Terraria 1.4.0.5 Source Code
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GameContent/HairstyleUnlocksHelper.cs
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102
GameContent/HairstyleUnlocksHelper.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.HairstyleUnlocksHelper
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using System.Collections.Generic;
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namespace Terraria.GameContent
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{
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public class HairstyleUnlocksHelper
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{
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public List<int> AvailableHairstyles = new List<int>();
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private bool _defeatedMartians;
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private bool _defeatedMoonlord;
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private bool _isAtStylist;
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private bool _isAtCharacterCreation;
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public void UpdateUnlocks()
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{
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if (!this.ListWarrantsRemake())
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return;
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this.RebuildList();
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}
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private bool ListWarrantsRemake()
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{
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bool flag1 = NPC.downedMartians && !Main.gameMenu;
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bool flag2 = NPC.downedMoonlord && !Main.gameMenu;
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bool flag3 = Main.hairWindow && !Main.gameMenu;
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bool gameMenu = Main.gameMenu;
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bool flag4 = false;
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if (this._defeatedMartians != flag1 || this._defeatedMoonlord != flag2 || this._isAtStylist != flag3 || this._isAtCharacterCreation != gameMenu)
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flag4 = true;
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this._defeatedMartians = flag1;
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this._defeatedMoonlord = flag2;
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this._isAtStylist = flag3;
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this._isAtCharacterCreation = gameMenu;
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return flag4;
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}
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private void RebuildList()
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{
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List<int> availableHairstyles = this.AvailableHairstyles;
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availableHairstyles.Clear();
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if (this._isAtCharacterCreation || this._isAtStylist)
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{
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for (int index = 0; index < 51; ++index)
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availableHairstyles.Add(index);
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availableHairstyles.Add(136);
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availableHairstyles.Add(137);
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availableHairstyles.Add(138);
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availableHairstyles.Add(139);
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availableHairstyles.Add(140);
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availableHairstyles.Add(141);
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availableHairstyles.Add(142);
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availableHairstyles.Add(143);
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availableHairstyles.Add(144);
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availableHairstyles.Add(147);
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availableHairstyles.Add(148);
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availableHairstyles.Add(149);
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availableHairstyles.Add(150);
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availableHairstyles.Add(151);
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availableHairstyles.Add(154);
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availableHairstyles.Add(155);
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availableHairstyles.Add(157);
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availableHairstyles.Add(158);
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availableHairstyles.Add(161);
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}
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if (!this._isAtStylist)
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return;
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for (int index = 51; index < 123; ++index)
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availableHairstyles.Add(index);
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availableHairstyles.Add(134);
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availableHairstyles.Add(135);
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availableHairstyles.Add(145);
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availableHairstyles.Add(146);
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availableHairstyles.Add(152);
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availableHairstyles.Add(153);
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availableHairstyles.Add(156);
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availableHairstyles.Add(159);
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availableHairstyles.Add(160);
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if (this._defeatedMartians)
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availableHairstyles.AddRange((IEnumerable<int>) new int[10]
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{
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132,
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131,
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130,
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129,
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128,
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(int) sbyte.MaxValue,
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126,
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125,
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124,
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123
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});
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if (!this._defeatedMartians || !this._defeatedMoonlord)
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return;
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availableHairstyles.Add(133);
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}
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}
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}
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