Terraria 1.4.0.5 Source Code
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05205f009e
1059 changed files with 563450 additions and 0 deletions
153
GameContent/Events/BirthdayParty.cs
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153
GameContent/Events/BirthdayParty.cs
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@ -0,0 +1,153 @@
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// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.Events.BirthdayParty
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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||||
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Terraria.Graphics.Effects;
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using Terraria.ID;
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using Terraria.Localization;
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namespace Terraria.GameContent.Events
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{
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public class BirthdayParty
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{
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public static bool ManualParty;
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public static bool GenuineParty;
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public static int PartyDaysOnCooldown;
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public static List<int> CelebratingNPCs = new List<int>();
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private static bool _wasCelebrating;
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public static bool PartyIsUp => BirthdayParty.GenuineParty || BirthdayParty.ManualParty;
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public static void CheckMorning() => BirthdayParty.NaturalAttempt();
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public static void CheckNight()
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{
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bool flag = false;
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if (BirthdayParty.GenuineParty)
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{
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flag = true;
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BirthdayParty.GenuineParty = false;
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BirthdayParty.CelebratingNPCs.Clear();
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}
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if (BirthdayParty.ManualParty)
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{
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flag = true;
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BirthdayParty.ManualParty = false;
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}
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if (!flag)
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return;
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Color color = new Color((int) byte.MaxValue, 0, 160);
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WorldGen.BroadcastText(NetworkText.FromKey(Lang.misc[99].Key), color);
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}
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private static bool CanNPCParty(NPC n) => n.active && n.townNPC && n.aiStyle != 0 && n.type != 37 && n.type != 453 && n.type != 441 && !NPCID.Sets.IsTownPet[n.type];
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private static void NaturalAttempt()
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{
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if (Main.netMode == 1 || !NPC.AnyNPCs(208))
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return;
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if (BirthdayParty.PartyDaysOnCooldown > 0)
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{
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--BirthdayParty.PartyDaysOnCooldown;
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}
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else
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{
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if (Main.rand.Next(10) != 0)
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return;
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List<NPC> source = new List<NPC>();
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for (int index = 0; index < 200; ++index)
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{
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NPC n = Main.npc[index];
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if (BirthdayParty.CanNPCParty(n))
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source.Add(n);
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}
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if (source.Count < 5)
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return;
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BirthdayParty.GenuineParty = true;
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BirthdayParty.PartyDaysOnCooldown = Main.rand.Next(5, 11);
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NPC.freeCake = true;
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BirthdayParty.CelebratingNPCs.Clear();
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List<int> intList = new List<int>();
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int num = 1;
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if (Main.rand.Next(5) == 0 && source.Count > 12)
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num = 3;
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else if (Main.rand.Next(3) == 0)
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num = 2;
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List<NPC> list = source.OrderBy<NPC, int>((Func<NPC, int>) (i => Main.rand.Next())).ToList<NPC>();
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for (int index = 0; index < num; ++index)
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intList.Add(index);
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for (int index = 0; index < intList.Count; ++index)
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BirthdayParty.CelebratingNPCs.Add(list[intList[index]].whoAmI);
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Color color = new Color((int) byte.MaxValue, 0, 160);
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if (BirthdayParty.CelebratingNPCs.Count == 3)
