Terraria 1.4.0.5 Source Code
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GameContent/LootSimulation/SimulationConditionSetters.cs
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82
GameContent/LootSimulation/SimulationConditionSetters.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.LootSimulation.SimulationConditionSetters
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using System;
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using Terraria.GameContent.LootSimulation.LootSimulatorConditionSetterTypes;
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namespace Terraria.GameContent.LootSimulation
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{
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public class SimulationConditionSetters
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{
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public static FastConditionSetter HardMode = new FastConditionSetter((Action<SimulatorInfo>) (info => Main.hardMode = true), (Action<SimulatorInfo>) (info => Main.hardMode = false));
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public static FastConditionSetter ExpertMode = new FastConditionSetter((Action<SimulatorInfo>) (info =>
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{
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Main.GameMode = 1;
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info.runningExpertMode = true;
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}), (Action<SimulatorInfo>) (info =>
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{
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Main.GameMode = 0;
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info.runningExpertMode = false;
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}));
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public static FastConditionSetter Eclipse = new FastConditionSetter((Action<SimulatorInfo>) (info => Main.eclipse = true), (Action<SimulatorInfo>) (info => Main.eclipse = false));
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public static FastConditionSetter BloodMoon = new FastConditionSetter((Action<SimulatorInfo>) (info => Main.bloodMoon = true), (Action<SimulatorInfo>) (info => Main.bloodMoon = false));
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public static FastConditionSetter SlainMechBosses = new FastConditionSetter((Action<SimulatorInfo>) (info =>
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{
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int num;
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NPC.downedMechBossAny = (num = 1) != 0;
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NPC.downedMechBoss3 = num != 0;
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NPC.downedMechBoss2 = num != 0;
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NPC.downedMechBoss1 = num != 0;
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}), (Action<SimulatorInfo>) (info =>
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{
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int num;
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NPC.downedMechBossAny = (num = 0) != 0;
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NPC.downedMechBoss3 = num != 0;
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NPC.downedMechBoss2 = num != 0;
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NPC.downedMechBoss1 = num != 0;
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}));
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public static FastConditionSetter SlainPlantera = new FastConditionSetter((Action<SimulatorInfo>) (info => NPC.downedPlantBoss = true), (Action<SimulatorInfo>) (info => NPC.downedPlantBoss = false));
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public static StackedConditionSetter ExpertAndHardMode = new StackedConditionSetter(new ISimulationConditionSetter[2]
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{
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(ISimulationConditionSetter) SimulationConditionSetters.ExpertMode,
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(ISimulationConditionSetter) SimulationConditionSetters.HardMode
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});
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public static FastConditionSetter WindyWeather = new FastConditionSetter((Action<SimulatorInfo>) (info => Main._shouldUseWindyDayMusic = true), (Action<SimulatorInfo>) (info => Main._shouldUseWindyDayMusic = false));
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public static FastConditionSetter MidDay = new FastConditionSetter((Action<SimulatorInfo>) (info =>
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{
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Main.dayTime = true;
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Main.time = 27000.0;
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}), (Action<SimulatorInfo>) (info => info.ReturnToOriginalDaytime()));
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public static FastConditionSetter MidNight = new FastConditionSetter((Action<SimulatorInfo>) (info =>
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{
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Main.dayTime = false;
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Main.time = 16200.0;
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}), (Action<SimulatorInfo>) (info => info.ReturnToOriginalDaytime()));
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public static FastConditionSetter SlimeRain = new FastConditionSetter((Action<SimulatorInfo>) (info => Main.slimeRain = true), (Action<SimulatorInfo>) (info => Main.slimeRain = false));
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public static StackedConditionSetter WindyExpertHardmodeEndgameEclipseMorning = new StackedConditionSetter(new ISimulationConditionSetter[7]
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{
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(ISimulationConditionSetter) SimulationConditionSetters.WindyWeather,
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(ISimulationConditionSetter) SimulationConditionSetters.ExpertMode,
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(ISimulationConditionSetter) SimulationConditionSetters.HardMode,
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(ISimulationConditionSetter) SimulationConditionSetters.SlainMechBosses,
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(ISimulationConditionSetter) SimulationConditionSetters.SlainPlantera,
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(ISimulationConditionSetter) SimulationConditionSetters.Eclipse,
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(ISimulationConditionSetter) SimulationConditionSetters.MidDay
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});
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public static StackedConditionSetter WindyExpertHardmodeEndgameBloodMoonNight = new StackedConditionSetter(new ISimulationConditionSetter[7]
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{
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(ISimulationConditionSetter) SimulationConditionSetters.WindyWeather,
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(ISimulationConditionSetter) SimulationConditionSetters.ExpertMode,
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(ISimulationConditionSetter) SimulationConditionSetters.HardMode,
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(ISimulationConditionSetter) SimulationConditionSetters.SlainMechBosses,
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(ISimulationConditionSetter) SimulationConditionSetters.SlainPlantera,
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(ISimulationConditionSetter) SimulationConditionSetters.BloodMoon,
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(ISimulationConditionSetter) SimulationConditionSetters.MidNight
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});
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public static SlimeStaffConditionSetter SlimeStaffTest = new SlimeStaffConditionSetter(100);
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public static LuckyCoinConditionSetter LuckyCoinTest = new LuckyCoinConditionSetter(100);
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}
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}
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