector4 = LowLifeShader._baseColor * num;
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vector4.W = LowLifeShader._baseColor.W;
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for (int index = 0; index < fragment.Count; ++index)
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fragment.SetColor(index, vector4);
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}
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}
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}
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