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WorldGen.BroadcastText(NetworkText.FromKey("Game.BirthdayParty_3", (object) Main.npc[BirthdayParty.CelebratingNPCs[0]].GetGivenOrTypeNetName(), (object) Main.npc[BirthdayParty.CelebratingNPCs[1]].GetGivenOrTypeNetName(), (object) Main.npc[BirthdayParty.CelebratingNPCs[2]].GetGivenOrTypeNetName()), color);
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else if (BirthdayParty.CelebratingNPCs.Count == 2)
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WorldGen.BroadcastText(NetworkText.FromKey("Game.BirthdayParty_2", (object) Main.npc[BirthdayParty.CelebratingNPCs[0]].GetGivenOrTypeNetName(), (object) Main.npc[BirthdayParty.CelebratingNPCs[1]].GetGivenOrTypeNetName()), color);
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else
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WorldGen.BroadcastText(NetworkText.FromKey("Game.BirthdayParty_1", (object) Main.npc[BirthdayParty.CelebratingNPCs[0]].GetGivenOrTypeNetName()), color);
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NetMessage.SendData(7);
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}
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}
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public static void ToggleManualParty()
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{
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int num1 = BirthdayParty.PartyIsUp ? 1 : 0;
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if (Main.netMode != 1)
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BirthdayParty.ManualParty = !BirthdayParty.ManualParty;
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else
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NetMessage.SendData(111);
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int num2 = BirthdayParty.PartyIsUp ? 1 : 0;
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if (num1 == num2 || Main.netMode != 2)
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return;
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NetMessage.SendData(7);
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}
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public static void WorldClear()
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{
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BirthdayParty.ManualParty = false;
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BirthdayParty.GenuineParty = false;
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BirthdayParty.PartyDaysOnCooldown = 0;
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BirthdayParty.CelebratingNPCs.Clear();
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BirthdayParty._wasCelebrating = false;
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}
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public static void UpdateTime()
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{
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if (BirthdayParty._wasCelebrating != BirthdayParty.PartyIsUp)
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{
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if (Main.netMode != 2)
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{
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if (BirthdayParty.PartyIsUp)
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SkyManager.Instance.Activate("Party", new Vector2());
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else
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SkyManager.Instance.Deactivate("Party");
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}
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if (Main.netMode != 1 && BirthdayParty.CelebratingNPCs.Count > 0)
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{
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for (int index = 0; index < BirthdayParty.CelebratingNPCs.Count; ++index)
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{
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if (!BirthdayParty.CanNPCParty(Main.npc[BirthdayParty.CelebratingNPCs[index]]))
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BirthdayParty.CelebratingNPCs.RemoveAt(index);
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}
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if (BirthdayParty.CelebratingNPCs.Count == 0)
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{
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BirthdayParty.GenuineParty = false;
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if (!BirthdayParty.ManualParty)
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{
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Color color = new Color((int) byte.MaxValue, 0, 160);
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WorldGen.BroadcastText(NetworkText.FromKey(Lang.misc[99].Key), color);
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NetMessage.SendData(7);
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}
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}
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}
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}
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BirthdayParty._wasCelebrating = BirthdayParty.PartyIsUp;
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}
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}
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}
|
91
GameContent/Events/CultistRitual.cs
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91
GameContent/Events/CultistRitual.cs
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// Decompiled with JetBrains decompiler
|
||||
// Type: Terraria.GameContent.Events.CultistRitual
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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||||
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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|
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using Microsoft.Xna.Framework;
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using Terraria.ID;
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namespace Terraria.GameContent.Events
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{
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public class CultistRitual
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{
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public const int delayStart = 86400;
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public const int respawnDelay = 43200;
