Terraria 1.4.0.5 Source Code
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GameContent/Golf/GolfBallTrackRecord.cs
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GameContent/Golf/GolfBallTrackRecord.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.Golf.GolfBallTrackRecord
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using System.Collections.Generic;
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namespace Terraria.GameContent.Golf
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{
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public class GolfBallTrackRecord
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{
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private List<Vector2> _hitLocations = new List<Vector2>();
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public void RecordHit(Vector2 position) => this._hitLocations.Add(position);
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public int GetAccumulatedScore()
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{
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double totalDistancePassed;
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int hitsMade;
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this.GetTrackInfo(out totalDistancePassed, out hitsMade);
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return (int) (totalDistancePassed / 16.0) / (hitsMade + 2);
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}
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private void GetTrackInfo(out double totalDistancePassed, out int hitsMade)
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{
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hitsMade = 0;
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totalDistancePassed = 0.0;
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int index = 0;
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while (index < this._hitLocations.Count - 1)
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{
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totalDistancePassed += (double) Vector2.Distance(this._hitLocations[index], this._hitLocations[index + 1]);
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++index;
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++hitsMade;
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}
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}
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}
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}
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