Terraria 1.4.0.5 Source Code
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GameContent/ObjectInteractions/AHoverInteractionChecker.cs
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67
GameContent/ObjectInteractions/AHoverInteractionChecker.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.ObjectInteractions.AHoverInteractionChecker
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using Terraria.GameInput;
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namespace Terraria.GameContent.ObjectInteractions
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{
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public abstract class AHoverInteractionChecker
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{
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internal AHoverInteractionChecker.HoverStatus AttemptInteraction(
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Player player,
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Rectangle Hitbox)
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{
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Point tileCoordinates = Hitbox.ClosestPointInRect(player.Center).ToTileCoordinates();
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if (!player.IsInTileInteractionRange(tileCoordinates.X, tileCoordinates.Y))
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return AHoverInteractionChecker.HoverStatus.NotSelectable;
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Matrix matrix = Matrix.Invert(Main.GameViewMatrix.ZoomMatrix);
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Vector2 vector2 = Main.ReverseGravitySupport(Main.MouseScreen);
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Vector2.Transform(Main.screenPosition, matrix);
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Vector2 screenPosition = Main.screenPosition;
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Vector2 v = vector2 + screenPosition;
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bool flag1 = Hitbox.Contains(v.ToPoint());
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bool flag2 = flag1;
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bool? nullable = this.AttemptOverridingHoverStatus(player, Hitbox);
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if (nullable.HasValue)
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flag2 = nullable.Value;
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bool flag3 = flag2 & !player.lastMouseInterface;
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bool flag4 = !Main.SmartCursorEnabled && !PlayerInput.UsingGamepad;
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if (!flag3)
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return !flag4 ? AHoverInteractionChecker.HoverStatus.SelectableButNotSelected : AHoverInteractionChecker.HoverStatus.NotSelectable;
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Main.HasInteractibleObjectThatIsNotATile = true;
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if (flag1)
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this.DoHoverEffect(player, Hitbox);
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if (PlayerInput.UsingGamepad)
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player.GamepadEnableGrappleCooldown();
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bool flag5 = this.ShouldBlockInteraction(player, Hitbox);
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if (Main.mouseRight && Main.mouseRightRelease && !flag5)
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{
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Main.mouseRightRelease = false;
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player.tileInteractAttempted = true;
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player.tileInteractionHappened = true;
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player.releaseUseTile = false;
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this.PerformInteraction(player, Hitbox);
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}
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return !Main.SmartCursorEnabled && !PlayerInput.UsingGamepad || flag4 ? AHoverInteractionChecker.HoverStatus.NotSelectable : AHoverInteractionChecker.HoverStatus.Selected;
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}
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internal abstract bool? AttemptOverridingHoverStatus(Player player, Rectangle rectangle);
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internal abstract void DoHoverEffect(Player player, Rectangle hitbox);
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internal abstract bool ShouldBlockInteraction(Player player, Rectangle hitbox);
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internal abstract void PerformInteraction(Player player, Rectangle hitbox);
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internal enum HoverStatus
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{
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NotSelectable,
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SelectableButNotSelected,
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Selected,
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}
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}
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}
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