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private const int timePerCultist = 3600;
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private const int recheckStart = 600;
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public static int delay;
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public static int recheck;
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public static void UpdateTime()
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{
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if (Main.netMode == 1)
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return;
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CultistRitual.delay -= Main.dayRate;
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if (CultistRitual.delay < 0)
|
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CultistRitual.delay = 0;
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CultistRitual.recheck -= Main.dayRate;
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if (CultistRitual.recheck < 0)
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CultistRitual.recheck = 0;
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if (CultistRitual.delay != 0 || CultistRitual.recheck != 0)
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return;
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CultistRitual.recheck = 600;
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if (NPC.AnyDanger())
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CultistRitual.recheck *= 6;
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else
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CultistRitual.TrySpawning(Main.dungeonX, Main.dungeonY);
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}
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public static void CultistSlain() => CultistRitual.delay -= 3600;
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public static void TabletDestroyed() => CultistRitual.delay = 43200;
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public static void TrySpawning(int x, int y)
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{
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if (WorldGen.PlayerLOS(x - 6, y) || WorldGen.PlayerLOS(x + 6, y) || !CultistRitual.CheckRitual(x, y))
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return;
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NPC.NewNPC(x * 16 + 8, (y - 4) * 16 - 8, 437);
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}
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private static bool CheckRitual(int x, int y)
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{
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if (CultistRitual.delay != 0 || !Main.hardMode || !NPC.downedGolemBoss || !NPC.downedBoss3 || y < 7 || WorldGen.SolidTile(Main.tile[x, y - 7]) || NPC.AnyNPCs(437))
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return false;
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Vector2 Center = new Vector2((float) (x * 16 + 8), (float) (y * 16 - 64 - 8 - 27));
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Point[] pointArray = (Point[]) null;
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ref Point[] local = ref pointArray;
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return CultistRitual.CheckFloor(Center, out local);
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}
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public static bool CheckFloor(Vector2 Center, out Point[] spawnPoints)
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{
|
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Point[] pointArray = new Point[4];
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int num1 = 0;
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Point tileCoordinates = Center.ToTileCoordinates();
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for (int index1 = -5; index1 <= 5; index1 += 2)
|
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{
|
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if (index1 != -1 && index1 != 1)
|
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{
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for (int index2 = -5; index2 < 12; ++index2)
|
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{
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int num2 = tileCoordinates.X + index1 * 2;
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int num3 = tileCoordinates.Y + index2;
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if ((WorldGen.SolidTile(num2, num3) || TileID.Sets.Platforms[(int) Framing.GetTileSafely(num2, num3).type]) && (!Collision.SolidTiles(num2 - 1, num2 + 1, num3 - 3, num3 - 1) || !Collision.SolidTiles(num2, num2, num3 - 3, num3 - 1) && !Collision.SolidTiles(num2 + 1, num2 + 1, num3 - 3, num3 - 2) && !Collision.SolidTiles(num2 - 1, num2 - 1, num3 - 3, num3 - 2)))
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{
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pointArray[num1++] = new Point(num2, num3);
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break;
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}
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}
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}
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}
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if (num1 != 4)
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{
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spawnPoints = (Point[]) null;
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return false;
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}
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spawnPoints = pointArray;
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return true;
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}
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}
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}
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1711
GameContent/Events/DD2Event.cs
Normal file
1711
GameContent/Events/DD2Event.cs
Normal file
File diff suppressed because it is too large
Load diff
113
GameContent/Events/LanternNight.cs
Normal file
113
GameContent/Events/LanternNight.cs
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// Decompiled with JetBrains decompiler
|
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// Type: Terraria.GameContent.Events.LanternNight
