Terraria 1.4.0.5 Source Code
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GameContent/Golf/GolfState.cs
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GameContent/Golf/GolfState.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.Golf.GolfState
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using Terraria.ID;
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namespace Terraria.GameContent.Golf
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{
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public class GolfState
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{
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private const int BALL_RETURN_PENALTY = 1;
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private int golfScoreTime;
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private int golfScoreTimeMax = 3600;
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private int golfScoreDelay = 90;
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private double _lastRecordedBallTime;
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private Vector2? _lastRecordedBallLocation;
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private bool _waitingForBallToSettle;
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private Vector2 _lastSwingPosition;
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private Projectile _lastHitGolfBall;
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private int _lastRecordedSwingCount;
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private GolfBallTrackRecord[] _hitRecords = new GolfBallTrackRecord[1000];
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private void UpdateScoreTime()
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{
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if (this.golfScoreTime >= this.golfScoreTimeMax)
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return;
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++this.golfScoreTime;
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}
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public void ResetScoreTime() => this.golfScoreTime = 0;
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public void SetScoreTime() => this.golfScoreTime = this.golfScoreTimeMax;
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public float ScoreAdjustment => (float) this.golfScoreTime / (float) this.golfScoreTimeMax;
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public bool ShouldScoreHole => this.golfScoreTime >= this.golfScoreDelay;
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public bool IsTrackingBall => this.GetLastHitBall() != null && this._waitingForBallToSettle;
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public bool ShouldCameraTrackBallLastKnownLocation => this._lastRecordedBallTime + 2.0 >= Main.gameTimeCache.TotalGameTime.TotalSeconds && this.GetLastHitBall() == null;
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public Vector2? GetLastBallLocation() => this._lastRecordedBallLocation;
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public void CancelBallTracking() => this._waitingForBallToSettle = false;
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public void RecordSwing(Projectile golfBall)
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{
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this._lastSwingPosition = golfBall.position;
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this._lastHitGolfBall = golfBall;
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this._lastRecordedSwingCount = (int) golfBall.ai[1];
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this._waitingForBallToSettle = true;
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int golfBallId = this.GetGolfBallId(golfBall);
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if (this._hitRecords[golfBallId] == null || this._lastRecordedSwingCount == 1)
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this._hitRecords[golfBallId] = new GolfBallTrackRecord();
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this._hitRecords[golfBallId].RecordHit(golfBall.position);
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}
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private int GetGolfBallId(Projectile golfBall) => golfBall.whoAmI;
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public Projectile GetLastHitBall() => this._lastHitGolfBall == null || !this._lastHitGolfBall.active || !ProjectileID.Sets.IsAGolfBall[this._lastHitGolfBall.type] || this._lastHitGolfBall.owner != Main.myPlayer || this._lastRecordedSwingCount != (int) this._lastHitGolfBall.ai[1] ? (Projectile) null : this._lastHitGolfBall;
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public void Update()
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{
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this.UpdateScoreTime();
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Projectile lastHitBall = this.GetLastHitBall();
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if (lastHitBall == null)
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{
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this._waitingForBallToSettle = false;
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}
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else
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{
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if (this._waitingForBallToSettle)
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this._waitingForBallToSettle = (int) lastHitBall.localAI[1] == 1;
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if (Item.IsAGolfingItem(Main.LocalPlayer.HeldItem))
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return;
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this._waitingForBallToSettle = false;
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}
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}
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public void RecordBallInfo(Projectile golfBall)
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{
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if (this.GetLastHitBall() != golfBall || !this._waitingForBallToSettle)
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return;
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this._lastRecordedBallLocation = new Vector2?(golfBall.Center);
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this._lastRecordedBallTime = Main.gameTimeCache.TotalGameTime.TotalSeconds;
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}
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public void LandBall(Projectile golfBall) => this._hitRecords[this.GetGolfBallId(golfBall)]?.RecordHit(golfBall.position);
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public int GetGolfBallScore(Projectile golfBall)
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{
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GolfBallTrackRecord hitRecord = this._hitRecords[this.GetGolfBallId(golfBall)];
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return hitRecord == null ? 0 : (int) ((double) hitRecord.GetAccumulatedScore() * (double) this.ScoreAdjustment);
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}
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public void ResetGolfBall()
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{
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Projectile lastHitBall = this.GetLastHitBall();
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if (lastHitBall == null || (double) Vector2.Distance(lastHitBall.position, this._lastSwingPosition) < 1.0)
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return;
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lastHitBall.position = this._lastSwingPosition;
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lastHitBall.velocity = Vector2.Zero;
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++lastHitBall.ai[1];
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lastHitBall.netUpdate2 = true;
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this._lastRecordedSwingCount = (int) lastHitBall.ai[1];
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}
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}
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}
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