Terraria 1.4.0.5 Source Code

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MikeyIsBaeYT 2021-10-26 12:45:26 -04:00
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// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.Creative.ItemsSacrificedUnlocksTracker
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using System.Collections.Generic;
using System.IO;
using Terraria.ID;
namespace Terraria.GameContent.Creative
{
public class ItemsSacrificedUnlocksTracker : IPersistentPerWorldContent, IOnPlayerJoining
{
public const int POSITIVE_SACRIFICE_COUNT_CAP = 9999;
private Dictionary<string, int> _sacrificeCountByItemPersistentId;
public readonly Dictionary<int, int> SacrificesCountByItemIdCache;
public int LastEditId { get; private set; }
public ItemsSacrificedUnlocksTracker()
{
this._sacrificeCountByItemPersistentId = new Dictionary<string, int>();
this.SacrificesCountByItemIdCache = new Dictionary<int, int>();
this.LastEditId = 0;
}
public int GetSacrificeCount(int itemId)
{
int num;
this.SacrificesCountByItemIdCache.TryGetValue(itemId, out num);
return num;
}
public void RegisterItemSacrifice(int itemId, int amount)
{
string key;
if (!ContentSamples.ItemPersistentIdsByNetIds.TryGetValue(itemId, out key))
return;
int num1;
this._sacrificeCountByItemPersistentId.TryGetValue(key, out num1);
int num2 = Utils.Clamp<int>(num1 + amount, 0, 9999);
this._sacrificeCountByItemPersistentId[key] = num2;
this.SacrificesCountByItemIdCache[itemId] = num2;
this.MarkContentsDirty();
}
public void SetSacrificeCountDirectly(string persistentId, int sacrificeCount)
{
int num = Utils.Clamp<int>(sacrificeCount, 0, 9999);
this._sacrificeCountByItemPersistentId[persistentId] = num;
int key;
if (!ContentSamples.ItemNetIdsByPersistentIds.TryGetValue(persistentId, out key))
return;
this.SacrificesCountByItemIdCache[key] = num;
this.MarkContentsDirty();
}
public void Save(BinaryWriter writer)
{
Dictionary<string, int> dictionary = new Dictionary<string, int>((IDictionary<string, int>) this._sacrificeCountByItemPersistentId);
writer.Write(dictionary.Count);
foreach (KeyValuePair<string, int> keyValuePair in dictionary)
{
writer.Write(keyValuePair.Key);
writer.Write(keyValuePair.Value);
}
}
public void Load(BinaryReader reader, int gameVersionSaveWasMadeOn)
{
int num1 = reader.ReadInt32();
for (int index = 0; index < num1; ++index)
{
string key1 = reader.ReadString();
int num2 = reader.ReadInt32();
this._sacrificeCountByItemPersistentId[key1] = num2;
int key2;
if (ContentSamples.ItemNetIdsByPersistentIds.TryGetValue(key1, out key2))
this.SacrificesCountByItemIdCache[key2] = num2;
}
}
public void ValidateWorld(BinaryReader reader, int gameVersionSaveWasMadeOn)
{
int num = reader.ReadInt32();
for (int index = 0; index < num; ++index)
{
reader.ReadString();
reader.ReadInt32();
}
}
public void Reset()
{
this._sacrificeCountByItemPersistentId.Clear();
this.SacrificesCountByItemIdCache.Clear();
this.MarkContentsDirty();
}
public void OnPlayerJoining(int playerIndex)
{
}
public void MarkContentsDirty() => ++this.LastEditId;
}
}