Terraria 1.4.0.5 Source Code
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// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.Bestiary.UnlockProgressDisplayBestiaryInfoElement
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using ReLogic.Content;
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using System;
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using Terraria.GameContent.UI.Elements;
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using Terraria.UI;
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namespace Terraria.GameContent.Bestiary
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{
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public class UnlockProgressDisplayBestiaryInfoElement : IBestiaryInfoElement
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{
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private BestiaryUnlockProgressReport _progressReport;
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private UIElement _text1;
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private UIElement _text2;
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public UnlockProgressDisplayBestiaryInfoElement(BestiaryUnlockProgressReport progressReport) => this._progressReport = progressReport;
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public UIElement ProvideUIElement(BestiaryUICollectionInfo info)
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{
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UIPanel uiPanel = new UIPanel(Main.Assets.Request<Texture2D>("Images/UI/Bestiary/Stat_Panel", (AssetRequestMode) 1), (Asset<Texture2D>) null, customBarSize: 7);
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uiPanel.Width = new StyleDimension(-11f, 1f);
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uiPanel.Height = new StyleDimension(109f, 0.0f);
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uiPanel.BackgroundColor = new Color(43, 56, 101);
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uiPanel.BorderColor = Color.Transparent;
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uiPanel.Left = new StyleDimension(3f, 0.0f);
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UIElement container = (UIElement) uiPanel;
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container.PaddingLeft = 4f;
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container.PaddingRight = 4f;
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string text1 = string.Format("{0} Entry Collected", (object) Utils.PrettifyPercentDisplay((float) info.UnlockState / 4f, "P2"));
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string text2 = string.Format("{0} Bestiary Collected", (object) Utils.PrettifyPercentDisplay(this._progressReport.CompletionPercent, "P2"));
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int num = 8;
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UIText uiText1 = new UIText(text1, 0.8f);
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uiText1.HAlign = 0.0f;
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uiText1.VAlign = 0.0f;
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uiText1.Width = StyleDimension.FromPixelsAndPercent(0.0f, 1f);
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uiText1.Height = StyleDimension.FromPixelsAndPercent(0.0f, 1f);
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uiText1.IsWrapped = true;
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uiText1.PaddingTop = (float) -num;
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uiText1.PaddingBottom = (float) -num;
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UIText text3 = uiText1;
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UIText uiText2 = new UIText(text2, 0.8f);
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uiText2.HAlign = 0.0f;
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uiText2.VAlign = 0.0f;
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uiText2.Width = StyleDimension.FromPixelsAndPercent(0.0f, 1f);
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uiText2.Height = StyleDimension.FromPixelsAndPercent(0.0f, 1f);
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uiText2.IsWrapped = true;
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uiText2.PaddingTop = (float) -num;
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uiText2.PaddingBottom = (float) -num;
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UIText uiText3 = uiText2;
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this._text1 = (UIElement) text3;
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this._text2 = (UIElement) uiText3;
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this.AddDynamicResize(container, text3);
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container.Append((UIElement) text3);
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container.Append((UIElement) uiText3);
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return container;
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}
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private void AddDynamicResize(UIElement container, UIText text) => text.OnInternalTextChange += (Action) (() =>
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{
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container.Height = new StyleDimension(this._text1.MinHeight.Pixels + 4f + this._text2.MinHeight.Pixels, 0.0f);
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this._text2.Top = new StyleDimension(this._text1.MinHeight.Pixels + 4f, 0.0f);
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});
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}
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}
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