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
|
||||
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
|
||||
|
||||
using Microsoft.Xna.Framework;
|
||||
using Terraria.Graphics.Effects;
|
||||
|
||||
namespace Terraria.GameContent.Events
|
||||
{
|
||||
public class LanternNight
|
||||
{
|
||||
public static bool ManualLanterns;
|
||||
public static bool GenuineLanterns;
|
||||
public static bool NextNightIsLanternNight;
|
||||
public static int LanternNightsOnCooldown;
|
||||
private static bool _wasLanternNight;
|
||||
|
||||
public static bool LanternsUp => LanternNight.GenuineLanterns || LanternNight.ManualLanterns;
|
||||
|
||||
public static void CheckMorning()
|
||||
{
|
||||
bool flag = false;
|
||||
if (LanternNight.GenuineLanterns)
|
||||
{
|
||||
flag = true;
|
||||
LanternNight.GenuineLanterns = false;
|
||||
}
|
||||
if (LanternNight.ManualLanterns)
|
||||
{
|
||||
flag = true;
|
||||
LanternNight.ManualLanterns = false;
|
||||
}
|
||||
int num = flag ? 1 : 0;
|
||||
}
|
||||
|
||||
public static void CheckNight() => LanternNight.NaturalAttempt();
|
||||
|
||||
public static bool LanternsCanPersist() => !Main.dayTime && LanternNight.LanternsCanStart();
|
||||
|
||||
public static bool LanternsCanStart() => !Main.bloodMoon && !Main.pumpkinMoon && !Main.snowMoon && Main.invasionType == 0 && NPC.MoonLordCountdown == 0 && !LanternNight.BossIsActive();
|
||||
|
||||
private static bool BossIsActive()
|
||||
{
|
||||
for (int index = 0; index < 200; ++index)
|
||||
{
|
||||
NPC npc = Main.npc[index];
|
||||
if (npc.active && (npc.boss || npc.type >= 13 && npc.type <= 15))
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private static void NaturalAttempt()
|
||||
{
|
||||
if (Main.netMode == 1 || !LanternNight.LanternsCanStart())
|
||||
return;
|
||||
bool flag = false;
|
||||
if (LanternNight.LanternNightsOnCooldown > 0)
|
||||
--LanternNight.LanternNightsOnCooldown;
|
||||
if (LanternNight.LanternNightsOnCooldown == 0 && NPC.downedMoonlord && Main.rand.Next(14) == 0)
|
||||
flag = true;
|
||||
if (!flag && LanternNight.NextNightIsLanternNight)
|
||||
{
|
||||
LanternNight.NextNightIsLanternNight = false;
|
||||
flag = true;
|
||||
}
|
||||
if (!flag)
|
||||
return;
|
||||
LanternNight.GenuineLanterns = true;
|
||||
LanternNight.LanternNightsOnCooldown = Main.rand.Next(5, 11);
|
||||
}
|
||||
|
||||
public static void ToggleManualLanterns()
|
||||
{
|
||||
int num1 = LanternNight.LanternsUp ? 1 : 0;
|
||||
if (Main.netMode != 1)
|
||||
LanternNight.ManualLanterns = !LanternNight.ManualLanterns;
|
||||
int num2 = LanternNight.LanternsUp ? 1 : 0;
|
||||
if (num1 == num2 || Main.netMode != 2)
|
||||
return;
|
||||
NetMessage.SendData(7);
|
||||
}
|
||||
|
||||
public static void WorldClear()
|
||||
{
|
||||
LanternNight.ManualLanterns = false;
|
||||
LanternNight.GenuineLanterns = false;
|
||||
LanternNight.LanternNightsOnCooldown = 0;
|
||||
LanternNight._wasLanternNight = false;
|
||||
}
|
||||
|
||||
public static void UpdateTime()
|
||||
{
|
||||
if (LanternNight.GenuineLanterns && !LanternNight.LanternsCanPersist())
|
||||
LanternNight.GenuineLanterns = false;
|
||||
if (LanternNight._wasLanternNight != LanternNight.LanternsUp)
|
||||
{
|
||||
if (Main.netMode != 2)
|
||||
{
|
||||
if (LanternNight.LanternsUp)
|
||||
SkyManager.Instance.Activate("Lantern", new Vector2());
|
||||
else
|
||||
SkyManager.Instance.Deactivate("Lantern");
|
||||
}
|
||||
else
|
||||
NetMessage.SendData(7);
|
||||
}
|
||||
LanternNight._wasLanternNight = LanternNight.LanternsUp;
|
||||
}
|
||||
}
|
||||
}
|
220
GameContent/Events/MoonlordDeathDrama.cs
Normal file
220
GameContent/Events/MoonlordDeathDrama.cs
Normal file
|
@ -0,0 +1,220 @@
|
|||
// Decompiled with JetBrains decompiler
|
||||
// Type: Terraria.GameContent.Events.MoonlordDeathDrama
|
||||
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
|
||||
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
|
||||
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
|
||||
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using ReLogic.Content;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Terraria.Utilities;
|
||||
|
||||
namespace Terraria.GameContent.Events
|
||||
{
|
||||
public class MoonlordDeathDrama
|
||||
{
|
||||
private static List<MoonlordDeathDrama.MoonlordPiece> _pieces = new List<MoonlordDeathDrama.MoonlordPiece>();
|
||||
private static List<MoonlordDeathDrama.MoonlordExplosion> _explosions = new List<MoonlordDeathDrama.MoonlordExplosion>();
|
||||
private static List<Vector2> _lightSources = new List<Vector2>();
|
||||
private static float whitening;
|
||||
private static float requestedLight;
|
||||
|
||||
public static void Update()
|
||||
{
|
||||
for (int index = 0; index < MoonlordDeathDrama._pieces.Count; ++index)
|
||||
{
|
||||
MoonlordDeathDrama.MoonlordPiece piece = MoonlordDeathDrama._pieces[index];
|
||||
piece.Update();
|
||||
if (piece.Dead)
|
||||
{
|
||||
MoonlordDeathDrama._pieces.Remove(piece);
|
||||
--index;
|
||||
}
|
||||
}
|
||||
for (int index = 0; index < MoonlordDeathDrama._explosions.Count; ++index)
|
||||
{
|
||||
MoonlordDeathDrama.MoonlordExplosion explosion = MoonlordDeathDrama._explosions[index];
|
||||
explosion.Update();
|
||||
if (explosion.Dead)
|
||||
{
|
||||
MoonlordDeathDrama._explosions.Remove(explosion);
|
||||
--index;
|
||||
}
|
||||
}
|
||||
bool flag = false;
|
||||
for (int index = 0; index < MoonlordDeathDrama._lightSources.Count; ++index)
|
||||
{
|
||||
if ((double) Main.player[Main.myPlayer].Distance(MoonlordDeathDrama._lightSources[index]) < 2000.0)
|
||||
{
|
||||
flag = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
MoonlordDeathDrama._lightSources.Clear();
|
||||
if (!flag)
|
||||
MoonlordDeathDrama.requestedLight = 0.0f;
|
||||
if ((double) MoonlordDeathDrama.requestedLight != (double) MoonlordDeathDrama.whitening)
|
||||
{
|
||||
if ((double) Math.Abs(MoonlordDeathDrama.requestedLight - MoonlordDeathDrama.whitening) < 0.0199999995529652)
|
||||
MoonlordDeathDrama.whitening = MoonlordDeathDrama.requestedLight;
|
||||
else
|
||||
MoonlordDeathDrama.whitening += (float) Math.Sign(MoonlordDeathDrama.requestedLight - MoonlordDeathDrama.whitening) * 0.02f;
|
||||
}
|
||||
MoonlordDeathDrama.requestedLight = 0.0f;
|
||||
}
|
||||
|
||||
public static void DrawPieces(SpriteBatch spriteBatch)
|
||||
{
|
||||
Rectangle playerScreen = Utils.CenteredRectangle(Main.screenPosition + new Vector2((float) Main.screenWidth, (float) Main.screenHeight) * 0.5f, new Vector2((float) (Main.screenWidth + 1000), (float) (Main.screenHeight + 1000)));
