Terraria 1.4.0.5 Source Code

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MikeyIsBaeYT 2021-10-26 12:45:26 -04:00
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// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.RGB.DesertShader
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using ReLogic.Peripherals.RGB;
using System;
namespace Terraria.GameContent.RGB
{
public class DesertShader : ChromaShader
{
private readonly Vector4 _baseColor;
private readonly Vector4 _sandColor;
public DesertShader(Color baseColor, Color sandColor)
{
this._baseColor = baseColor.ToVector4();
this._sandColor = sandColor.ToVector4();
}
[RgbProcessor]
private void ProcessHighDetail(
RgbDevice device,
Fragment fragment,
EffectDetailLevel quality,
float time)
{
for (int index = 0; index < fragment.Count; ++index)
{
Vector2 canvasPositionOfIndex = fragment.GetCanvasPositionOfIndex(index);
fragment.GetGridPositionOfIndex(index);
canvasPositionOfIndex.Y += (float) Math.Sin((double) canvasPositionOfIndex.X * 2.0 + (double) time * 2.0) * 0.2f;
float staticNoise = NoiseHelper.GetStaticNoise(canvasPositionOfIndex * new Vector2(0.1f, 0.5f));
Vector4 vector4 = Vector4.Lerp(this._baseColor, this._sandColor, staticNoise * staticNoise);
fragment.SetColor(index, vector4);
}
}
}
}