Terraria 1.4.0.5 Source Code
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GameContent/Biomes/ThinIceBiome.cs
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GameContent/Biomes/ThinIceBiome.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.Biomes.ThinIceBiome
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using System.Collections.Generic;
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using Terraria.WorldBuilding;
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namespace Terraria.GameContent.Biomes
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{
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public class ThinIceBiome : MicroBiome
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{
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public override bool Place(Point origin, StructureMap structures)
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{
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Dictionary<ushort, int> resultsOutput = new Dictionary<ushort, int>();
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WorldUtils.Gen(new Point(origin.X - 25, origin.Y - 25), (GenShape) new Shapes.Rectangle(50, 50), (GenAction) new Actions.TileScanner(new ushort[5]
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{
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(ushort) 0,
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(ushort) 59,
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(ushort) 147,
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(ushort) 1,
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(ushort) 225
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}).Output(resultsOutput));
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int num1 = resultsOutput[(ushort) 0] + resultsOutput[(ushort) 1];
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int num2 = resultsOutput[(ushort) 59];
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int num3 = resultsOutput[(ushort) 147];
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if (resultsOutput[(ushort) 225] > 0 || num3 <= num2 || num3 <= num1)
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return false;
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int num4 = 0;
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for (int radius = GenBase._random.Next(10, 15); radius > 5; --radius)
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{
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int num5 = GenBase._random.Next(-5, 5);
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WorldUtils.Gen(new Point(origin.X + num5, origin.Y + num4), (GenShape) new Shapes.Circle(radius), Actions.Chain((GenAction) new Modifiers.Blotches(4), (GenAction) new Modifiers.OnlyTiles(new ushort[5]
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{
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(ushort) 147,
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(ushort) 161,
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(ushort) 224,
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(ushort) 0,
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(ushort) 1
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}), (GenAction) new Actions.SetTile((ushort) 162, true)));
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WorldUtils.Gen(new Point(origin.X + num5, origin.Y + num4), (GenShape) new Shapes.Circle(radius), Actions.Chain((GenAction) new Modifiers.Blotches(4), (GenAction) new Modifiers.HasLiquid(), (GenAction) new Actions.SetTile((ushort) 162, true), (GenAction) new Actions.SetLiquid(value: (byte) 0)));
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num4 += radius - 2;
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}
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structures.AddStructure(new Microsoft.Xna.Framework.Rectangle(origin.X - 25, origin.Y - 25, 50, 50), 8);
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return true;
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}
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}
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}
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