Terraria 1.4.0.5 Source Code
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GameContent/ChumBucketProjectileHelper.cs
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GameContent/ChumBucketProjectileHelper.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.ChumBucketProjectileHelper
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using System.Collections.Generic;
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namespace Terraria.GameContent
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{
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public class ChumBucketProjectileHelper
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{
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private Dictionary<Point, int> _chumCountsPendingForThisFrame = new Dictionary<Point, int>();
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private Dictionary<Point, int> _chumCountsFromLastFrame = new Dictionary<Point, int>();
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public void OnPreUpdateAllProjectiles()
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{
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Utils.Swap<Dictionary<Point, int>>(ref this._chumCountsPendingForThisFrame, ref this._chumCountsFromLastFrame);
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this._chumCountsPendingForThisFrame.Clear();
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}
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public void AddChumLocation(Vector2 spot)
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{
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Point tileCoordinates = spot.ToTileCoordinates();
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int num1 = 0;
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this._chumCountsPendingForThisFrame.TryGetValue(tileCoordinates, out num1);
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int num2 = num1 + 1;
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this._chumCountsPendingForThisFrame[tileCoordinates] = num2;
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}
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public int GetChumsInLocation(Point tileCoords)
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{
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int num = 0;
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this._chumCountsFromLastFrame.TryGetValue(tileCoords, out num);
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return num;
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}
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}
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}
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