Terraria 1.4.0.5 Source Code
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GameContent/Biomes/CaveHouseBiome.cs
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GameContent/Biomes/CaveHouseBiome.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.Biomes.CaveHouseBiome
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using Newtonsoft.Json;
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using Terraria.GameContent.Biomes.CaveHouse;
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using Terraria.ID;
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using Terraria.WorldBuilding;
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namespace Terraria.GameContent.Biomes
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{
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public class CaveHouseBiome : MicroBiome
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{
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private readonly HouseBuilderContext _builderContext = new HouseBuilderContext();
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[JsonProperty]
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public float IceChestChance { get; set; }
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[JsonProperty]
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public float JungleChestChance { get; set; }
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[JsonProperty]
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public float GoldChestChance { get; set; }
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[JsonProperty]
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public float GraniteChestChance { get; set; }
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[JsonProperty]
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public float MarbleChestChance { get; set; }
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[JsonProperty]
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public float MushroomChestChance { get; set; }
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[JsonProperty]
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public float DesertChestChance { get; set; }
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public override bool Place(Point origin, StructureMap structures)
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{
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if (!WorldGen.InWorld(origin.X, origin.Y, 10))
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return false;
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int num = 25;
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for (int index1 = origin.X - num; index1 <= origin.X + num; ++index1)
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{
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for (int index2 = origin.Y - num; index2 <= origin.Y + num; ++index2)
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{
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if (Main.tile[index1, index2].wire() || TileID.Sets.BasicChest[(int) Main.tile[index1, index2].type])
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return false;
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}
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}
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HouseBuilder builder = HouseUtils.CreateBuilder(origin, structures);
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if (!builder.IsValid)
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return false;
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this.ApplyConfigurationToBuilder(builder);
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builder.Place(this._builderContext, structures);
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return true;
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}
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private void ApplyConfigurationToBuilder(HouseBuilder builder)
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{
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switch (builder.Type)
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{
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case HouseType.Wood:
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builder.ChestChance = this.GoldChestChance;
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break;
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case HouseType.Ice:
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builder.ChestChance = this.IceChestChance;
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break;
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case HouseType.Desert:
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builder.ChestChance = this.DesertChestChance;
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break;
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case HouseType.Jungle:
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builder.ChestChance = this.JungleChestChance;
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break;
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case HouseType.Mushroom:
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builder.ChestChance = this.MushroomChestChance;
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break;
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case HouseType.Granite:
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builder.ChestChance = this.GraniteChestChance;
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break;
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case HouseType.Marble:
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builder.ChestChance = this.MarbleChestChance;
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break;
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}
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}
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}
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}
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