Terraria 1.4.0.5 Source Code
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GameContent/ItemDropRules/OneFromRulesRule.cs
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GameContent/ItemDropRules/OneFromRulesRule.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.ItemDropRules.OneFromRulesRule
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using System.Collections.Generic;
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namespace Terraria.GameContent.ItemDropRules
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{
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public class OneFromRulesRule : IItemDropRule, INestedItemDropRule
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{
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private IItemDropRule[] _options;
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private int _outOfY;
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public List<IItemDropRuleChainAttempt> ChainedRules { get; private set; }
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public OneFromRulesRule(int outOfY, params IItemDropRule[] options)
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{
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this._outOfY = outOfY;
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this._options = options;
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this.ChainedRules = new List<IItemDropRuleChainAttempt>();
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}
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public bool CanDrop(DropAttemptInfo info) => true;
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public ItemDropAttemptResult TryDroppingItem(DropAttemptInfo info) => new ItemDropAttemptResult()
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{
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State = ItemDropAttemptResultState.DidNotRunCode
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};
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public ItemDropAttemptResult TryDroppingItem(
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DropAttemptInfo info,
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ItemDropRuleResolveAction resolveAction)
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{
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if (info.rng.Next(this._outOfY) == 0)
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{
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int index = info.rng.Next(this._options.Length);
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ItemDropAttemptResult dropAttemptResult = resolveAction(this._options[index], info);
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return new ItemDropAttemptResult()
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{
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State = ItemDropAttemptResultState.Success
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};
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}
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return new ItemDropAttemptResult()
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{
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State = ItemDropAttemptResultState.FailedRandomRoll
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};
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}
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public void ReportDroprates(List<DropRateInfo> drops, DropRateInfoChainFeed ratesInfo)
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{
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float personalDropRate = 1f / (float) this._outOfY;
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float multiplier = 1f / (float) this._options.Length * (personalDropRate * ratesInfo.parentDroprateChance);
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for (int index = 0; index < this._options.Length; ++index)
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this._options[index].ReportDroprates(drops, ratesInfo.With(multiplier));
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Chains.ReportDroprates(this.ChainedRules, personalDropRate, drops, ratesInfo);
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}
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}
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}
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