Terraria 1.4.0.5 Source Code

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MikeyIsBaeYT 2021-10-26 12:45:26 -04:00
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// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.ObjectInteractions.AHoverInteractionChecker
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using Terraria.GameInput;
namespace Terraria.GameContent.ObjectInteractions
{
public abstract class AHoverInteractionChecker
{
internal AHoverInteractionChecker.HoverStatus AttemptInteraction(
Player player,
Rectangle Hitbox)
{
Point tileCoordinates = Hitbox.ClosestPointInRect(player.Center).ToTileCoordinates();
if (!player.IsInTileInteractionRange(tileCoordinates.X, tileCoordinates.Y))
return AHoverInteractionChecker.HoverStatus.NotSelectable;
Matrix matrix = Matrix.Invert(Main.GameViewMatrix.ZoomMatrix);
Vector2 vector2 = Main.ReverseGravitySupport(Main.MouseScreen);
Vector2.Transform(Main.screenPosition, matrix);
Vector2 screenPosition = Main.screenPosition;
Vector2 v = vector2 + screenPosition;
bool flag1 = Hitbox.Contains(v.ToPoint());
bool flag2 = flag1;
bool? nullable = this.AttemptOverridingHoverStatus(player, Hitbox);
if (nullable.HasValue)
flag2 = nullable.Value;
bool flag3 = flag2 & !player.lastMouseInterface;
bool flag4 = !Main.SmartCursorEnabled && !PlayerInput.UsingGamepad;
if (!flag3)
return !flag4 ? AHoverInteractionChecker.HoverStatus.SelectableButNotSelected : AHoverInteractionChecker.HoverStatus.NotSelectable;
Main.HasInteractibleObjectThatIsNotATile = true;
if (flag1)
this.DoHoverEffect(player, Hitbox);
if (PlayerInput.UsingGamepad)
player.GamepadEnableGrappleCooldown();
bool flag5 = this.ShouldBlockInteraction(player, Hitbox);
if (Main.mouseRight && Main.mouseRightRelease && !flag5)
{
Main.mouseRightRelease = false;
player.tileInteractAttempted = true;
player.tileInteractionHappened = true;
player.releaseUseTile = false;
this.PerformInteraction(player, Hitbox);
}
return !Main.SmartCursorEnabled && !PlayerInput.UsingGamepad || flag4 ? AHoverInteractionChecker.HoverStatus.NotSelectable : AHoverInteractionChecker.HoverStatus.Selected;
}
internal abstract bool? AttemptOverridingHoverStatus(Player player, Rectangle rectangle);
internal abstract void DoHoverEffect(Player player, Rectangle hitbox);
internal abstract bool ShouldBlockInteraction(Player player, Rectangle hitbox);
internal abstract void PerformInteraction(Player player, Rectangle hitbox);
internal enum HoverStatus
{
NotSelectable,
SelectableButNotSelected,
Selected,
}
}
}