Terraria 1.4.0.5 Source Code
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GameContent/ItemDropRules/ItemDropResolver.cs
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65
GameContent/ItemDropRules/ItemDropResolver.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.ItemDropRules.ItemDropResolver
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using System.Collections.Generic;
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namespace Terraria.GameContent.ItemDropRules
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{
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public class ItemDropResolver
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{
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private ItemDropDatabase _database;
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public ItemDropResolver(ItemDropDatabase database) => this._database = database;
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public void TryDropping(DropAttemptInfo info)
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{
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List<IItemDropRule> rulesForNpcid = this._database.GetRulesForNPCID(info.npc.netID);
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for (int index = 0; index < rulesForNpcid.Count; ++index)
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this.ResolveRule(rulesForNpcid[index], info);
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}
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private ItemDropAttemptResult ResolveRule(
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IItemDropRule rule,
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DropAttemptInfo info)
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{
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if (!rule.CanDrop(info))
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{
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ItemDropAttemptResult parentResult = new ItemDropAttemptResult()
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{
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State = ItemDropAttemptResultState.DoesntFillConditions
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};
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this.ResolveRuleChains(rule, info, parentResult);
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return parentResult;
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}
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ItemDropAttemptResult parentResult1 = !(rule is INestedItemDropRule nestedItemDropRule) ? rule.TryDroppingItem(info) : nestedItemDropRule.TryDroppingItem(info, new ItemDropRuleResolveAction(this.ResolveRule));
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this.ResolveRuleChains(rule, info, parentResult1);
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return parentResult1;
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}
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private void ResolveRuleChains(
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IItemDropRule rule,
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DropAttemptInfo info,
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ItemDropAttemptResult parentResult)
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{
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this.ResolveRuleChains(ref info, ref parentResult, rule.ChainedRules);
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}
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private void ResolveRuleChains(
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ref DropAttemptInfo info,
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ref ItemDropAttemptResult parentResult,
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List<IItemDropRuleChainAttempt> ruleChains)
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{
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if (ruleChains == null)
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return;
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for (int index = 0; index < ruleChains.Count; ++index)
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{
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IItemDropRuleChainAttempt ruleChain = ruleChains[index];
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if (ruleChain.CanChainIntoRule(parentResult))
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this.ResolveRule(ruleChain.RuleToChain, info);
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}
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}
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}
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}
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