Terraria 1.4.0.5 Source Code
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GameContent/NPCHeadDrawRenderTargetContent.cs
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GameContent/NPCHeadDrawRenderTargetContent.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.NPCHeadDrawRenderTargetContent
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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namespace Terraria.GameContent
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{
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public class NPCHeadDrawRenderTargetContent : AnOutlinedDrawRenderTargetContent
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{
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private Texture2D _theTexture;
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public void SetTexture(Texture2D texture)
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{
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if (this._theTexture == texture)
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return;
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this._theTexture = texture;
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this._wasPrepared = false;
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this.width = texture.Width + 8;
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this.height = texture.Height + 8;
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}
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internal override void DrawTheContent(SpriteBatch spriteBatch) => spriteBatch.Draw(this._theTexture, new Vector2(4f, 4f), new Rectangle?(), Color.White, 0.0f, Vector2.Zero, 1f, SpriteEffects.None, 0.0f);
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}
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}
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