Terraria 1.4.0.5 Source Code

This commit is contained in:
MikeyIsBaeYT 2021-10-26 12:45:26 -04:00
commit 05205f009e
1059 changed files with 563450 additions and 0 deletions

View file

@ -0,0 +1,65 @@
// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.RGB.LavaIndicatorShader
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using ReLogic.Peripherals.RGB;
using System;
namespace Terraria.GameContent.RGB
{
public class LavaIndicatorShader : ChromaShader
{
private readonly Vector4 _backgroundColor;
private readonly Vector4 _primaryColor;
private readonly Vector4 _secondaryColor;
public LavaIndicatorShader(Color backgroundColor, Color primaryColor, Color secondaryColor)
{
this._backgroundColor = backgroundColor.ToVector4();
this._primaryColor = primaryColor.ToVector4();
this._secondaryColor = secondaryColor.ToVector4();
}
[RgbProcessor]
private void ProcessLowDetail(
RgbDevice device,
Fragment fragment,
EffectDetailLevel quality,
float time)
{
for (int index = 0; index < fragment.Count; ++index)
{
float staticNoise = NoiseHelper.GetStaticNoise(fragment.GetCanvasPositionOfIndex(index) * 0.3f + new Vector2(12.5f, time * 0.2f));
Vector4 vector4 = Vector4.Lerp(this._primaryColor, this._secondaryColor, MathHelper.Clamp(Math.Max(0.0f, (float) (1.0 - (double) staticNoise * (double) staticNoise * 4.0 * (double) staticNoise)), 0.0f, 1f));
fragment.SetColor(index, vector4);
}
}
[RgbProcessor]
private void ProcessHighDetail(
RgbDevice device,
Fragment fragment,
EffectDetailLevel quality,
float time)
{
for (int index = 0; index < fragment.Count; ++index)
{
Vector2 canvasPositionOfIndex = fragment.GetCanvasPositionOfIndex(index);
Vector4 vector4_1 = this._backgroundColor;
float num1 = 0.4f + NoiseHelper.GetDynamicNoise(canvasPositionOfIndex * 0.2f, time * 0.5f) * 0.4f;
float num2 = 1.1f - canvasPositionOfIndex.Y;
if ((double) num2 < (double) num1)
{
float staticNoise = NoiseHelper.GetStaticNoise(canvasPositionOfIndex * 0.3f + new Vector2(12.5f, time * 0.2f));
Vector4 vector4_2 = Vector4.Lerp(this._primaryColor, this._secondaryColor, MathHelper.Clamp(Math.Max(0.0f, (float) (1.0 - (double) staticNoise * (double) staticNoise * 4.0 * (double) staticNoise)), 0.0f, 1f));
float amount = 1f - MathHelper.Clamp((float) (((double) num2 - (double) num1 + 0.200000002980232) / 0.200000002980232), 0.0f, 1f);
vector4_1 = Vector4.Lerp(vector4_1, vector4_2, amount);
}
fragment.SetColor(index, vector4_1);
}
}
}
}