Terraria 1.4.0.5 Source Code
This commit is contained in:
commit
05205f009e
1059 changed files with 563450 additions and 0 deletions
43
GameContent/RGB/DeathShader.cs
Normal file
43
GameContent/RGB/DeathShader.cs
Normal file
|
@ -0,0 +1,43 @@
|
|||
// Decompiled with JetBrains decompiler
|
||||
// Type: Terraria.GameContent.RGB.DeathShader
|
||||
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
|
||||
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
|
||||
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
|
||||
|
||||
using Microsoft.Xna.Framework;
|
||||
using ReLogic.Peripherals.RGB;
|
||||
using System;
|
||||
|
||||
namespace Terraria.GameContent.RGB
|
||||
{
|
||||
public class DeathShader : ChromaShader
|
||||
{
|
||||
private readonly Vector4 _primaryColor;
|
||||
private readonly Vector4 _secondaryColor;
|
||||
|
||||
public DeathShader(Color primaryColor, Color secondaryColor)
|
||||
{
|
||||
this._primaryColor = primaryColor.ToVector4();
|
||||
this._secondaryColor = secondaryColor.ToVector4();
|
||||
}
|
||||
|
||||
[RgbProcessor]
|
||||
private void ProcessLowDetail(
|
||||
RgbDevice device,
|
||||
Fragment fragment,
|
||||
EffectDetailLevel quality,
|
||||
float time)
|
||||
{
|
||||
time *= 3f;
|
||||
float amount = 0.0f;
|
||||
float num = time % 12.56637f;
|
||||
if ((double) num < 3.14159274101257)
|
||||
amount = (float) Math.Sin((double) num);
|
||||
for (int index = 0; index < fragment.Count; ++index)
|
||||
{
|
||||
Vector4 vector4 = Vector4.Lerp(this._primaryColor, this._secondaryColor, amount);
|
||||
fragment.SetColor(index, vector4);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue