Terraria 1.4.0.5 Source Code
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GameContent/NetModules/NetAmbienceModule.cs
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37
GameContent/NetModules/NetAmbienceModule.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.NetModules.NetAmbienceModule
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using System;
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using System.IO;
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using Terraria.GameContent.Ambience;
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using Terraria.GameContent.Skies;
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using Terraria.Graphics.Effects;
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using Terraria.Net;
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namespace Terraria.GameContent.NetModules
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{
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public class NetAmbienceModule : NetModule
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{
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public static NetPacket SerializeSkyEntitySpawn(Player player, SkyEntityType type)
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{
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int num = Main.rand.Next();
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NetPacket packet = NetModule.CreatePacket<NetAmbienceModule>(6);
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packet.Writer.Write((byte) player.whoAmI);
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packet.Writer.Write(num);
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packet.Writer.Write((byte) type);
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return packet;
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}
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public override bool Deserialize(BinaryReader reader, int userId)
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{
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byte playerId = reader.ReadByte();
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int seed = reader.ReadInt32();
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SkyEntityType type = (SkyEntityType) reader.ReadByte();
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Main.QueueMainThreadAction((Action) (() => ((AmbientSky) SkyManager.Instance["Ambience"]).Spawn(Main.player[(int) playerId], type, seed)));
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return true;
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}
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}
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}
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