Terraria 1.4.0.5 Source Code
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GameContent/ItemDropRules/DropPerPlayerOnThePlayer.cs
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GameContent/ItemDropRules/DropPerPlayerOnThePlayer.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.ItemDropRules.DropPerPlayerOnThePlayer
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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namespace Terraria.GameContent.ItemDropRules
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{
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public class DropPerPlayerOnThePlayer : CommonDrop
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{
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private IItemDropRuleCondition _condition;
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public DropPerPlayerOnThePlayer(
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int itemId,
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int dropsOutOfY,
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int amountDroppedMinimum,
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int amountDroppedMaximum,
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IItemDropRuleCondition optionalCondition)
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: base(itemId, dropsOutOfY, amountDroppedMinimum, amountDroppedMaximum)
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{
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this._condition = optionalCondition;
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}
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public override bool CanDrop(DropAttemptInfo info) => this._condition == null || this._condition.CanDrop(info);
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public override ItemDropAttemptResult TryDroppingItem(DropAttemptInfo info)
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{
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CommonCode.DropItemForEachInteractingPlayerOnThePlayer(info.npc, this._itemId, info.rng, this._dropsXoutOfY, this._dropsOutOfY, info.rng.Next(this._amtDroppedMinimum, this._amtDroppedMaximum + 1));
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return new ItemDropAttemptResult()
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{
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State = ItemDropAttemptResultState.Success
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};
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}
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}
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}
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