Terraria 1.4.0.5 Source Code
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GameContent/ItemDropRules/ItemDropWithConditionRule.cs
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GameContent/ItemDropRules/ItemDropWithConditionRule.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.ItemDropRules.ItemDropWithConditionRule
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using System.Collections.Generic;
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namespace Terraria.GameContent.ItemDropRules
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{
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public class ItemDropWithConditionRule : CommonDrop
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{
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private IItemDropRuleCondition _condition;
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public ItemDropWithConditionRule(
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int itemId,
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int dropsOutOfY,
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int amountDroppedMinimum,
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int amountDroppedMaximum,
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IItemDropRuleCondition condition,
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int dropsXOutOfY = 1)
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: base(itemId, dropsOutOfY, amountDroppedMinimum, amountDroppedMaximum, dropsXOutOfY)
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{
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this._condition = condition;
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}
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public override bool CanDrop(DropAttemptInfo info) => this._condition.CanDrop(info);
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public override void ReportDroprates(List<DropRateInfo> drops, DropRateInfoChainFeed ratesInfo)
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{
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DropRateInfoChainFeed ratesInfo1 = ratesInfo.With(1f);
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ratesInfo1.AddCondition(this._condition);
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float personalDropRate = (float) this._dropsXoutOfY / (float) this._dropsOutOfY;
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float dropRate = personalDropRate * ratesInfo1.parentDroprateChance;
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drops.Add(new DropRateInfo(this._itemId, this._amtDroppedMinimum, this._amtDroppedMaximum, dropRate, ratesInfo1.conditions));
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Chains.ReportDroprates(this.ChainedRules, personalDropRate, drops, ratesInfo1);
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}
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}
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}
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