Terraria 1.4.0.5 Source Code
This commit is contained in:
commit
05205f009e
1059 changed files with 563450 additions and 0 deletions
34
GameContent/RGB/BlizzardShader.cs
Normal file
34
GameContent/RGB/BlizzardShader.cs
Normal file
|
@ -0,0 +1,34 @@
|
|||
// Decompiled with JetBrains decompiler
|
||||
// Type: Terraria.GameContent.RGB.BlizzardShader
|
||||
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
|
||||
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
|
||||
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
|
||||
|
||||
using Microsoft.Xna.Framework;
|
||||
using ReLogic.Peripherals.RGB;
|
||||
|
||||
namespace Terraria.GameContent.RGB
|
||||
{
|
||||
public class BlizzardShader : ChromaShader
|
||||
{
|
||||
private readonly Vector4 _backColor = new Vector4(0.1f, 0.1f, 0.3f, 1f);
|
||||
private readonly Vector4 _frontColor = new Vector4(1f, 1f, 1f, 1f);
|
||||
|
||||
[RgbProcessor]
|
||||
private void ProcessHighDetail(
|
||||
RgbDevice device,
|
||||
Fragment fragment,
|
||||
EffectDetailLevel quality,
|
||||
float time)
|
||||
{
|
||||
if (quality == null)
|
||||
time *= 0.25f;
|
||||
for (int index = 0; index < fragment.Count; ++index)
|
||||
{
|
||||
float staticNoise = NoiseHelper.GetStaticNoise(fragment.GetCanvasPositionOfIndex(index) * new Vector2(0.2f, 0.4f) + new Vector2(time * 0.35f, time * -0.35f));
|
||||
Vector4 vector4 = Vector4.Lerp(this._backColor, this._frontColor, staticNoise * staticNoise);
|
||||
fragment.SetColor(index, vector4);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue