Terraria 1.4.0.5 Source Code
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GameContent/PlayerHeadDrawRenderTargetContent.cs
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GameContent/PlayerHeadDrawRenderTargetContent.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.PlayerHeadDrawRenderTargetContent
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework.Graphics;
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using System.Collections.Generic;
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using Terraria.DataStructures;
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namespace Terraria.GameContent
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{
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public class PlayerHeadDrawRenderTargetContent : AnOutlinedDrawRenderTargetContent
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{
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private Player _player;
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private readonly List<DrawData> _drawData = new List<DrawData>();
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private readonly List<int> _dust = new List<int>();
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private readonly List<int> _gore = new List<int>();
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public void UsePlayer(Player player) => this._player = player;
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internal override void DrawTheContent(SpriteBatch spriteBatch)
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{
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if (this._player == null)
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return;
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this._drawData.Clear();
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this._dust.Clear();
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this._gore.Clear();
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PlayerDrawHeadSet drawinfo = new PlayerDrawHeadSet();
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drawinfo.BoringSetup(this._player, this._drawData, this._dust, this._gore, (float) (this.width / 2), (float) (this.height / 2), 1f, 1f);
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PlayerDrawHeadLayers.DrawPlayer_00_BackHelmet(ref drawinfo);
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PlayerDrawHeadLayers.DrawPlayer_01_FaceSkin(ref drawinfo);
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PlayerDrawHeadLayers.DrawPlayer_02_DrawArmorWithFullHair(ref drawinfo);
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PlayerDrawHeadLayers.DrawPlayer_03_HelmetHair(ref drawinfo);
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PlayerDrawHeadLayers.DrawPlayer_04_JungleRose(ref drawinfo);
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PlayerDrawHeadLayers.DrawPlayer_05_TallHats(ref drawinfo);
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PlayerDrawHeadLayers.DrawPlayer_06_NormalHats(ref drawinfo);
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PlayerDrawHeadLayers.DrawPlayer_07_JustHair(ref drawinfo);
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PlayerDrawHeadLayers.DrawPlayer_08_FaceAcc(ref drawinfo);
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PlayerDrawHeadLayers.DrawPlayer_RenderAllLayers(ref drawinfo);
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}
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}
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}
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