Terraria 1.4.0.5 Source Code

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MikeyIsBaeYT 2021-10-26 12:45:26 -04:00
commit 05205f009e
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// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.NetModules.NetAmbienceModule
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using System;
using System.IO;
using Terraria.GameContent.Ambience;
using Terraria.GameContent.Skies;
using Terraria.Graphics.Effects;
using Terraria.Net;
namespace Terraria.GameContent.NetModules
{
public class NetAmbienceModule : NetModule
{
public static NetPacket SerializeSkyEntitySpawn(Player player, SkyEntityType type)
{
int num = Main.rand.Next();
NetPacket packet = NetModule.CreatePacket<NetAmbienceModule>(6);
packet.Writer.Write((byte) player.whoAmI);
packet.Writer.Write(num);
packet.Writer.Write((byte) type);
return packet;
}
public override bool Deserialize(BinaryReader reader, int userId)
{
byte playerId = reader.ReadByte();
int seed = reader.ReadInt32();
SkyEntityType type = (SkyEntityType) reader.ReadByte();
Main.QueueMainThreadAction((Action) (() => ((AmbientSky) SkyManager.Instance["Ambience"]).Spawn(Main.player[(int) playerId], type, seed)));
return true;
}
}
}