Terraria 1.4.0.5 Source Code

This commit is contained in:
MikeyIsBaeYT 2021-10-26 12:45:26 -04:00
commit 05205f009e
1059 changed files with 563450 additions and 0 deletions

View file

@ -0,0 +1,89 @@
// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.Biomes.CaveHouseBiome
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using Newtonsoft.Json;
using Terraria.GameContent.Biomes.CaveHouse;
using Terraria.ID;
using Terraria.WorldBuilding;
namespace Terraria.GameContent.Biomes
{
public class CaveHouseBiome : MicroBiome
{
private readonly HouseBuilderContext _builderContext = new HouseBuilderContext();
[JsonProperty]
public float IceChestChance { get; set; }
[JsonProperty]
public float JungleChestChance { get; set; }
[JsonProperty]
public float GoldChestChance { get; set; }
[JsonProperty]
public float GraniteChestChance { get; set; }
[JsonProperty]
public float MarbleChestChance { get; set; }
[JsonProperty]
public float MushroomChestChance { get; set; }
[JsonProperty]
public float DesertChestChance { get; set; }
public override bool Place(Point origin, StructureMap structures)
{
if (!WorldGen.InWorld(origin.X, origin.Y, 10))
return false;
int num = 25;
for (int index1 = origin.X - num; index1 <= origin.X + num; ++index1)
{
for (int index2 = origin.Y - num; index2 <= origin.Y + num; ++index2)
{
if (Main.tile[index1, index2].wire() || TileID.Sets.BasicChest[(int) Main.tile[index1, index2].type])
return false;
}
}
HouseBuilder builder = HouseUtils.CreateBuilder(origin, structures);
if (!builder.IsValid)
return false;
this.ApplyConfigurationToBuilder(builder);
builder.Place(this._builderContext, structures);
return true;
}
private void ApplyConfigurationToBuilder(HouseBuilder builder)
{
switch (builder.Type)
{
case HouseType.Wood:
builder.ChestChance = this.GoldChestChance;
break;
case HouseType.Ice:
builder.ChestChance = this.IceChestChance;
break;
case HouseType.Desert:
builder.ChestChance = this.DesertChestChance;
break;
case HouseType.Jungle:
builder.ChestChance = this.JungleChestChance;
break;
case HouseType.Mushroom:
builder.ChestChance = this.MushroomChestChance;
break;
case HouseType.Granite:
builder.ChestChance = this.GraniteChestChance;
break;
case HouseType.Marble:
builder.ChestChance = this.MarbleChestChance;
break;
}
}
}
}