|
||||
for (int index = 0; index < MoonlordDeathDrama._pieces.Count; ++index)
|
||||
{
|
||||
if (MoonlordDeathDrama._pieces[index].InDrawRange(playerScreen))
|
||||
MoonlordDeathDrama._pieces[index].Draw(spriteBatch);
|
||||
}
|
||||
}
|
||||
|
||||
public static void DrawExplosions(SpriteBatch spriteBatch)
|
||||
{
|
||||
Rectangle playerScreen = Utils.CenteredRectangle(Main.screenPosition + new Vector2((float) Main.screenWidth, (float) Main.screenHeight) * 0.5f, new Vector2((float) (Main.screenWidth + 1000), (float) (Main.screenHeight + 1000)));
|
||||
for (int index = 0; index < MoonlordDeathDrama._explosions.Count; ++index)
|
||||
{
|
||||
if (MoonlordDeathDrama._explosions[index].InDrawRange(playerScreen))
|
||||
MoonlordDeathDrama._explosions[index].Draw(spriteBatch);
|
||||
}
|
||||
}
|
||||
|
||||
public static void DrawWhite(SpriteBatch spriteBatch)
|
||||
{
|
||||
if ((double) MoonlordDeathDrama.whitening == 0.0)
|
||||
return;
|
||||
Color color = Color.White * MoonlordDeathDrama.whitening;
|
||||
spriteBatch.Draw(TextureAssets.MagicPixel.Value, new Rectangle(-2, -2, Main.screenWidth + 4, Main.screenHeight + 4), new Rectangle?(new Rectangle(0, 0, 1, 1)), color);
|
||||
}
|
||||
|
||||
public static void ThrowPieces(Vector2 MoonlordCoreCenter, int DramaSeed)
|
||||
{
|
||||
UnifiedRandom r = new UnifiedRandom(DramaSeed);
|
||||
Vector2 vector2_1 = Vector2.UnitY.RotatedBy((double) r.NextFloat() * 1.57079637050629 - 0.785398185253143 + 3.14159274101257);
|
||||
MoonlordDeathDrama._pieces.Add(new MoonlordDeathDrama.MoonlordPiece(Main.Assets.Request<Texture2D>("Images/Misc/MoonExplosion/Spine", (AssetRequestMode) 1).Value, new Vector2(64f, 150f), MoonlordCoreCenter + new Vector2(0.0f, 50f), vector2_1 * 6f, 0.0f, (float) ((double) r.NextFloat() * 0.100000001490116 - 0.0500000007450581)));
|
||||
Vector2 vector2_2 = Vector2.UnitY.RotatedBy((double) r.NextFloat() * 1.57079637050629 - 0.785398185253143 + 3.14159274101257);
|
||||
MoonlordDeathDrama._pieces.Add(new MoonlordDeathDrama.MoonlordPiece(Main.Assets.Request<Texture2D>("Images/Misc/MoonExplosion/Shoulder", (AssetRequestMode) 1).Value, new Vector2(40f, 120f), MoonlordCoreCenter + new Vector2(50f, -120f), vector2_2 * 10f, 0.0f, (float) ((double) r.NextFloat() * 0.100000001490116 - 0.0500000007450581)));
|
||||
Vector2 vector2_3 = Vector2.UnitY.RotatedBy((double) r.NextFloat() * 1.57079637050629 - 0.785398185253143 + 3.14159274101257);
|
||||
MoonlordDeathDrama._pieces.Add(new MoonlordDeathDrama.MoonlordPiece(Main.Assets.Request<Texture2D>("Images/Misc/MoonExplosion/Torso", (AssetRequestMode) 1).Value, new Vector2(192f, 252f), MoonlordCoreCenter, vector2_3 * 8f, 0.0f, (float) ((double) r.NextFloat() * 0.100000001490116 - 0.0500000007450581)));
|
||||
Vector2 vector2_4 = Vector2.UnitY.RotatedBy((double) r.NextFloat() * 1.57079637050629 - 0.785398185253143 + 3.14159274101257);
|
||||
MoonlordDeathDrama._pieces.Add(new MoonlordDeathDrama.MoonlordPiece(Main.Assets.Request<Texture2D>("Images/Misc/MoonExplosion/Head", (AssetRequestMode) 1).Value, new Vector2(138f, 185f), MoonlordCoreCenter - new Vector2(0.0f, 200f), vector2_4 * 12f, 0.0f, (float) ((double) r.NextFloat() * 0.100000001490116 - 0.0500000007450581)));
|
||||
}
|
||||
|
||||
public static void AddExplosion(Vector2 spot) => MoonlordDeathDrama._explosions.Add(new MoonlordDeathDrama.MoonlordExplosion(Main.Assets.Request<Texture2D>("Images/Misc/MoonExplosion/Explosion", (AssetRequestMode) 1).Value, spot, Main.rand.Next(2, 4)));
|
||||
|
||||
public static void RequestLight(float light, Vector2 spot)
|
||||
{
|
||||
MoonlordDeathDrama._lightSources.Add(spot);
|
||||
if ((double) light > 1.0)
|
||||
light = 1f;
|
||||
if ((double) MoonlordDeathDrama.requestedLight >= (double) light)
|
||||
return;
|
||||
MoonlordDeathDrama.requestedLight = light;
|
||||
}
|
||||
|
||||
public class MoonlordPiece
|
||||
{
|
||||
private Texture2D _texture;
|
||||
private Vector2 _position;
|
||||
private Vector2 _velocity;
|
||||
private Vector2 _origin;
|
||||
private float _rotation;
|
||||
private float _rotationVelocity;
|
||||
|
||||
public MoonlordPiece(
|
||||
Texture2D pieceTexture,
|
||||
Vector2 textureOrigin,
|
||||
Vector2 centerPos,
|
||||
Vector2 velocity,
|
||||
float rot,
|
||||
float angularVelocity)
|
||||
{
|
||||
this._texture = pieceTexture;
|
||||
this._origin = textureOrigin;
|
||||
this._position = centerPos;
|
||||
this._velocity = velocity;
|
||||
this._rotation = rot;
|
||||
this._rotationVelocity = angularVelocity;
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
this._velocity.Y += 0.3f;
|
||||
this._rotation += this._rotationVelocity;
|
||||
this._rotationVelocity *= 0.99f;
|
||||
this._position += this._velocity;
|
||||
}
|
||||
|
||||
public void Draw(SpriteBatch sp)
|
||||
{
|
||||
Color light = this.GetLight();
|
||||
sp.Draw(this._texture, this._position - Main.screenPosition, new Rectangle?(), light, this._rotation, this._origin, 1f, SpriteEffects.None, 0.0f);
|
||||
}
|
||||
|
||||
public bool Dead => (double) this._position.Y > (double) (Main.maxTilesY * 16) - 480.0 || (double) this._position.X < 480.0 || (double) this._position.X >= (double) (Main.maxTilesX * 16) - 480.0;
|
||||
|
||||
public bool InDrawRange(Rectangle playerScreen) => playerScreen.Contains(this._position.ToPoint());
|
||||
|
||||
public Color GetLight()
|
||||
{
|
||||
Vector3 zero = Vector3.Zero;
|
||||
float num1 = 0.0f;
|
||||
int num2 = 5;
|
||||
Point tileCoordinates = this._position.ToTileCoordinates();
|
||||
for (int x = tileCoordinates.X - num2; x <= tileCoordinates.X + num2; ++x)
|
||||
{
|
||||
for (int y = tileCoordinates.Y - num2; y <= tileCoordinates.Y + num2; ++y)
|
||||
{
|
||||
zero += Lighting.GetColor(x, y).ToVector3();
|
||||
++num1;
|
||||
}
|
||||
}
|
||||
return (double) num1 == 0.0 ? Color.White : new Color(zero / num1);
|
||||
}
|
||||
}
|
||||
|
||||
public class MoonlordExplosion
|
||||
{
|
||||
private Texture2D _texture;
|
||||
private Vector2 _position;
|
||||
private Vector2 _origin;
|
||||
private Rectangle _frame;
|
||||
private int _frameCounter;
|
||||
private int _frameSpeed;
|
||||
|
||||
public MoonlordExplosion(Texture2D pieceTexture, Vector2 centerPos, int frameSpeed)
|
||||
{
|
||||
this._texture = pieceTexture;
|
||||
this._position = centerPos;
|
||||
this._frameSpeed = frameSpeed;
|
||||
this._frameCounter = 0;
|
||||
this._frame = this._texture.Frame(verticalFrames: 7);
|
||||
this._origin = this._frame.Size() / 2f;
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
++this._frameCounter;
|
||||
this._frame = this._texture.Frame(verticalFrames: 7, frameY: (this._frameCounter / this._frameSpeed));
|
||||
}
|
||||
|
||||
public void Draw(SpriteBatch sp)
|
||||
{
|
||||
Color light = this.GetLight();
|
||||
sp.Draw(this._texture, this._position - Main.screenPosition, new Rectangle?(this._frame), light, 0.0f, this._origin, 1f, SpriteEffects.None, 0.0f);
|
||||
}
|
||||
|
||||
public bool Dead => (double) this._position.Y > (double) (Main.maxTilesY * 16) - 480.0 || (double) this._position.X < 480.0 || (double) this._position.X >= (double) (Main.maxTilesX * 16) - 480.0 || this._frameCounter >= this._frameSpeed * 7;
|
||||
|
||||
public bool InDrawRange(Rectangle playerScreen) => playerScreen.Contains(this._position.ToPoint());
|
||||
|
||||
public Color GetLight() => new Color((int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue, (int) sbyte.MaxValue);
|
||||
}
|
||||
}
|
||||
}
|
150
GameContent/Events/MysticLogFairiesEvent.cs
Normal file
150
GameContent/Events/MysticLogFairiesEvent.cs
Normal file
|
@ -0,0 +1,150 @@
|
|||
// Decompiled with JetBrains decompiler
|
||||
// Type: Terraria.GameContent.Events.MysticLogFairiesEvent
|
||||
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
|
||||
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
|
||||
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
|
||||
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Terraria.Enums;
|
||||
|
||||
namespace Terraria.GameContent.Events
|
||||
{
|
||||
public class MysticLogFairiesEvent
|
||||
{
|
||||
private bool _canSpawnFairies;
|
||||
private int _delayUntilNextAttempt;
|
||||
private const int DELAY_BETWEEN_ATTEMPTS = 60;
|
||||
private List<Point> _stumpCoords = new List<Point>();
|
||||
|
||||
public void WorldClear()
|
||||
{
|
||||
this._canSpawnFairies = false;
|
||||
this._delayUntilNextAttempt = 0;
|
||||
this._stumpCoords.Clear();
|
||||
}
|
||||
|
||||
public void StartWorld()
|
||||
{
|
||||
if (Main.netMode == 1)
|
||||
return;
|
||||
this.ScanWholeOverworldForLogs();
|
||||
}
|
||||
|
||||
public void StartNight()
|
||||
{
|
||||
if (Main.netMode == 1)
|
||||
return;
|
||||
this._canSpawnFairies = true;
|
||||
this._delayUntilNextAttempt = 0;
|
||||
this.ScanWholeOverworldForLogs();
|
||||
}
|
||||
|
||||
public void UpdateTime()
|
||||
{
|
||||
if (Main.netMode == 1 || !this._canSpawnFairies || !this.IsAGoodTime())
|
||||
return;
|
||||
this._delayUntilNextAttempt = Math.Max(0, this._delayUntilNextAttempt - Main.dayRate);
|
||||
if (this._delayUntilNextAttempt != 0)
|
||||
return;
|
||||
this._delayUntilNextAttempt = 60;
|
||||
this.TrySpawningFairies();
|
||||
}
|
||||
|
||||
private bool IsAGoodTime() => !Main.dayTime && Main.time >= 6480.00009655952 && Main.time <= 25920.0003862381;
|
||||
|
||||
private void TrySpawningFairies()
|
||||
{
|
||||
if ((double) Main.maxRaining > 0.0 || Main.bloodMoon || NPC.MoonLordCountdown > 0 || Main.snowMoon || Main.pumpkinMoon || Main.invasionType > 0 || this._stumpCoords.Count == 0)
|
||||
return;
|
||||
int oneOverSpawnChance = this.GetOneOverSpawnChance();
|
||||
bool flag = false;
|
||||
for (int index = 0; index < Main.dayRate; ++index)
|
||||
{
|
||||
if (Main.rand.Next(oneOverSpawnChance) == 0)
|
||||
{
|
||||
flag = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!flag)
|
||||
return;
|
||||
Point stumpCoord = this._stumpCoords[Main.rand.Next(this._stumpCoords.Count)];
|
||||
Vector2 worldCoordinates = stumpCoord.ToWorldCoordinates(24f);
|
||||
worldCoordinates.Y -= 50f;
|
||||
if (WorldGen.PlayerLOS(stumpCoord.X, stumpCoord.Y))
|
||||
return;
|
||||
int num1 = Main.rand.Next(1, 4);
|
||||
if (Main.rand.Next(7) == 0)
|
||||
++num1;
|
||||
int num2 = (int) Utils.SelectRandom<short>(Main.rand, (short) 585, (short) 584, (short) 583);
|
||||
for (int index = 0; index < num1; ++index)
|
||||
{
|
||||
int Type = (int) Utils.SelectRandom<short>(Main.rand, (short) 585, (short) 584, (short) 583);
|
||||
int number = NPC.NewNPC((int) worldCoordinates.X, (int) worldCoordinates.Y, Type);
|
||||
if (Main.netMode == 2 && number < 200)
|
||||
NetMessage.SendData(23, number: number);
|
||||
}
|
||||
this._canSpawnFairies = false;
|
||||
}
|
||||
|
||||
public void FallenLogDestroyed()
|
||||
{
|
||||
if (Main.netMode == 1)
|
||||
return;
|
||||
this.ScanWholeOverworldForLogs();
|
||||
}
|
||||
|
||||
private void ScanWholeOverworldForLogs()
|
||||
{
|
||||
this._stumpCoords.Clear();
|
||||
NPC.fairyLog = false;
|
||||
int num1 = (int) Main.worldSurface - 10;
|
||||
int num2 = 100;
|
||||
int num3 = Main.maxTilesX - 100;
|
||||
int num4 = 3;
|
||||
int num5 = 2;
|
||||
List<Point> pointList = new List<Point>();
|
||||
for (int x = 100; x < num3; x += num4)
|
||||
{
|
||||
for (int y = num1; y >= num2; y -= num5)
|
||||
{
|
||||
Tile tile = Main.tile[x, y];
|
||||
if (tile.active() && tile.type == (ushort) 488 && tile.liquid == (byte) 0)
|
||||
{
|
||||
pointList.Add(new Point(x, y));
|
||||
NPC.fairyLog = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
foreach (Point stumpRandomPoint in pointList)
|
||||
this._stumpCoords.Add(this.GetStumpTopLeft(stumpRandomPoint));
|
||||
}
|
||||
|
||||
private Point GetStumpTopLeft(Point stumpRandomPoint)
|
||||
{
|
||||
Tile tile = Main.tile[stumpRandomPoint.X, stumpRandomPoint.Y];
|
||||
Point point = stumpRandomPoint;
|
||||
point.X -= (int) tile.frameX / 18;
|
||||
point.Y -= (int) tile.frameY / 18;
|
||||
return point;
|
||||
}
|
||||
|
||||
private int GetOneOverSpawnChance()
|
||||
{
|
||||
int num;
|
||||
switch (Main.GetMoonPhase())
|
||||
{
|
||||
case MoonPhase.Full:
|
||||
case MoonPhase.Empty:
|
||||
num = 3600;
|
||||
break;
|
||||
default:
|
||||
num = 10800;
|
||||
break;
|
||||
}
|
||||
return num / 60;
|
||||
}
|
||||
}
|
||||
}
|
208
GameContent/Events/Sandstorm.cs
Normal file
208
GameContent/Events/Sandstorm.cs
Normal file
|
@ -0,0 +1,208 @@
|
|||
// Decompiled with JetBrains decompiler
|
||||
// Type: Terraria.GameContent.Events.Sandstorm
|
||||
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
|
||||
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
|
||||
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
|
||||
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using Terraria.Graphics.Effects;
|
||||
using Terraria.Utilities;
|
||||
|
||||
namespace Terraria.GameContent.Events
|
||||
{
|
||||
public class Sandstorm
|
||||
{
|
||||
private const int SANDSTORM_DURATION_MINIMUM = 28800;
|
||||
private const int SANDSTORM_DURATION_MAXIMUM = 86400;
|
||||
