Terraria 1.4.0.5 Source Code

This commit is contained in:
MikeyIsBaeYT 2021-10-26 12:45:26 -04:00
commit 05205f009e
1059 changed files with 563450 additions and 0 deletions

View file

@ -0,0 +1,55 @@
// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.RGB.DrowningShader
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using ReLogic.Peripherals.RGB;
namespace Terraria.GameContent.RGB
{
public class DrowningShader : ChromaShader
{
private float _breath = 1f;
public virtual void Update(float elapsedTime)
{
Player player = Main.player[Main.myPlayer];
this._breath = (float) (player.breath * player.breathCDMax - player.breathCD) / (float) (player.breathMax * player.breathCDMax);
}
[RgbProcessor]
private void ProcessLowDetail(
RgbDevice device,
Fragment fragment,
EffectDetailLevel quality,
float time)
{
for (int index = 0; index < fragment.Count; ++index)
{
fragment.GetCanvasPositionOfIndex(index);
Vector4 vector4 = new Vector4(0.0f, 0.0f, 1f, 1f - this._breath);
fragment.SetColor(index, vector4);
}
}
[RgbProcessor]
private void ProcessHighDetail(
RgbDevice device,
Fragment fragment,
EffectDetailLevel quality,
float time)
{
float num = (float) ((double) this._breath * 1.20000004768372 - 0.100000001490116);
for (int index = 0; index < fragment.Count; ++index)
{
Vector2 canvasPositionOfIndex = fragment.GetCanvasPositionOfIndex(index);
Vector4 vector4 = Vector4.Zero;
if ((double) canvasPositionOfIndex.Y > (double) num)
vector4 = new Vector4(0.0f, 0.0f, 1f, MathHelper.Clamp((float) (((double) canvasPositionOfIndex.Y - (double) num) * 5.0), 0.0f, 1f));
fragment.SetColor(index, vector4);
}
}
}
}