Terraria 1.4.0.5 Source Code

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MikeyIsBaeYT 2021-10-26 12:45:26 -04:00
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// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.Dyes.TeamArmorShaderData
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework.Graphics;
using Terraria.DataStructures;
using Terraria.Graphics.Shaders;
namespace Terraria.GameContent.Dyes
{
public class TeamArmorShaderData : ArmorShaderData
{
private static bool isInitialized;
private static ArmorShaderData[] dustShaderData;
public TeamArmorShaderData(Ref<Effect> shader, string passName)
: base(shader, passName)
{
if (TeamArmorShaderData.isInitialized)
return;
TeamArmorShaderData.isInitialized = true;
TeamArmorShaderData.dustShaderData = new ArmorShaderData[Main.teamColor.Length];
for (int index = 1; index < Main.teamColor.Length; ++index)
TeamArmorShaderData.dustShaderData[index] = new ArmorShaderData(shader, passName).UseColor(Main.teamColor[index]);
TeamArmorShaderData.dustShaderData[0] = new ArmorShaderData(shader, "Default");
}
public override void Apply(Entity entity, DrawData? drawData)
{
if (!(entity is Player player) || player.team == 0)
{
TeamArmorShaderData.dustShaderData[0].Apply((Entity) player, drawData);
}
else
{
this.UseColor(Main.teamColor[player.team]);
base.Apply((Entity) player, drawData);
}
}
public override ArmorShaderData GetSecondaryShader(Entity entity)
{
Player player = entity as Player;
return TeamArmorShaderData.dustShaderData[player.team];
}
}
}