public static bool Happening;
|
||||
public static int TimeLeft;
|
||||
public static float Severity;
|
||||
public static float IntendedSeverity;
|
||||
private static bool _effectsUp;
|
||||
|
||||
private static bool HasSufficientWind() => (double) Math.Abs(Main.windSpeedCurrent) >= 0.600000023841858;
|
||||
|
||||
public static void WorldClear() => Sandstorm.Happening = false;
|
||||
|
||||
public static void UpdateTime()
|
||||
{
|
||||
if (Main.netMode != 1)
|
||||
{
|
||||
if (Sandstorm.Happening)
|
||||
{
|
||||
if (Sandstorm.TimeLeft > 86400)
|
||||
Sandstorm.TimeLeft = 0;
|
||||
Sandstorm.TimeLeft -= Main.dayRate;
|
||||
if (!Sandstorm.HasSufficientWind())
|
||||
Sandstorm.TimeLeft -= 15 * Main.dayRate;
|
||||
if ((double) Main.windSpeedCurrent == 0.0)
|
||||
Sandstorm.TimeLeft = 0;
|
||||
if (Sandstorm.TimeLeft <= 0)
|
||||
Sandstorm.StopSandstorm();
|
||||
}
|
||||
else if (Sandstorm.HasSufficientWind())
|
||||
{
|
||||
for (int index = 0; index < Main.dayRate; ++index)
|
||||
{
|
||||
if (Main.rand.Next(86400) == 0)
|
||||
Sandstorm.StartSandstorm();
|
||||
}
|
||||
}
|
||||
if (Main.rand.Next(18000) == 0)
|
||||
Sandstorm.ChangeSeverityIntentions();
|
||||
}
|
||||
Sandstorm.UpdateSeverity();
|
||||
}
|
||||
|
||||
private static void ChangeSeverityIntentions()
|
||||
{
|
||||
Sandstorm.IntendedSeverity = !Sandstorm.Happening ? (Main.rand.Next(3) != 0 ? Main.rand.NextFloat() * 0.3f : 0.0f) : 0.4f + Main.rand.NextFloat();
|
||||
if (Main.netMode == 1)
|
||||
return;
|
||||
NetMessage.SendData(7);
|
||||
}
|
||||
|
||||
private static void UpdateSeverity()
|
||||
{
|
||||
if (float.IsNaN(Sandstorm.Severity))
|
||||
Sandstorm.Severity = 0.0f;
|
||||
if (float.IsNaN(Sandstorm.IntendedSeverity))
|
||||
Sandstorm.IntendedSeverity = 0.0f;
|
||||
int num1 = Math.Sign(Sandstorm.IntendedSeverity - Sandstorm.Severity);
|
||||
Sandstorm.Severity = MathHelper.Clamp(Sandstorm.Severity + 3f / 1000f * (float) num1, 0.0f, 1f);
|
||||
int num2 = Math.Sign(Sandstorm.IntendedSeverity - Sandstorm.Severity);
|
||||
if (num1 == num2)
|
||||
return;
|
||||
Sandstorm.Severity = Sandstorm.IntendedSeverity;
|
||||
}
|
||||
|
||||
private static void StartSandstorm()
|
||||
{
|
||||
Sandstorm.Happening = true;
|
||||
Sandstorm.TimeLeft = Main.rand.Next(28800, 86401);
|
||||
Sandstorm.ChangeSeverityIntentions();
|
||||
}
|
||||
|
||||
private static void StopSandstorm()
|
||||
{
|
||||
Sandstorm.Happening = false;
|
||||
Sandstorm.TimeLeft = 0;
|
||||
Sandstorm.ChangeSeverityIntentions();
|
||||
}
|
||||
|
||||
public static void HandleEffectAndSky(bool toState)
|
||||
{
|
||||
if (toState == Sandstorm._effectsUp)
|
||||
return;
|
||||
Sandstorm._effectsUp = toState;
|
||||
Vector2 center = Main.player[Main.myPlayer].Center;
|
||||
if (Sandstorm._effectsUp)
|
||||
{
|
||||
SkyManager.Instance.Activate(nameof (Sandstorm), center);
|
||||
Filters.Scene.Activate(nameof (Sandstorm), center);
|
||||
Overlays.Scene.Activate(nameof (Sandstorm), center);
|
||||
}
|
||||
else
|
||||
{
|
||||
SkyManager.Instance.Deactivate(nameof (Sandstorm));
|
||||
Filters.Scene.Deactivate(nameof (Sandstorm));
|
||||
Overlays.Scene.Deactivate(nameof (Sandstorm));
|
||||
}
|
||||
}
|
||||
|
||||
public static bool ShouldSandstormDustPersist() => Sandstorm.Happening && Main.player[Main.myPlayer].ZoneSandstorm && (Main.bgStyle == 2 || Main.bgStyle == 5) && Main.bgDelay < 50;
|
||||
|
||||
public static void EmitDust()
|
||||
{
|
||||
if (Main.gamePaused)
|
||||
return;
|
||||
int sandTileCount = Main.SceneMetrics.SandTileCount;
|
||||
Player player = Main.player[Main.myPlayer];
|
||||
bool flag = Sandstorm.ShouldSandstormDustPersist();
|
||||
Sandstorm.HandleEffectAndSky(flag && Main.UseStormEffects);
|
||||
if (sandTileCount < 100 || (double) player.position.Y > Main.worldSurface * 16.0 || player.ZoneBeach)
|
||||
return;
|
||||
int maxValue1 = 1;
|
||||
if (!flag || Main.rand.Next(maxValue1) != 0)
|
||||
return;
|
||||
int num1 = Math.Sign(Main.windSpeedCurrent);
|
||||
float amount = Math.Abs(Main.windSpeedCurrent);
|
||||
if ((double) amount < 0.00999999977648258)
|
||||
return;
|
||||
float num2 = (float) num1 * MathHelper.Lerp(0.9f, 1f, amount);
|
||||
float num3 = 2000f / (float) sandTileCount;
|
||||
float num4 = MathHelper.Clamp(3f / num3, 0.77f, 1f);
|
||||
int num5 = (int) num3;
|
||||
int num6 = (int) (1000.0 * (double) ((float) Main.screenWidth / (float) Main.maxScreenW));
|
||||
float num7 = 20f * Sandstorm.Severity;
|
||||
float num8 = (float) ((double) num6 * ((double) Main.gfxQuality * 0.5 + 0.5) + (double) num6 * 0.100000001490116) - (float) Dust.SandStormCount;
|
||||
if ((double) num8 <= 0.0)
|
||||
return;
|
||||
float num9 = (float) Main.screenWidth + 1000f;
|
||||
float screenHeight = (float) Main.screenHeight;
|
||||
Vector2 vector2 = Main.screenPosition + player.velocity;
|
||||
WeightedRandom<Color> weightedRandom = new WeightedRandom<Color>();
|
||||
weightedRandom.Add(new Color(200, 160, 20, 180), (double) (Main.SceneMetrics.GetTileCount((ushort) 53) + Main.SceneMetrics.GetTileCount((ushort) 396) + Main.SceneMetrics.GetTileCount((ushort) 397)));
|
||||
weightedRandom.Add(new Color(103, 98, 122, 180), (double) (Main.SceneMetrics.GetTileCount((ushort) 112) + Main.SceneMetrics.GetTileCount((ushort) 400) + Main.SceneMetrics.GetTileCount((ushort) 398)));
|
||||
weightedRandom.Add(new Color(135, 43, 34, 180), (double) (Main.SceneMetrics.GetTileCount((ushort) 234) + Main.SceneMetrics.GetTileCount((ushort) 401) + Main.SceneMetrics.GetTileCount((ushort) 399)));
|
||||
weightedRandom.Add(new Color(213, 196, 197, 180), (double) (Main.SceneMetrics.GetTileCount((ushort) 116) + Main.SceneMetrics.GetTileCount((ushort) 403) + Main.SceneMetrics.GetTileCount((ushort) 402)));
|
||||
float num10 = MathHelper.Lerp(0.2f, 0.35f, Sandstorm.Severity);
|
||||
float num11 = MathHelper.Lerp(0.5f, 0.7f, Sandstorm.Severity);
|
||||
int maxValue2 = (int) MathHelper.Lerp(1f, 10f, (float) (((double) num4 - 0.769999980926514) / 0.230000019073486));
|
||||
for (int index1 = 0; (double) index1 < (double) num7; ++index1)
|
||||
{
|
||||
if (Main.rand.Next(num5 / 4) == 0)
|
||||
{
|
||||
Vector2 Position = new Vector2((float) ((double) Main.rand.NextFloat() * (double) num9 - 500.0), Main.rand.NextFloat() * -50f);
|
||||
if (Main.rand.Next(3) == 0 && num1 == 1)
|
||||
Position.X = (float) (Main.rand.Next(500) - 500);
|
||||
else if (Main.rand.Next(3) == 0 && num1 == -1)
|
||||
Position.X = (float) (Main.rand.Next(500) + Main.screenWidth);
|
||||
if ((double) Position.X < 0.0 || (double) Position.X > (double) Main.screenWidth)
