Terraria 1.4.0.5 Source Code
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GameContent/RGB/EyeOfCthulhuShader.cs
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GameContent/RGB/EyeOfCthulhuShader.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.RGB.EyeOfCthulhuShader
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using ReLogic.Peripherals.RGB;
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using System;
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namespace Terraria.GameContent.RGB
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{
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public class EyeOfCthulhuShader : ChromaShader
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{
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private readonly Vector4 _eyeColor;
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private readonly Vector4 _veinColor;
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private readonly Vector4 _backgroundColor;
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public EyeOfCthulhuShader(Color eyeColor, Color veinColor, Color backgroundColor)
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{
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this._eyeColor = eyeColor.ToVector4();
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this._veinColor = veinColor.ToVector4();
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this._backgroundColor = backgroundColor.ToVector4();
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}
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[RgbProcessor]
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private void ProcessLowDetail(
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RgbDevice device,
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Fragment fragment,
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EffectDetailLevel quality,
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float time)
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{
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for (int index = 0; index < fragment.Count; ++index)
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{
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Vector2 canvasPositionOfIndex = fragment.GetCanvasPositionOfIndex(index);
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Vector4 vector4 = Vector4.Lerp(this._veinColor, this._eyeColor, (float) (Math.Sin((double) time + (double) canvasPositionOfIndex.X * 4.0) * 0.5 + 0.5));
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fragment.SetColor(index, vector4);
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}
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}
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[RgbProcessor]
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private void ProcessHighDetail(
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RgbDevice device,
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Fragment fragment,
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EffectDetailLevel quality,
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float time)
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{
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if (device.Type != null && device.Type != 6)
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{
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this.ProcessLowDetail(device, fragment, quality, time);
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}
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else
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{
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float num1 = (float) ((double) time * 0.200000002980232 % 2.0);
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int num2 = 1;
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if ((double) num1 > 1.0)
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{
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num1 = 2f - num1;
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num2 = -1;
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}
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Vector2 vector2_1 = new Vector2((float) ((double) num1 * 7.0 - 3.5), 0.0f) + fragment.CanvasCenter;
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for (int index = 0; index < fragment.Count; ++index)
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{
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Vector2 canvasPositionOfIndex = fragment.GetCanvasPositionOfIndex(index);
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Vector4 vector4_1 = this._backgroundColor;
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Vector2 vector2_2 = vector2_1;
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Vector2 vector2_3 = canvasPositionOfIndex - vector2_2;
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float num3 = vector2_3.Length();
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if ((double) num3 < 0.5)
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{
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float amount1 = 1f - MathHelper.Clamp((float) (((double) num3 - 0.5 + 0.200000002980232) / 0.200000002980232), 0.0f, 1f);
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float amount2 = MathHelper.Clamp((float) (((double) vector2_3.X + 0.5 - 0.200000002980232) / 0.600000023841858), 0.0f, 1f);
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if (num2 == 1)
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amount2 = 1f - amount2;
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Vector4 vector4_2 = Vector4.Lerp(this._eyeColor, this._veinColor, amount2);
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vector4_1 = Vector4.Lerp(vector4_1, vector4_2, amount1);
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}
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fragment.SetColor(index, vector4_1);
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}
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}
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}
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}
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}
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