Terraria 1.4.0.5 Source Code
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GameContent/Dyes/TeamArmorShaderData.cs
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GameContent/Dyes/TeamArmorShaderData.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.Dyes.TeamArmorShaderData
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework.Graphics;
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using Terraria.DataStructures;
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using Terraria.Graphics.Shaders;
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namespace Terraria.GameContent.Dyes
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{
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public class TeamArmorShaderData : ArmorShaderData
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{
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private static bool isInitialized;
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private static ArmorShaderData[] dustShaderData;
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public TeamArmorShaderData(Ref<Effect> shader, string passName)
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: base(shader, passName)
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{
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if (TeamArmorShaderData.isInitialized)
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return;
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TeamArmorShaderData.isInitialized = true;
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TeamArmorShaderData.dustShaderData = new ArmorShaderData[Main.teamColor.Length];
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for (int index = 1; index < Main.teamColor.Length; ++index)
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TeamArmorShaderData.dustShaderData[index] = new ArmorShaderData(shader, passName).UseColor(Main.teamColor[index]);
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TeamArmorShaderData.dustShaderData[0] = new ArmorShaderData(shader, "Default");
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}
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public override void Apply(Entity entity, DrawData? drawData)
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{
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if (!(entity is Player player) || player.team == 0)
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{
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TeamArmorShaderData.dustShaderData[0].Apply((Entity) player, drawData);
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}
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else
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{
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this.UseColor(Main.teamColor[player.team]);
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base.Apply((Entity) player, drawData);
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}
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}
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public override ArmorShaderData GetSecondaryShader(Entity entity)
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{
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Player player = entity as Player;
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return TeamArmorShaderData.dustShaderData[player.team];
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}
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}
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}
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