|
||||
Position.Y += (float) ((double) Main.rand.NextFloat() * (double) screenHeight * 0.899999976158142);
|
||||
Position += vector2;
|
||||
int x1 = (int) Position.X / 16;
|
||||
int y1 = (int) Position.Y / 16;
|
||||
if (WorldGen.InWorld(x1, y1, 10) && Main.tile[x1, y1] != null && Main.tile[x1, y1].wall == (ushort) 0)
|
||||
{
|
||||
for (int index2 = 0; index2 < 1; ++index2)
|
||||
{
|
||||
Dust dust = Main.dust[Dust.NewDust(Position, 10, 10, 268)];
|
||||
dust.velocity.Y = (float) (2.0 + (double) Main.rand.NextFloat() * 0.200000002980232);
|
||||
dust.velocity.Y *= dust.scale;
|
||||
dust.velocity.Y *= 0.35f;
|
||||
dust.velocity.X = (float) ((double) num2 * 5.0 + (double) Main.rand.NextFloat() * 1.0);
|
||||
dust.velocity.X += (float) ((double) num2 * (double) num11 * 20.0);
|
||||
dust.fadeIn += num11 * 0.2f;
|
||||
dust.velocity *= (float) (1.0 + (double) num10 * 0.5);
|
||||
dust.color = (Color) weightedRandom;
|
||||
dust.velocity *= 1f + num10;
|
||||
dust.velocity *= num4;
|
||||
dust.scale = 0.9f;
|
||||
--num8;
|
||||
if ((double) num8 > 0.0)
|
||||
{
|
||||
if (Main.rand.Next(maxValue2) != 0)
|
||||
{
|
||||
--index2;
|
||||
Position += Utils.RandomVector2(Main.rand, -10f, 10f) + dust.velocity * -1.1f;
|
||||
int x2 = (int) Position.X / 16;
|
||||
int y2 = (int) Position.Y / 16;
|
||||
if (WorldGen.InWorld(x2, y2, 10) && Main.tile[x2, y2] != null)
|
||||
{
|
||||
int wall = (int) Main.tile[x2, y2].wall;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
break;
|
||||
}
|
||||
if ((double) num8 <= 0.0)
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
48
GameContent/Events/ScreenDarkness.cs
Normal file
48
GameContent/Events/ScreenDarkness.cs
Normal file
|
@ -0,0 +1,48 @@
|
|||
// Decompiled with JetBrains decompiler
|
||||
// Type: Terraria.GameContent.Events.ScreenDarkness
|
||||
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
|
||||
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
|
||||
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
|
||||
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
||||
namespace Terraria.GameContent.Events
|
||||
{
|
||||
public class ScreenDarkness
|
||||
{
|
||||
public static float screenObstruction;
|
||||
|
||||
public static void Update()
|
||||
{
|
||||
float num = 0.0f;
|
||||
float amount = 0.1f;
|
||||
Vector2 mountedCenter = Main.player[Main.myPlayer].MountedCenter;
|
||||
for (int index = 0; index < 200; ++index)
|
||||
{
|
||||
if (Main.npc[index].active && Main.npc[index].type == 370 && (double) Main.npc[index].Distance(mountedCenter) < 3000.0 && ((double) Main.npc[index].ai[0] >= 10.0 || (double) Main.npc[index].ai[0] == 9.0 && (double) Main.npc[index].ai[2] > 120.0))
|
||||
{
|
||||
num = 0.95f;
|
||||
amount = 0.03f;
|
||||
}
|
||||
}
|
||||
ScreenDarkness.screenObstruction = MathHelper.Lerp(ScreenDarkness.screenObstruction, num, amount);
|
||||
}
|
||||
|
||||
public static void DrawBack(SpriteBatch spriteBatch)
|
||||
{
|
||||
if ((double) ScreenDarkness.screenObstruction == 0.0)
|
||||
return;
|
||||
Color color = Color.Black * ScreenDarkness.screenObstruction;
|
||||
spriteBatch.Draw(TextureAssets.MagicPixel.Value, new Rectangle(-2, -2, Main.screenWidth + 4, Main.screenHeight + 4), new Rectangle?(new Rectangle(0, 0, 1, 1)), color);
|
||||
}
|
||||
|
||||
public static void DrawFront(SpriteBatch spriteBatch)
|
||||
{
|
||||
if ((double) ScreenDarkness.screenObstruction == 0.0)
|
||||
return;
|
||||
Color color = new Color(0, 0, 120) * ScreenDarkness.screenObstruction * 0.3f;
|
||||
spriteBatch.Draw(TextureAssets.MagicPixel.Value, new Rectangle(-2, -2, Main.screenWidth + 4, Main.screenHeight + 4), new Rectangle?(new Rectangle(0, 0, 1, 1)), color);
|
||||
}
|
||||
}
|
||||
}
|
49
GameContent/Events/ScreenObstruction.cs
Normal file
49
GameContent/Events/ScreenObstruction.cs
Normal file
|
@ -0,0 +1,49 @@
|
|||
// Decompiled with JetBrains decompiler
|
||||
// Type: Terraria.GameContent.Events.ScreenObstruction
|
||||
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
|
||||
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
|
||||
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
|
||||
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
||||
namespace Terraria.GameContent.Events
|
||||
{
|
||||
public class ScreenObstruction
|
||||
{
|
||||
public static float screenObstruction;
|
||||
|
||||
public static void Update()
|
||||
{
|
||||
float num = 0.0f;
|
||||
float amount = 0.1f;
|
||||
if (Main.player[Main.myPlayer].headcovered)
|
||||
{
|
||||
num = 0.95f;
|
||||
amount = 0.3f;
|
||||
}
|
||||
ScreenObstruction.screenObstruction = MathHelper.Lerp(ScreenObstruction.screenObstruction, num, amount);
|
||||
}
|
||||
|
||||
public static void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
if ((double) ScreenObstruction.screenObstruction == 0.0)
|
||||
return;
|
||||
Color color = Color.Black * ScreenObstruction.screenObstruction;
|
||||
int num1 = TextureAssets.Extra[49].Width();
|
||||
int num2 = 10;
|
||||
Rectangle rect = Main.player[Main.myPlayer].getRect();
|
||||
rect.Inflate((num1 - rect.Width) / 2, (num1 - rect.Height) / 2 + num2 / 2);
|
||||
rect.Offset(-(int) Main.screenPosition.X, -(int) Main.screenPosition.Y + (int) Main.player[Main.myPlayer].gfxOffY - num2);
|
||||
Rectangle destinationRectangle1 = Rectangle.Union(new Rectangle(0, 0, 1, 1), new Rectangle(rect.Right - 1, rect.Top - 1, 1, 1));
|
||||
Rectangle destinationRectangle2 = Rectangle.Union(new Rectangle(Main.screenWidth - 1, 0, 1, 1), new Rectangle(rect.Right, rect.Bottom - 1, 1, 1));
|
||||
Rectangle destinationRectangle3 = Rectangle.Union(new Rectangle(Main.screenWidth - 1, Main.screenHeight - 1, 1, 1), new Rectangle(rect.Left, rect.Bottom, 1, 1));
|
||||
Rectangle destinationRectangle4 = Rectangle.Union(new Rectangle(0, Main.screenHeight - 1, 1, 1), new Rectangle(rect.Left - 1, rect.Top, 1, 1));
|
||||
spriteBatch.Draw(TextureAssets.MagicPixel.Value, destinationRectangle1, new Rectangle?(new Rectangle(0, 0, 1, 1)), color);
|
||||
spriteBatch.Draw(TextureAssets.MagicPixel.Value, destinationRectangle2, new Rectangle?(new Rectangle(0, 0, 1, 1)), color);
|
||||
spriteBatch.Draw(TextureAssets.MagicPixel.Value, destinationRectangle3, new Rectangle?(new Rectangle(0, 0, 1, 1)), color);
|
||||
spriteBatch.Draw(TextureAssets.MagicPixel.Value, destinationRectangle4, new Rectangle?(new Rectangle(0, 0, 1, 1)), color);
|
||||
spriteBatch.Draw(TextureAssets.Extra[49].Value, rect, color);
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue