Terraria 1.4.0.5 Source Code
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GameContent/Creative/ItemsSacrificedUnlocksTracker.cs
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107
GameContent/Creative/ItemsSacrificedUnlocksTracker.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.Creative.ItemsSacrificedUnlocksTracker
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using System.Collections.Generic;
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using System.IO;
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using Terraria.ID;
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namespace Terraria.GameContent.Creative
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{
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public class ItemsSacrificedUnlocksTracker : IPersistentPerWorldContent, IOnPlayerJoining
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{
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public const int POSITIVE_SACRIFICE_COUNT_CAP = 9999;
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private Dictionary<string, int> _sacrificeCountByItemPersistentId;
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public readonly Dictionary<int, int> SacrificesCountByItemIdCache;
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public int LastEditId { get; private set; }
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public ItemsSacrificedUnlocksTracker()
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{
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this._sacrificeCountByItemPersistentId = new Dictionary<string, int>();
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this.SacrificesCountByItemIdCache = new Dictionary<int, int>();
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this.LastEditId = 0;
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}
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public int GetSacrificeCount(int itemId)
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{
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int num;
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this.SacrificesCountByItemIdCache.TryGetValue(itemId, out num);
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return num;
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}
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public void RegisterItemSacrifice(int itemId, int amount)
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{
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string key;
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if (!ContentSamples.ItemPersistentIdsByNetIds.TryGetValue(itemId, out key))
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return;
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int num1;
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this._sacrificeCountByItemPersistentId.TryGetValue(key, out num1);
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int num2 = Utils.Clamp<int>(num1 + amount, 0, 9999);
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this._sacrificeCountByItemPersistentId[key] = num2;
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this.SacrificesCountByItemIdCache[itemId] = num2;
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this.MarkContentsDirty();
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}
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public void SetSacrificeCountDirectly(string persistentId, int sacrificeCount)
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{
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int num = Utils.Clamp<int>(sacrificeCount, 0, 9999);
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this._sacrificeCountByItemPersistentId[persistentId] = num;
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int key;
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if (!ContentSamples.ItemNetIdsByPersistentIds.TryGetValue(persistentId, out key))
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return;
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this.SacrificesCountByItemIdCache[key] = num;
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this.MarkContentsDirty();
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}
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public void Save(BinaryWriter writer)
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{
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Dictionary<string, int> dictionary = new Dictionary<string, int>((IDictionary<string, int>) this._sacrificeCountByItemPersistentId);
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writer.Write(dictionary.Count);
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foreach (KeyValuePair<string, int> keyValuePair in dictionary)
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{
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writer.Write(keyValuePair.Key);
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writer.Write(keyValuePair.Value);
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}
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}
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public void Load(BinaryReader reader, int gameVersionSaveWasMadeOn)
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{
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int num1 = reader.ReadInt32();
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for (int index = 0; index < num1; ++index)
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{
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string key1 = reader.ReadString();
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int num2 = reader.ReadInt32();
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this._sacrificeCountByItemPersistentId[key1] = num2;
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int key2;
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if (ContentSamples.ItemNetIdsByPersistentIds.TryGetValue(key1, out key2))
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this.SacrificesCountByItemIdCache[key2] = num2;
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}
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}
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public void ValidateWorld(BinaryReader reader, int gameVersionSaveWasMadeOn)
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{
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int num = reader.ReadInt32();
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for (int index = 0; index < num; ++index)
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{
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reader.ReadString();
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reader.ReadInt32();
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}
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}
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public void Reset()
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{
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this._sacrificeCountByItemPersistentId.Clear();
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this.SacrificesCountByItemIdCache.Clear();
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this.MarkContentsDirty();
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}
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public void OnPlayerJoining(int playerIndex)
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{
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}
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public void MarkContentsDirty() => ++this.LastEditId;
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}
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}
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