Terraria 1.4.0.5 Source Code
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// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.ObjectInteractions.NPCSmartInteractCandidateProvider
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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namespace Terraria.GameContent.ObjectInteractions
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{
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public class NPCSmartInteractCandidateProvider : ISmartInteractCandidateProvider
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{
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private NPCSmartInteractCandidateProvider.ReusableCandidate _candidate = new NPCSmartInteractCandidateProvider.ReusableCandidate();
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public void ClearSelfAndPrepareForCheck() => Main.SmartInteractNPC = -1;
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public bool ProvideCandidate(
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SmartInteractScanSettings settings,
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out ISmartInteractCandidate candidate)
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{
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candidate = (ISmartInteractCandidate) null;
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if (!settings.FullInteraction)
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return false;
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Rectangle rectangle = Utils.CenteredRectangle(settings.player.Center, new Vector2((float) Player.tileRangeX, (float) Player.tileRangeY) * 16f * 2f);
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Vector2 mousevec = settings.mousevec;
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mousevec.ToPoint();
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bool flag = false;
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int npcIndex = -1;
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float npcDistanceFromCursor = -1f;
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for (int index = 0; index < 200; ++index)
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{
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NPC npc = Main.npc[index];
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if (npc.active && npc.townNPC && npc.Hitbox.Intersects(rectangle) && !flag)
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{
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float num = npc.Hitbox.Distance(mousevec);
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if ((npcIndex == -1 ? 1 : ((double) Main.npc[npcIndex].Hitbox.Distance(mousevec) > (double) num ? 1 : 0)) != 0)
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{
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npcIndex = index;
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npcDistanceFromCursor = num;
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}
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if ((double) num == 0.0)
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{
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flag = true;
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npcIndex = index;
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npcDistanceFromCursor = num;
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break;
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}
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}
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}
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if (settings.DemandOnlyZeroDistanceTargets && !flag || npcIndex == -1)
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return false;
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this._candidate.Reuse(npcIndex, npcDistanceFromCursor);
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candidate = (ISmartInteractCandidate) this._candidate;
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return true;
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}
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private class ReusableCandidate : ISmartInteractCandidate
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{
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private int _npcIndexToTarget;
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public float DistanceFromCursor { get; private set; }
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public void WinCandidacy()
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{
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Main.SmartInteractNPC = this._npcIndexToTarget;
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Main.SmartInteractShowingGenuine = true;
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}
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public void Reuse(int npcIndex, float npcDistanceFromCursor)
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{
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this._npcIndexToTarget = npcIndex;
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this.DistanceFromCursor = npcDistanceFromCursor;
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}
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}
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}
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}
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