Terraria 1.4.0.5 Source Code

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MikeyIsBaeYT 2021-10-26 12:45:26 -04:00
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// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.RGB.BlizzardShader
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using ReLogic.Peripherals.RGB;
namespace Terraria.GameContent.RGB
{
public class BlizzardShader : ChromaShader
{
private readonly Vector4 _backColor = new Vector4(0.1f, 0.1f, 0.3f, 1f);
private readonly Vector4 _frontColor = new Vector4(1f, 1f, 1f, 1f);
[RgbProcessor]
private void ProcessHighDetail(
RgbDevice device,
Fragment fragment,
EffectDetailLevel quality,
float time)
{
if (quality == null)
time *= 0.25f;
for (int index = 0; index < fragment.Count; ++index)
{
float staticNoise = NoiseHelper.GetStaticNoise(fragment.GetCanvasPositionOfIndex(index) * new Vector2(0.2f, 0.4f) + new Vector2(time * 0.35f, time * -0.35f));
Vector4 vector4 = Vector4.Lerp(this._backColor, this._frontColor, staticNoise * staticNoise);
fragment.SetColor(index, vector4);
}
}
}
}